Esempio n. 1
0
        //TODO: Dont store when chunk knows he stored before
        public void Store(Vector3Int anchorPos, float[] noise)
        {
            StoredChunkEdits edits;

            if (!TryGetStoredEditsAt(anchorPos, out edits))
            {
                edits = new StoredChunkEdits();
                StorageTreeRoot r = GetOrCreateStorageGroupAtCoordinate(PositionToStorageGroupCoord(anchorPos));
                r.SetLeafAtPosition(anchorPos, edits, true);
            }
            edits.vals = noise;
        }
Esempio n. 2
0
        public bool TryGetStoredEditsAt(Vector3Int pos, out StoredChunkEdits edits)
        {
            Vector3Int coord = PositionToStorageGroupCoord(pos);

            if (storageGroups.TryGetValue(coord, out StorageTreeRoot chunkGroup))
            {
                if (chunkGroup.HasChild)
                {
                    if (chunkGroup.TryGetLeafAtGlobalPosition(pos, out edits))
                    {
                        return(true);
                    }
                }
            }
            edits = null;
            return(false);
        }
 public void StoreChunk(StoredChunkEdits storage)
 {
     storage.noise = Points;
     //storage.originalCubePositions = GetCurrentCubePositions();
 }