Esempio n. 1
0
        public static void TestAddChunkToUnloadedChunks(GameSave gameSave, Header header)
        {
            ChunkTable oldChunkTable = header.SaveIndex.ChunkTable;

            var octree = new Octree(gameSave, new BitArray(new[] { false, false }), new byte[] { 1 });
            var blockTypeTable = new BlockTypeTable(gameSave,
                                                    new[]
                                                        {
                                                            new StringBlock(gameSave, "Block 0"),
                                                            new StringBlock(gameSave, "Block 1"),
                                                            new StringBlock(gameSave, "Block 2"),
                                                            new StringBlock(gameSave, "Block 2")
                                                        },
                                                    new[] { 0, 0, 0, 1 });
            var chunk = new Chunk(gameSave, blockTypeTable, new[] { octree });

            var r = new Random();

            int x = r.Next();
            int z = r.Next();

            List<Tuple<int, int, Chunk>> chunks =
                oldChunkTable.GetChunks().Where(c => c.Item1 != x || c.Item2 != z).ToList();
            chunks.Add(new Tuple<int, int, Chunk>(x, z, chunk));

            var chunkTable = new ChunkTable(gameSave, chunks.ToArray());
            var mainIndex = new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks,
                                                new StringBlock(gameSave, "ChunkTable Length: " + chunkTable.Length),
                                                chunkTable);
            var newHeader = new Header(gameSave, mainIndex);

            newHeader.Write(true);
        }
Esempio n. 2
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        public ChunkTable(GameSave gameSave, int[] xLocations, int[] zLocations, Chunk[] chunks)
            : base(gameSave)
        {
            if (xLocations.Length != zLocations.Length || zLocations.Length != chunks.Length)
            {
                throw new ArgumentException("Argument arrays must have the same length!");
            }
            _xLocations = xLocations;
            _zLocations = zLocations;
            _chunks = chunks;

            UpdateLength();
        }
Esempio n. 3
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 internal static Chunk FromSave(GameSave gameSave, Tuple<int, uint> address)
 {
     Chunk chunk;
     if (!gameSave.TryGetFromBlockStructureCache(address, out chunk))
     {
         chunk = new Chunk(gameSave, address);
         gameSave.AddToBlockStructureCache(address, chunk);
     }
     return chunk;
 }
Esempio n. 4
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        public static void TestSaving(GameSave gameSave, string saveName)
        {
            var octree = new Octree(gameSave, new BitArray(new[] { false, false }), new byte[] { 1 });
            var blockTypeTable = new BlockTypeTable(gameSave,
                                                    new[]
                                                        {
                                                            new StringBlock(gameSave, "Block 0"),
                                                            new StringBlock(gameSave, "Block 1"),
                                                            new StringBlock(gameSave, "Block 2"),
                                                            new StringBlock(gameSave, "Block 2")
                                                        },
                                                    new[] { 0, 0, 0, 1 });
            var chunk = new Chunk(gameSave, blockTypeTable, new[] { octree });
            var chunkTable = new ChunkTable(gameSave, new[] { 0 }, new[] { 0 }, new[] { chunk });
            var mainIndex = new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks, new StringBlock(gameSave, saveName),
                                                chunkTable);
            var header = new Header(gameSave, mainIndex);

            header.Write(true);
        }