public void CloseAllWithSave(bool forceZlib = false)
        {
            for (int i = 0; i < packages.Count; i++)
            {
                Package pkg = packages[i];
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel2("Saving package " + (i + 1) + " of " + packages.Count);
                }
                if (_installer != null)
                {
                    _installer.updateStatusStore("Saving packages " + (i * 100 / packages.Count) + "%");
                }
                pkg.SaveToFile(forceZlib);
                pkg.Dispose();
            }

            if (GameData.gameType == MeType.ME3_TYPE)
            {
                TOCBinFile.UpdateAllTOCBinFiles();
            }

            if (mainWindow != null)
            {
                mainWindow.updateStatusLabel2("");
            }
            packages.Clear();
        }
Esempio n. 2
0
        private void toolStripMenuItemUpdateTOCs_Click(object sender, EventArgs e)
        {
            enableGameDataMenu(false);
            GameData gameData = new GameData(MeType.ME3_TYPE, _configIni);

            if (Directory.Exists(GameData.GamePath))
            {
                TOCBinFile.UpdateAllTOCBinFiles();
                MessageBox.Show("TOC files updated.");
            }
            else
            {
                MessageBox.Show("Game path is wrong!");
            }

            enableGameDataMenu(true);
        }
Esempio n. 3
0
        public string removeMipMapsME2ME3(List <FoundTexture> textures, CachePackageMgr cachePackageMgr,
                                          MainWindow mainWindow, Installer installer, bool forceZlib = false)
        {
            string errors = "";

            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                bool modified = false;
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Removing empty mipmaps - package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                    mainWindow.updateStatusLabel2("");
                }
                if (installer != null)
                {
                    installer.updateStatusMipMaps("Removing empty mipmaps " + (i * 100 / GameData.packageFiles.Count) + "%");
                }
                Package package = null;

                try
                {
                    if (cachePackageMgr != null)
                    {
                        package = cachePackageMgr.OpenPackage(GameData.packageFiles[i]);
                    }
                    else
                    {
                        package = new Package(GameData.packageFiles[i], true);
                    }
                }
                catch (Exception e)
                {
                    string err = "";
                    err    += "---- Start --------------------------------------------" + Environment.NewLine;
                    err    += "Issue with open package file: " + GameData.packageFiles[i] + Environment.NewLine;
                    err    += e.Message + Environment.NewLine + Environment.NewLine;
                    err    += e.StackTrace + Environment.NewLine + Environment.NewLine;
                    err    += "---- End ----------------------------------------------" + Environment.NewLine + Environment.NewLine;
                    errors += err;
                    continue;
                }

                for (int l = 0; l < package.exportsTable.Count; l++)
                {
                    int id = package.getClassNameId(package.exportsTable[l].classId);
                    if (id == package.nameIdTexture2D ||
                        id == package.nameIdTextureFlipBook)
                    {
                        using (Texture texture = new Texture(package, l, package.getExportData(l), false))
                        {
                            if (!texture.hasImageData() ||
                                !texture.mipMapsList.Exists(s => s.storageType == Texture.StorageTypes.empty))
                            {
                                continue;
                            }
                            do
                            {
                                texture.mipMapsList.Remove(texture.mipMapsList.First(s => s.storageType == Texture.StorageTypes.empty));
                            } while (texture.mipMapsList.Exists(s => s.storageType == Texture.StorageTypes.empty));
                            texture.properties.setIntValue("SizeX", texture.mipMapsList.First().width);
                            texture.properties.setIntValue("SizeY", texture.mipMapsList.First().height);
                            texture.properties.setIntValue("MipTailBaseIdx", texture.mipMapsList.Count() - 1);

                            using (MemoryStream newData = new MemoryStream())
                            {
                                newData.WriteFromBuffer(texture.properties.toArray());
                                newData.WriteFromBuffer(texture.toArray(package.exportsTable[l].dataOffset + (uint)newData.Position));
                                package.setExportData(l, newData.ToArray());
                            }
                            modified = true;
                        }
                    }
                }
                if (cachePackageMgr == null)
                {
                    if (modified)
                    {
                        if (package.compressed && package.compressionType != Package.CompressionType.Zlib)
                        {
                            package.SaveToFile(forceZlib);
                        }
                        else
                        {
                            package.SaveToFile();
                        }
                    }
                    package.Dispose();
                }
                else
                {
                    package.DisposeCache();
                }
            }
            if (GameData.gameType == MeType.ME3_TYPE)
            {
                TOCBinFile.UpdateAllTOCBinFiles();
            }
            return(errors);
        }
Esempio n. 4
0
        public string PrepareListOfTextures(MeType gameId, TexExplorer texEplorer, MainWindow mainWindow, Installer installer, ref string log, bool ipc)
        {
            string errors = "";

            treeScan = null;
            Misc.MD5FileEntry[] md5Entries;
            if (gameId == MeType.ME1_TYPE)
            {
                pkgs       = Program.tablePkgsME1;
                md5Entries = Program.entriesME1;
            }
            else if (gameId == MeType.ME2_TYPE)
            {
                pkgs       = Program.tablePkgsME2;
                md5Entries = Program.entriesME2;
            }
            else
            {
                pkgs       = Program.tablePkgsME3;
                md5Entries = Program.entriesME3;
            }

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)gameId + "map.bin");

            if (mainWindow != null)
            {
                if (File.Exists(filename))
                {
                    using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                    {
                        uint tag     = fs.ReadUInt32();
                        uint version = fs.ReadUInt32();
                        if (tag != textureMapBinTag || version != textureMapBinVersion)
                        {
                            MessageBox.Show("Detected wrong or old version of textures scan file!" +
                                            "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                            "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                            fs.Close();
                            log += "Detected wrong or old version of textures scan file!" + Environment.NewLine;
                            log += "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine;
                            log += "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine;
                            return("Detected wrong or old version of textures scan file!" + Environment.NewLine +
                                   "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine +
                                   "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine);
                        }

                        uint countTexture = fs.ReadUInt32();
                        for (int i = 0; i < countTexture; i++)
                        {
                            FoundTexture texture = new FoundTexture();
                            int          len     = fs.ReadInt32();
                            texture.name = fs.ReadStringASCII(len);
                            texture.crc  = fs.ReadUInt32();
                            uint countPackages = fs.ReadUInt32();
                            texture.list = new List <MatchedTexture>();
                            for (int k = 0; k < countPackages; k++)
                            {
                                MatchedTexture matched = new MatchedTexture();
                                matched.exportID     = fs.ReadInt32();
                                matched.linkToMaster = fs.ReadInt32();
                                len          = fs.ReadInt32();
                                matched.path = fs.ReadStringASCII(len);
                                texture.list.Add(matched);
                            }
                            textures.Add(texture);
                        }

                        List <string> packages    = new List <string>();
                        int           numPackages = fs.ReadInt32();
                        for (int i = 0; i < numPackages; i++)
                        {
                            int    len     = fs.ReadInt32();
                            string pkgPath = fs.ReadStringASCII(len);
                            pkgPath = GameData.GamePath + pkgPath;
                            packages.Add(pkgPath);
                        }
                        for (int i = 0; i < packages.Count; i++)
                        {
                            if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                MessageBox.Show("Detected removal of game files since last game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                        }
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                        }

                        treeScan = textures;
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    if (!texEplorer.verifyGameDataEmptyMipMapsRemoval())
                    {
                        MessageBox.Show("Detected empty mips in game files." +
                                        "\n\nYou need the game in vanilla state and optional DLC/PCC mods." +
                                        "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                        return("");
                    }
                    return(errors);
                }

                if (mainWindow != null)
                {
                    List <string> badMods = Misc.detectBrokenMod(GameData.gameType);
                    if (badMods.Count != 0)
                    {
                        errors = "";
                        for (int l = 0; l < badMods.Count; l++)
                        {
                            errors += badMods[l] + Environment.NewLine;
                        }
                        MessageBox.Show("Detected not compatible mods: \n\n" + errors);
                        return("");
                    }

                    List <string> mods = Misc.detectMods(GameData.gameType);
                    if (mods.Count != 0 && GameData.gameType == MeType.ME1_TYPE && GameData.FullScanME1Game)
                    {
                        errors = "";
                        for (int l = 0; l < mods.Count; l++)
                        {
                            errors += mods[l] + Environment.NewLine;
                        }
                        DialogResult resp = MessageBox.Show("Detected NOT compatible/supported mods with this version of game: \n\n" + errors +
                                                            "\n\nPress Cancel to abort or press Ok button to continue.", "Warning !", MessageBoxButtons.OKCancel);
                        if (resp == DialogResult.Cancel)
                        {
                            return("");
                        }
                    }
                }

                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have optional DLC/PCC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }

                Misc.startTimer();
            }

            if (!GameData.FullScanME1Game)
            {
                int count = GameData.packageFiles.Count;
                for (int i = 0; i < count; i++)
                {
                    if (GameData.packageFiles[i].Contains("_IT.") ||
                        GameData.packageFiles[i].Contains("_FR.") ||
                        GameData.packageFiles[i].Contains("_ES.") ||
                        GameData.packageFiles[i].Contains("_DE.") ||
                        GameData.packageFiles[i].Contains("_RA.") ||
                        GameData.packageFiles[i].Contains("_RU.") ||
                        GameData.packageFiles[i].Contains("_PLPC.") ||
                        GameData.packageFiles[i].Contains("_DEU.") ||
                        GameData.packageFiles[i].Contains("_FRA.") ||
                        GameData.packageFiles[i].Contains("_ITA.") ||
                        GameData.packageFiles[i].Contains("_POL."))
                    {
                        GameData.packageFiles.Add(GameData.packageFiles[i]);
                        GameData.packageFiles.RemoveAt(i--);
                        count--;
                    }
                }
            }

            if (!generateBuiltinMapFiles && !GameData.FullScanME1Game)
            {
                List <string> addedFiles    = new List <string>();
                List <string> modifiedFiles = new List <string>();

                loadTexturesMap(gameId, textures);

                List <string> sortedFiles = new List <string>();
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    sortedFiles.Add(GameData.RelativeGameData(GameData.packageFiles[i]).ToLowerInvariant());
                }
                sortedFiles.Sort();

                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        string pkgPath = textures[k].list[t].path.ToLowerInvariant();
                        if (sortedFiles.BinarySearch(pkgPath) >= 0)
                        {
                            continue;
                        }
                        MatchedTexture f = textures[k].list[t];
                        f.path = "";
                        textures[k].list[t] = f;
                    }
                }

                if (installer != null)
                {
                    installer.updateProgressStatus("Scanning packages");
                }
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Scanning packages...");
                }
                if (ipc)
                {
                    Console.WriteLine("[IPC]STAGE_CONTEXT STAGE_SCAN");
                    Console.Out.Flush();
                }
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    int    index       = -1;
                    bool   modified    = true;
                    bool   foundPkg    = false;
                    string package     = GameData.RelativeGameData(GameData.packageFiles[i].ToLowerInvariant());
                    long   packageSize = new FileInfo(GameData.packageFiles[i]).Length;
                    for (int p = 0; p < md5Entries.Length; p++)
                    {
                        if (package == md5Entries[p].path.ToLowerInvariant())
                        {
                            foundPkg = true;
                            if (packageSize == md5Entries[p].size)
                            {
                                modified = false;
                                break;
                            }
                            index = p;
                        }
                    }
                    if (foundPkg && modified)
                    {
                        modifiedFiles.Add(md5Entries[index].path);
                    }
                    else if (!foundPkg)
                    {
                        addedFiles.Add(GameData.RelativeGameData(GameData.packageFiles[i]));
                    }
                }

                int lastProgress   = -1;
                int totalPackages  = modifiedFiles.Count + addedFiles.Count;
                int currentPackage = 0;
                if (ipc)
                {
                    Console.WriteLine("[IPC]STAGE_WEIGHT STAGE_SCAN " +
                                      string.Format("{0:0.000000}", ((float)totalPackages / GameData.packageFiles.Count)));
                    Console.Out.Flush();
                }
                for (int i = 0; i < modifiedFiles.Count; i++, currentPackage++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((currentPackage + 1) * 100) / totalPackages + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (currentPackage + 1) + " of " + totalPackages + " - " + modifiedFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + modifiedFiles[i]);
                        int newProgress = currentPackage * 100 / totalPackages;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    errors += FindTextures(gameId, textures, modifiedFiles[i], true, ref log);
                }

                for (int i = 0; i < addedFiles.Count; i++, currentPackage++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((currentPackage + 1) * 100) / totalPackages + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (currentPackage + 1) + " of " + totalPackages + " - " + addedFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + addedFiles[i]);
                        int newProgress = currentPackage * 100 / totalPackages;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    errors += FindTextures(gameId, textures, addedFiles[i], false, ref log);
                }

                for (int k = 0; k < textures.Count; k++)
                {
                    bool found = false;
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        if (textures[k].list[t].path != "")
                        {
                            found = true;
                            break;
                        }
                    }
                    if (!found)
                    {
                        textures[k].list.Clear();
                        textures.Remove(textures[k]);
                        k--;
                    }
                }
            }
            else
            {
                int lastProgress = -1;
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((i + 1) * 100) / GameData.packageFiles.Count + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + GameData.packageFiles[i]);
                        int newProgress = i * 100 / GameData.packageFiles.Count;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    FindTextures(gameId, textures, GameData.RelativeGameData(GameData.packageFiles[i]), false, ref log);
                }
            }

            if (gameId == MeType.ME1_TYPE)
            {
                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        uint mipmapOffset = textures[k].list[t].mipmapOffset;
                        if (textures[k].list[t].slave)
                        {
                            MatchedTexture slaveTexture = textures[k].list[t];
                            string         basePkgName  = slaveTexture.basePackageName;
                            if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                            {
                                throw new Exception();
                            }
                            for (int j = 0; j < textures[k].list.Count; j++)
                            {
                                if (!textures[k].list[j].slave &&
                                    textures[k].list[j].mipmapOffset == mipmapOffset &&
                                    textures[k].list[j].packageName == basePkgName)
                                {
                                    slaveTexture.linkToMaster = j;
                                    slaveTexture.slave        = true;
                                    textures[k].list[t]       = slaveTexture;
                                    break;
                                }
                            }
                        }
                    }
                    if (!textures[k].list.Exists(s => s.slave) &&
                        textures[k].list.Exists(s => s.weakSlave))
                    {
                        List <MatchedTexture> texList = new List <MatchedTexture>();
                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            MatchedTexture tex = textures[k].list[t];
                            if (tex.weakSlave)
                            {
                                texList.Add(tex);
                            }
                            else
                            {
                                texList.Insert(0, tex);
                            }
                        }
                        FoundTexture f = textures[k];
                        f.list      = texList;
                        textures[k] = f;
                        if (textures[k].list[0].weakSlave)
                        {
                            continue;
                        }

                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            if (textures[k].list[t].weakSlave)
                            {
                                MatchedTexture slaveTexture = textures[k].list[t];
                                string         basePkgName  = slaveTexture.basePackageName;
                                if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                                {
                                    throw new Exception();
                                }
                                for (int j = 0; j < textures[k].list.Count; j++)
                                {
                                    if (!textures[k].list[j].weakSlave &&
                                        textures[k].list[j].packageName == basePkgName)
                                    {
                                        slaveTexture.linkToMaster = j;
                                        slaveTexture.slave        = true;
                                        textures[k].list[t]       = slaveTexture;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                MemoryStream mem = new MemoryStream();
                mem.WriteUInt32(textureMapBinTag);
                mem.WriteUInt32(textureMapBinVersion);
                mem.WriteInt32(textures.Count);

                for (int i = 0; i < textures.Count; i++)
                {
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteByte((byte)textures[i].name.Length);
                    }
                    else
                    {
                        mem.WriteInt32(textures[i].name.Length);
                    }
                    mem.WriteStringASCII(textures[i].name);
                    mem.WriteUInt32(textures[i].crc);
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteInt16((short)textures[i].width);
                        mem.WriteInt16((short)textures[i].height);
                        mem.WriteByte((byte)textures[i].pixfmt);
                        mem.WriteByte((byte)textures[i].flags);

                        mem.WriteInt16((short)textures[i].list.Count);
                    }
                    else
                    {
                        mem.WriteInt32(textures[i].list.Count);
                    }
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        mem.WriteInt32(textures[i].list[k].exportID);
                        if (generateBuiltinMapFiles)
                        {
                            if (GameData.gameType == MeType.ME1_TYPE)
                            {
                                mem.WriteInt16((short)textures[i].list[k].linkToMaster);
                                if (textures[i].list[k].linkToMaster != -1)
                                {
                                    mem.WriteStringASCIINull(textures[i].list[k].basePackageName);
                                }
                            }
                            mem.WriteByte(textures[i].list[k].removeEmptyMips ? (byte)1 : (byte)0);
                            mem.WriteByte((byte)textures[i].list[k].numMips);
                            mem.WriteInt16((short)pkgs.IndexOf(textures[i].list[k].path));
                        }
                        else
                        {
                            mem.WriteInt32(textures[i].list[k].linkToMaster);
                            mem.WriteInt32(textures[i].list[k].path.Length);
                            mem.WriteStringASCII(textures[i].list[k].path);
                        }
                    }
                }
                if (!generateBuiltinMapFiles)
                {
                    mem.WriteInt32(GameData.packageFiles.Count);
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        string s = GameData.RelativeGameData(GameData.packageFiles[i]);
                        mem.WriteInt32(s.Length);
                        mem.WriteStringASCII(s);
                    }
                }
                mem.SeekBegin();

                if (generateBuiltinMapFiles)
                {
                    fs.WriteUInt32(0x504D5443);
                    fs.WriteUInt32((uint)mem.Length);
                    byte[] compressed = new ZlibHelper.Zlib().Compress(mem.ToArray(), 9);
                    fs.WriteUInt32((uint)compressed.Length);
                    fs.WriteFromBuffer(compressed);
                }
                else
                {
                    fs.WriteFromStream(mem, mem.Length);
                }
            }

            if (mainWindow != null)
            {
                if (!generateBuiltinMapFiles)
                {
                    MipMaps mipmaps = new MipMaps();
                    if (GameData.gameType == MeType.ME1_TYPE)
                    {
                        errors += mipmaps.removeMipMapsME1(1, textures, mainWindow, null, false);
                        errors += mipmaps.removeMipMapsME1(2, textures, mainWindow, null, false);
                    }
                    else
                    {
                        errors += mipmaps.removeMipMapsME2ME3(textures, mainWindow, null, false, false);
                    }
                    if (GameData.gameType == MeType.ME3_TYPE)
                    {
                        TOCBinFile.UpdateAllTOCBinFiles();
                    }
                }
            }

            treeScan = textures;

            if (mainWindow != null)
            {
                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }

            return(errors);
        }
Esempio n. 5
0
        public void repackME23(MeType gameId)
        {
            string   errors   = "";
            GameData gameData = new GameData(gameId, _configIni);

            if (!Directory.Exists(GameData.GamePath))
            {
                MessageBox.Show("Game path is wrong!");
                return;
            }
            GetPackages(gameData);
            string path = "";

            if (gameId == MeType.ME2_TYPE)
            {
                path = @"\BioGame\CookedPC\BIOC_Materials.pcc".ToLowerInvariant();
            }
            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                if (path != "" && GameData.packageFiles[i].ToLowerInvariant().Contains(path))
                {
                    continue;
                }
                updateStatusLabel("Repack PCC file " + (i + 1) + " of " + GameData.packageFiles.Count);
                try
                {
                    Package package = new Package(GameData.packageFiles[i], true);
                    if (!package.compressed || package.compressed && package.compressionType != Package.CompressionType.Zlib)
                    {
                        package.Dispose();
                        package = new Package(GameData.packageFiles[i]);
                        package.SaveToFile(true, false, false);
                    }
                    package.Dispose();
                }
                catch (Exception e)
                {
                    if (e.Message.Contains("Problem with PCC file header:"))
                    {
                        continue;
                    }
                    errors += "The file is propably broken, skipped: " + GameData.packageFiles[i] + Environment.NewLine;
                }
            }
            TOCBinFile.UpdateAllTOCBinFiles();
            if (errors != "")
            {
                string filename = "pcc-errors.txt";
                if (File.Exists(filename))
                {
                    File.Delete(filename);
                }
                using (FileStream fs = new FileStream(filename, FileMode.CreateNew))
                {
                    fs.WriteStringASCII(errors);
                }
                MessageBox.Show("WARNING: Some errors have occured!");
                Process.Start(filename);
            }
            updateStatusLabel("Done");
            updateStatusLabel2("");
        }
Esempio n. 6
0
        private void PackAllME3DLC()
        {
            GameData gameData = new GameData(MeType.ME3_TYPE, _configIni);

            if (!Directory.Exists(GameData.GamePath))
            {
                MessageBox.Show("Game path is wrong!");
                return;
            }
            if (!Directory.Exists(GameData.DLCData))
            {
                MessageBox.Show("No DLCs need to be compressed.");
                return;
            }
            List <string> dlcs = Directory.GetFiles(GameData.DLCData, "Mount.dlc", SearchOption.AllDirectories).ToList();

            if (dlcs.Count() == 0)
            {
                MessageBox.Show("No DLCs need to be compressed.");
                return;
            }

            Misc.startTimer();

            TOCBinFile.UpdateAllTOCBinFiles();

            List <string> DLCs = Directory.GetDirectories(GameData.DLCData).ToList();

            for (int i = 0; i < DLCs.Count; i++)
            {
                List <string> files = Directory.GetFiles(DLCs[i], "Mount.dlc", SearchOption.AllDirectories).ToList();
                if (files.Count == 0)
                {
                    DLCs.RemoveAt(i--);
                }
            }
            long diskFreeSpace = Misc.getDiskFreeSpace(GameData.GamePath);
            long diskUsage     = 0;

            for (int i = 0; i < DLCs.Count; i++)
            {
                diskUsage += Misc.getDirectorySize(DLCs[i]);
            }
            diskUsage = (long)(diskUsage / 1.9);
            if (diskUsage < diskFreeSpace)
            {
                for (int i = 0; i < DLCs.Count; i++)
                {
                    string DLCname = Path.GetFileName(DLCs[i]);
                    updateStatusLabel("DLC compressing - " + (i + 1) + " of " + DLCs.Count);
                    PackME3DLC(DLCs[i], DLCname);
                }

                string tmpDlcDir          = Path.Combine(GameData.GamePath, "BIOGame", "DLCTemp");
                string originInstallFiles = Path.Combine(GameData.DLCData, "__metadata");
                if (Directory.Exists(originInstallFiles))
                {
                    Directory.Move(originInstallFiles, tmpDlcDir + "\\__metadata");
                }
                DLCs = Directory.GetFiles(GameData.DLCData, "Default.sfar", SearchOption.AllDirectories).ToList();
                for (int i = 0; i < DLCs.Count; i++)
                {
                    if (!File.Exists(Path.Combine(Path.GetDirectoryName(DLCs[i]), "Mount.dlc")))
                    {
                        string source = Path.GetDirectoryName(Path.GetDirectoryName(DLCs[i]));
                        Directory.Move(source, tmpDlcDir + "\\" + Path.GetFileName(source));
                    }
                }

                Directory.Delete(GameData.DLCData, true);
                Directory.Move(tmpDlcDir, GameData.DLCData);
                var time = Misc.stopTimer();
                updateStatusLabel("DLCs repacked. Process total time: " + Misc.getTimerFormat(time));
                updateStatusLabel2("");
            }
            else
            {
                MessageBox.Show("You have not enough disk space remaining. You need about " + Misc.getBytesFormat(diskUsage) + " free.");
            }
            updateStatusLabel2("");
        }
Esempio n. 7
0
        private void buttonSTART_Click(object sender, EventArgs e)
        {
            buttonsEnable(false);
            buttonPreInstallCheck.Enabled = false;
            buttonSTART.Enabled           = false;
            labelFinalStatus.Text         = "Process in progress...";

            errors = "";
            log    = "";
            Misc.startTimer();

            log += "Prepare game data started..." + Environment.NewLine;
            updateStatusPrepare("In progress...");
            if (GameData.gameType == MeType.ME1_TYPE)
            {
                Misc.VerifyME1Exe(gameData, false);
            }

            if (GameData.gameType == MeType.ME3_TYPE)
            {
                ME3DLC.unpackAllDLC(null, this);
                gameData.getPackages(true, true);
            }

            if (GameData.gameType != MeType.ME1_TYPE)
            {
                gameData.getTfcTextures();
            }

            checkBoxPrepare.Checked = true;
            updateStatusPrepare("");
            log += "Prepare game data finished" + Environment.NewLine + Environment.NewLine;

            if (Directory.Exists(GameData.DLCData))
            {
                List <string> dirs = Directory.EnumerateDirectories(GameData.DLCData).ToList();
                log += "Detected folowing folders in DLC path:" + Environment.NewLine;
                for (int dl = 0; dl < dirs.Count; dl++)
                {
                    log += Path.GetFileName(dirs[dl]) + Environment.NewLine;
                }
            }
            else
            {
                log += "Not detected folders in DLC path" + Environment.NewLine;
            }
            log += Environment.NewLine;

            log += "Scan textures started..." + Environment.NewLine;
            updateStatusScan("In progress...");
            if (checkBoxOptionFaster.Checked)
            {
                errors += treeScan.PrepareListOfTextures(null, cachePackageMgr, null, this, ref log, true);
            }
            else
            {
                errors += treeScan.PrepareListOfTextures(null, null, null, this, ref log, true);
            }
            textures             = treeScan.treeScan;
            checkBoxScan.Checked = true;
            updateStatusScan("");
            log += "Scan textures finished" + Environment.NewLine + Environment.NewLine;


            if (checkBoxOptionFaster.Checked)
            {
                if (GameData.gameType == MeType.ME1_TYPE)
                {
                    log += "Remove mipmaps started..." + Environment.NewLine;
                    updateStatusMipMaps("In progress...");
                    errors += mipMaps.removeMipMapsME1(1, textures, cachePackageMgr, null, this, checkBoxPreEnableRepack.Checked);
                    errors += mipMaps.removeMipMapsME1(2, textures, cachePackageMgr, null, this, checkBoxPreEnableRepack.Checked);
                    checkBoxMipMaps.Checked = true;
                    updateStatusMipMaps("");
                    log += "Remove mipmaps finished" + Environment.NewLine + Environment.NewLine;
                }
                else
                {
                    log += "Remove mipmaps started..." + Environment.NewLine;
                    updateStatusMipMaps("In progress...");
                    errors += mipMaps.removeMipMapsME2ME3(textures, cachePackageMgr, null, this, checkBoxPreEnableRepack.Checked);
                    checkBoxMipMaps.Checked = true;
                    updateStatusMipMaps("");
                    log += "Remove mipmaps finished" + Environment.NewLine + Environment.NewLine;
                }
            }


            log += "Process textures started..." + Environment.NewLine;
            updateStatusTextures("In progress...");
            applyModules();
            checkBoxTextures.Checked = true;
            updateStatusTextures("");
            log += "Process textures finished" + Environment.NewLine + Environment.NewLine;


            updateStatusStore("Progress...");
            cachePackageMgr.CloseAllWithSave(checkBoxPreEnableRepack.Checked);
            checkBoxStore.Checked = true;
            updateStatusStore("");


            if (!checkBoxOptionFaster.Checked)
            {
                if (GameData.gameType == MeType.ME1_TYPE)
                {
                    log += "Remove mipmaps started..." + Environment.NewLine;
                    updateStatusMipMaps("In progress...");
                    errors += mipMaps.removeMipMapsME1(1, textures, null, null, this, checkBoxPreEnableRepack.Checked);
                    errors += mipMaps.removeMipMapsME1(2, textures, null, null, this, checkBoxPreEnableRepack.Checked);
                    checkBoxMipMaps.Checked = true;
                    updateStatusMipMaps("");
                    log += "Remove mipmaps finished" + Environment.NewLine + Environment.NewLine;
                }
                else
                {
                    log += "Remove mipmaps started..." + Environment.NewLine;
                    updateStatusMipMaps("In progress...");
                    errors += mipMaps.removeMipMapsME2ME3(textures, null, null, this, checkBoxPreEnableRepack.Checked);
                    checkBoxMipMaps.Checked = true;
                    updateStatusMipMaps("");
                    log += "Remove mipmaps finished" + Environment.NewLine + Environment.NewLine;
                }
            }

            log += "Updating LODs and other settings started..." + Environment.NewLine;
            updateStatusLOD("In progress...");
            string path  = gameData.EngineConfigIniPath;
            bool   exist = File.Exists(path);

            if (!exist)
            {
                Directory.CreateDirectory(Path.GetDirectoryName(path));
            }
            ConfIni engineConf = new ConfIni(path);

            LODSettings.updateLOD((MeType)gameId, engineConf);
            LODSettings.updateGFXSettings((MeType)gameId, engineConf);
            checkBoxLOD.Checked = true;
            updateStatusLOD("");
            log += "Updating LODs and other settings finished" + Environment.NewLine + Environment.NewLine;


            if (checkBoxPreEnableRepack.Checked)
            {
                log += "Repack started..." + Environment.NewLine;
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    updateStatusRepackZlib("Repacking PCC files... " + ((i + 1) * 100 / GameData.packageFiles.Count) + " %");
                    Package package = new Package(GameData.packageFiles[i], true, true);
                    if (package.compressed && package.compressionType != Package.CompressionType.Zlib)
                    {
                        package.Dispose();
                        package = new Package(GameData.packageFiles[i]);
                        package.SaveToFile(true);
                    }
                }
                checkBoxRepackZlib.Checked = true;
                updateStatusRepackZlib("");
                log += "Repack finished" + Environment.NewLine + Environment.NewLine;
            }


            if (checkBoxPreEnablePack.Checked)
            {
                if (Directory.Exists(GameData.DLCData))
                {
                    TOCBinFile.UpdateAllTOCBinFiles();

                    log += "Repack started..." + Environment.NewLine;
                    updateStatusPackDLC("In progress...");
                    List <string> DLCs = Directory.GetDirectories(GameData.DLCData).ToList();
                    for (int i = 0; i < DLCs.Count; i++)
                    {
                        List <string> files = Directory.GetFiles(DLCs[i], "Mount.dlc", SearchOption.AllDirectories).ToList();
                        if (files.Count == 0)
                        {
                            DLCs.RemoveAt(i--);
                        }
                    }

                    string tmpDlcDir = Path.Combine(GameData.GamePath, "BIOGame", "DLCTemp");
                    for (int i = 0; i < DLCs.Count; i++)
                    {
                        string DLCname = Path.GetFileName(DLCs[i]);
                        string outPath = Path.Combine(tmpDlcDir, DLCname, "CookedPCConsole", "Default.sfar");
                        ME3DLC dlc     = new ME3DLC(null);
                        dlc.fullRePack(DLCs[i], outPath, DLCname, null, this);
                    }

                    Directory.Delete(GameData.DLCData, true);
                    Directory.Move(tmpDlcDir, GameData.DLCData);

                    updateStatusPackDLC("");
                    log += "Repack started finished" + Environment.NewLine + Environment.NewLine;
                }
                checkBoxPackDLC.Checked = true;
            }


            var time = Misc.stopTimer();

            labelFinalStatus.Text = "Process finished. Process total time: " + Misc.getTimerFormat(time);
            buttonExit.Enabled    = true;
            buttonNormal.Enabled  = true;

            log += "==========================================" + Environment.NewLine;
            log += "LOD settings:" + Environment.NewLine;
            LODSettings.readLOD((MeType)gameId, engineConf, ref log);
            log += "==========================================" + Environment.NewLine;

            string filename = "install-log.txt";

            if (File.Exists(filename))
            {
                File.Delete(filename);
            }
            using (FileStream fs = new FileStream(filename, FileMode.CreateNew))
            {
                fs.WriteStringASCII(log);
            }

            filename = "errors-install.txt";
            if (File.Exists(filename))
            {
                File.Delete(filename);
            }
            if (errors != "")
            {
                using (FileStream fs = new FileStream(filename, FileMode.CreateNew))
                {
                    fs.WriteStringASCII(errors);
                }
                MessageBox.Show("WARNING: Some errors have occured!");
                Process.Start(filename);
            }
        }