Esempio n. 1
0
 protected override void Initialize()
 {
     base.Initialize();
     MainCamera       = new MarioCamera(GraphicsDevice.Viewport, this);
     MainCameraObject = MainCamera;
     UI = new MarioUI(this);
     UI.Load(Content);
     finderInit.CollisionInit();
     spriteBatch = new SpriteBatch(GraphicsDevice);
     home        = new MainMenu(this);
     home.Load(Content);
     cheats    = new Cheater(st, UI, this);
     editor    = new LevelEditor(this);
     changer   = new LevelChanger(csvFile, this, spriteBatch);
     GameReset = new GeneralGameCommands.ChangeLevel(this);
     mouse     = new MouseController(this);
     pauser    = new PauseMenu(this, spriteBatch);
     pauser.Load(Content);
     trophy = new Trophies(spriteBatch, this);
     trophy.Load();
     RumbleHelper = new GamepadRumbleHelper();
     data         = new SaveDataManagement(this);
     keyboard     = new KeyBoard(this);
     gamepad      = new Gamepad(this);
 }
Esempio n. 2
0
        private void UpdateFireBall()
        {
            KeyBoard tempKeyBoard = (KeyBoard)game.keyboard;

            tempKeyBoard.FireBallLimit = game.objects.Count + 4;
            game.keyboard = (IController)tempKeyBoard;
            Gamepad tempGamePad = (Gamepad)game.gamepad;

            tempGamePad.FireBallLimit = game.objects.Count + 4;
            game.gamepad = (IController)tempGamePad;
        }
Esempio n. 3
0
        public void Execute()
        {
            KeyBoard tempKeyBoard = (KeyBoard)Game.keyboard;

            tempKeyBoard.FireBallLimit++;
            Game.keyboard = (IController)tempKeyBoard;
            Gamepad tempGamePad = (Gamepad)Game.gamepad;

            tempGamePad.FireBallLimit++;
            Game.gamepad = (IController)tempGamePad;
            MarioSoundBoard.Instance.PlayBowserFire();
            IObject bowserFire = ObjectSpriteFactory.Instance.GetBowserFire();

            bowserFire.Location = new Vector2(SpawnLocation.X - 10, SpawnLocation.Y + 5);
            BowserFire bf = (BowserFire)bowserFire;

            Game.objects.Add(bf);
        }