Esempio n. 1
0
        public int FindItemLevel()
        {
            MagicItem magicItem = Session.FindMagicItem(this.fMagicItemID, SearchType.Global);

            if (magicItem != null)
            {
                return(magicItem.Level);
            }
            int num = Treasure.PlaceholderIDs.IndexOf(this.fMagicItemID);

            if (num != -1)
            {
                return(num + 1);
            }
            if (this.fValue > 0)
            {
                for (int i = 30; i >= 1; i--)
                {
                    if (Treasure.GetItemValue(i) < this.fValue)
                    {
                        return(i);
                    }
                }
            }
            return(-1);
        }
Esempio n. 2
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        /// <summary>
        /// Calculates the level of the contained magic item.
        /// </summary>
        /// <returns>Returns the level.</returns>
        public int FindItemLevel()
        {
            MagicItem item = Session.FindMagicItem(fMagicItemID, SearchType.Global);

            if (item != null)
            {
                return(item.Level);
            }

            int index = Treasure.PlaceholderIDs.IndexOf(fMagicItemID);

            if (index != -1)
            {
                return(index + 1);
            }

            if (fValue > 0)
            {
                for (int level = 30; level >= 1; --level)
                {
                    int value = Treasure.GetItemValue(level);
                    if (value < fValue)
                    {
                        return(level);
                    }
                }
            }

            return(-1);
        }
 public MagicItemProfileForm(Masterplan.Data.MagicItem item)
 {
     this.InitializeComponent();
     this.TypeBox.Items.Add("Armour");
     this.TypeBox.Items.Add("Weapon");
     this.TypeBox.Items.Add("Ammunition");
     this.TypeBox.Items.Add("Item Slot (head)");
     this.TypeBox.Items.Add("Item Slot (neck)");
     this.TypeBox.Items.Add("Item Slot (waist)");
     this.TypeBox.Items.Add("Item Slot (arms)");
     this.TypeBox.Items.Add("Item Slot (hands)");
     this.TypeBox.Items.Add("Item Slot (feet)");
     this.TypeBox.Items.Add("Item Slot (ring)");
     this.TypeBox.Items.Add("Implement");
     this.TypeBox.Items.Add("Alchemical Item");
     this.TypeBox.Items.Add("Divine Boon");
     this.TypeBox.Items.Add("Grandmaster Training");
     this.TypeBox.Items.Add("Potion");
     this.TypeBox.Items.Add("Reagent");
     this.TypeBox.Items.Add("Whetstone");
     this.TypeBox.Items.Add("Wondrous Item");
     foreach (MagicItemRarity value in Enum.GetValues(typeof(MagicItemRarity)))
     {
         this.RarityBox.Items.Add(value);
     }
     this.fItem                  = item.Copy();
     this.NameBox.Text           = this.fItem.Name;
     this.LevelBox.Value         = this.fItem.Level;
     this.TypeBox.Text           = this.fItem.Type;
     this.RarityBox.SelectedItem = this.fItem.Rarity;
 }
Esempio n. 4
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 public void SetAsMagicItem(MagicItem item)
 {
     this.fName        = item.Name;
     this.fDetails     = item.Description;
     this.fMagicItemID = item.ID;
     this.fArtifactID  = Guid.Empty;
     this.fValue       = Treasure.GetItemValue(item.Level);
 }
 private bool match_token(Masterplan.Data.MagicItem item, string token)
 {
     if (item.Name.ToLower().Contains(token))
     {
         return(true);
     }
     return(false);
 }
        private void OptionsVariant_Click(object sender, EventArgs e)
        {
            MagicItemSelectForm magicItemSelectForm = new MagicItemSelectForm(this.fMagicItem.Level);

            if (magicItemSelectForm.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                this.fMagicItem    = magicItemSelectForm.MagicItem.Copy();
                this.fMagicItem.ID = Guid.NewGuid();
                this.update_statblock();
            }
        }
 private bool match(Masterplan.Data.MagicItem item, string query)
 {
     string[] strArrays = query.ToLower().Split(new char[0]);
     for (int i = 0; i < (int)strArrays.Length; i++)
     {
         if (!this.match_token(item, strArrays[i]))
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 8
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        public MagicItem FindMagicItem(string item_name, int level)
        {
            MagicItem magicItem;

            List <MagicItem> .Enumerator enumerator = this.fMagicItems.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    MagicItem current = enumerator.Current;
                    if (current == null || !(current.Name == item_name) || current.Level != level)
                    {
                        continue;
                    }
                    magicItem = current;
                    return(magicItem);
                }
                return(null);
            }
            finally
            {
                ((IDisposable)enumerator).Dispose();
            }
        }
Esempio n. 9
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        public MagicItem FindMagicItem(Guid item_id)
        {
            MagicItem magicItem;

            List <MagicItem> .Enumerator enumerator = this.fMagicItems.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    MagicItem current = enumerator.Current;
                    if (current == null || !(current.ID == item_id))
                    {
                        continue;
                    }
                    magicItem = current;
                    return(magicItem);
                }
                return(null);
            }
            finally
            {
                ((IDisposable)enumerator).Dispose();
            }
        }
Esempio n. 10
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 public Parcel(MagicItem item)
 {
     this.SetAsMagicItem(item);
 }
Esempio n. 11
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 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="item">The magic item to create the parcel with.</param>
 public Parcel(MagicItem item)
 {
     SetAsMagicItem(item);
 }
 public MagicItemBuilderForm(Masterplan.Data.MagicItem item)
 {
     this.InitializeComponent();
     this.fMagicItem = item.Copy();
     this.update_statblock();
 }