public void ResetContent() { spriteBatch = new SpriteBatch(game.GraphicsDevice); sprites = new List<ISprite>(); movSprites = new List<Sprite>(); ssprites = new List<Sprite>(); victoryScreen = new VictoryScreen(game); gameOverScreen = new GameOverScreen(game); mario = new Mario(game, this); // Create a camera instance and limit its moving range _camera = new Camera(game.GraphicsDevice.Viewport); // Create 9 layers with parallax ranging from 0% to 100% (only horizontal) _layers = new Layer[9]; hud = new HUD(game, mario); parser = new Parser(game); if (Map == 1) { parser.Parse(mario, sprites, movSprites, ssprites, _layers, _camera, "map.xml"); } else if (Map == 2) { parser.Parse(mario, sprites, movSprites, ssprites, _layers, _camera, "map2.xml"); } else if (Map == 3) { parser.Parse(mario, sprites, movSprites, ssprites, _layers, _camera, "map3.xml"); } isPaused = false; isMuted = false; victory = false; defeat = false; SoundEffect effect = game.Content.Load<SoundEffect>("OriginalThemeSong"); instance = effect.CreateInstance(); instance.IsLooped = true; instance.Play(); quad = new Quadtree(0, new CollisionBox(0, 0, game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height)); secquad = new Quadtree(0, new CollisionBox(0, 0, game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height)); collision = new MarioCollision(mario, this); sec_collision = new OtherCollision(mario, this, secquad); //////////////////////////// //this.Mute(); //////////////////////////////// screenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; screenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; Font1 = game.Content.Load<SpriteFont>("MarioPoints"); keyboardCont = new KeyboardController(game, mario); gamePadCont = new GamePadController(game, mario); // TODO: use this.Content to load your game content here }
public void ChooseContent() { sprites = new List<ISprite>(); movSprites = new List<Sprite>(); ssprites = new List<Sprite>(); // Create a camera instance and limit its moving range _camera = new Camera(game.GraphicsDevice.Viewport) { Limits = new Rectangle(0, 0, 4000, 600) }; // Create 9 layers with parallax ranging from 0% to 100% (only horizontal) _layers = new Layer[9]; hud = new HUD(game, mario); parser = new Parser(game); if (Map == 1) { parser.Parse(mario, sprites, movSprites, ssprites, _layers, _camera, "map.xml"); } else if (Map == 2) { parser.Parse(mario, sprites, movSprites, ssprites, _layers, _camera, "map2.xml"); } else if (Map == 3) { parser.Parse(mario, sprites, movSprites, ssprites, _layers, _camera, "map3.xml"); } quad = new Quadtree(0, new CollisionBox(0, 0, game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height)); secquad = new Quadtree(0, new CollisionBox(0, 0, game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height)); collision = new MarioCollision(mario, this); sec_collision = new OtherCollision(mario, this, secquad); }