Esempio n. 1
0
        private void DrawSkeleton(Skeleton skeleton)
        {
            drawBone(skeleton.Joints[JointType.Head], skeleton.Joints[JointType.ShoulderCenter]);
            drawBone(skeleton.Joints[JointType.ShoulderCenter], skeleton.Joints[JointType.Spine]);
            drawBone(skeleton.Joints[JointType.ShoulderCenter], skeleton.Joints[JointType.ShoulderLeft]);
            drawBone(skeleton.Joints[JointType.ShoulderLeft], skeleton.Joints[JointType.ElbowLeft]);
            drawBone(skeleton.Joints[JointType.ElbowLeft], skeleton.Joints[JointType.WristLeft]);
            drawBone(skeleton.Joints[JointType.WristLeft], skeleton.Joints[JointType.HandLeft]);
            drawBone(skeleton.Joints[JointType.ShoulderCenter], skeleton.Joints[JointType.ShoulderRight]);
            drawBone(skeleton.Joints[JointType.ShoulderRight], skeleton.Joints[JointType.ElbowRight]);
            drawBone(skeleton.Joints[JointType.ElbowRight], skeleton.Joints[JointType.WristRight]);
            drawBone(skeleton.Joints[JointType.WristRight], skeleton.Joints[JointType.HandRight]);
            drawBone(skeleton.Joints[JointType.Spine], skeleton.Joints[JointType.HipCenter]);
            drawBone(skeleton.Joints[JointType.HipCenter], skeleton.Joints[JointType.HipLeft]);
            drawBone(skeleton.Joints[JointType.HipLeft], skeleton.Joints[JointType.KneeLeft]);
            drawBone(skeleton.Joints[JointType.KneeLeft], skeleton.Joints[JointType.AnkleLeft]);
            drawBone(skeleton.Joints[JointType.AnkleLeft], skeleton.Joints[JointType.FootLeft]);
            drawBone(skeleton.Joints[JointType.HipCenter], skeleton.Joints[JointType.HipRight]);
            drawBone(skeleton.Joints[JointType.HipRight], skeleton.Joints[JointType.KneeRight]);
            drawBone(skeleton.Joints[JointType.KneeRight], skeleton.Joints[JointType.AnkleRight]);
            drawBone(skeleton.Joints[JointType.AnkleRight], skeleton.Joints[JointType.FootRight]);

            // Draw head!
            Ellipse head = new Ellipse();

            head.Height          = 80;
            head.Width           = 50;
            head.Fill            = Brushes.Blue;
            head.Stroke          = Brushes.Black;
            head.StrokeThickness = 2;
            Canvas.SetLeft(head, ScalePosition(skeleton.Joints[JointType.Head].Position).X - 25);
            Canvas.SetTop(head, ScalePosition(skeleton.Joints[JointType.Head].Position).Y - 40);
            UIElementExtensions.SetGroupID(head, 1);
            mainCanvas.Children.Add(head);
        }
Esempio n. 2
0
        private void ClearSkeleton()
        {
            var childrenToRemove = mainCanvas.Children.OfType <UIElement>().
                                   Where(c => UIElementExtensions.GetGroupID(c) == 1);

            foreach (var child in childrenToRemove.ToArray())
            {
                mainCanvas.Children.Remove(child);
            }
            //statusBar.Text += childrenToRemove.ToString();
        }
Esempio n. 3
0
        private void DrawGameFrame(int numberOfBoxes)
        {
            int frame_width = 300;

            this.resultZones = new resultZone[numberOfBoxes];

            for (int i = 0; i < numberOfBoxes; i++)
            {
                Line frameH = new Line();
                frameH.Stroke          = Brushes.LightGray;
                frameH.StrokeThickness = 3;

                // add horizontal lines
                frameH.X1 = mainCanvas.Width - frame_width;
                frameH.Y1 = (mainCanvas.Height / numberOfBoxes) * i;
                frameH.X2 = mainCanvas.Width;
                frameH.Y2 = (mainCanvas.Height / numberOfBoxes) * i;

                UIElementExtensions.SetGroupID(frameH, 2);
                mainCanvas.Children.Add(frameH);

                // create resultZone boundaries
                resultZones[i].X1 = (int)frameH.X1;
                resultZones[i].X2 = (int)frameH.X2;

                resultZones[i].Y1 = (int)((mainCanvas.Height / numberOfBoxes) * i);
                resultZones[i].Y2 = (int)((mainCanvas.Height / numberOfBoxes) * (i + 1));

                resultZones[i].center.X = (int)((resultZones[i].X1 + resultZones[i].X2) / 2);
                resultZones[i].center.Y = (int)((resultZones[i].Y1 + resultZones[i].Y2) / 2);
            }

            Line frameV = new Line();

            frameV.Stroke          = Brushes.LightGray;
            frameV.StrokeThickness = 2;
            // add vertical line
            frameV.X1 = mainCanvas.Width - frame_width;
            frameV.Y1 = mainCanvas.Height;
            frameV.X2 = mainCanvas.Width - frame_width;
            frameV.Y2 = 0;

            UIElementExtensions.SetGroupID(frameV, 2);
            mainCanvas.Children.Add(frameV);
        }
Esempio n. 4
0
        // Drop zone fixed objects
        private void DrawDropZone()
        {
            // Create drop objects
            this.drop_object = new dropObject[NUM_DROP_OBJ];
            //Red Circle
            drop_object[0].shape        = new Ellipse();
            drop_object[0].shape.Width  = 140;
            drop_object[0].shape.Height = 140;
            drop_object[0].shape.Fill   = Brushes.Red;
            //Green Square
            drop_object[1].shape        = new Rectangle();
            drop_object[1].shape.Width  = 140;
            drop_object[1].shape.Height = 140;
            drop_object[1].shape.Fill   = Brushes.Green;
            //Blue Triangle
            var triangle = new Polygon();

            triangle.Points.Add(new Point(70, 30));
            triangle.Points.Add(new Point(0, 150));
            triangle.Points.Add(new Point(140, 150));
            drop_object[2].shape      = triangle;
            drop_object[2].shape.Fill = Brushes.Blue;

            // Place drop objects into drop zone
            //Set positions and properties
            //drop_object[0].shape.SetValue(Canvas.LeftProperty, 25.0); //left-align position value
            drop_object[0].shape.SetValue(Canvas.LeftProperty, mainCanvas.Width - (140.0 + 75.0));
            drop_object[0].shape.SetValue(Canvas.TopProperty, 20.0);
            //drop_object[1].shape.SetValue(Canvas.LeftProperty, 25.0); //left-align position value
            drop_object[1].shape.SetValue(Canvas.LeftProperty, mainCanvas.Width - (140.0 + 75.0));
            drop_object[1].shape.SetValue(Canvas.TopProperty, 200.0);
            //drop_object[2].shape.SetValue(Canvas.LeftProperty, 25.0); //left-align position value
            drop_object[2].shape.SetValue(Canvas.LeftProperty, mainCanvas.Width - (140.0 + 75.0));
            drop_object[2].shape.SetValue(Canvas.TopProperty, 350.0);

            //Add to canvas
            UIElementExtensions.SetGroupID(drop_object[0].shape, 2);
            UIElementExtensions.SetGroupID(drop_object[1].shape, 2);
            UIElementExtensions.SetGroupID(drop_object[2].shape, 2);
            mainCanvas.Children.Add(drop_object[0].shape);
            mainCanvas.Children.Add(drop_object[1].shape);
            mainCanvas.Children.Add(drop_object[2].shape);
        }
Esempio n. 5
0
        // draw single bone
        private void drawBone(Joint trackedJoint1, Joint trackedJoint2)
        {
            Line bone = new Line();

            bone.Stroke          = Brushes.Blue;
            bone.StrokeThickness = 4;

            Point joint1 = this.ScalePosition(trackedJoint1.Position);

            bone.X1 = joint1.X;
            bone.Y1 = joint1.Y;

            Point joint2 = this.ScalePosition(trackedJoint2.Position);

            bone.X2 = joint2.X;
            bone.Y2 = joint2.Y;

            UIElementExtensions.SetGroupID(bone, 1);
            mainCanvas.Children.Add(bone);
        }