Esempio n. 1
0
        public static bool SlotIsValid(int slot, List <Marble> marbles, out Marble marbleToBeRemoved)
        {
            marbleToBeRemoved = null;
            if (Selected == null || SlotContainsMarble(slot, marbles) != false)
            {
                return(false);
            }

            int nextSlot = NextSlotRight(slot) ?? -1;

            if ((marbleToBeRemoved = GetMarbleInSlot(nextSlot, marbles)) != null && Selected == GetMarbleInSlot(NextSlotRight(nextSlot) ?? -1, marbles))
            {
                return(true);
            }
            nextSlot = NextSlotUp(slot) ?? -1;
            if ((marbleToBeRemoved = GetMarbleInSlot(nextSlot, marbles)) != null && Selected == GetMarbleInSlot(NextSlotUp(nextSlot) ?? -1, marbles))
            {
                return(true);
            }
            nextSlot = NextSlotLeft(slot) ?? -1;
            if ((marbleToBeRemoved = GetMarbleInSlot(nextSlot, marbles)) != null && Selected == GetMarbleInSlot(NextSlotLeft(nextSlot) ?? -1, marbles))
            {
                return(true);
            }
            nextSlot = NextSlotDown(slot) ?? -1;
            if ((marbleToBeRemoved = GetMarbleInSlot(nextSlot, marbles)) != null && Selected == GetMarbleInSlot(NextSlotDown(nextSlot) ?? -1, marbles))
            {
                return(true);
            }
            return(false);
        }
Esempio n. 2
0
 public static bool?SlotContainsMarble(int slot, List <Marble> marbles, out Marble marble)
 {
     if (slot < 0 || slot >= STARTING_COUNT)
     {
         marble = null;
         return(null);
     }
     foreach (Marble m in marbles)
     {
         if (m.PositionSlot == slot && m.Alive)
         {
             marble = m;
             return(true);
         }
     }
     marble = null;
     return(false);
 }
Esempio n. 3
0
        public static bool UpdateAllSlots(int shaderID, int mouseX, int mouseY, ref Inp.KeyboardState newKeyboardState, ref Inp.MouseState newMouseState, ref Inp.MouseState oldMouseState, MarbleSelection marbleSelection, Rectangle clientRectangle, Camera camera, ref Matrix4 projection, ref Matrix4 view, List <Marble> marbles, List <MarbleMove> moves, ref int undoLevel, bool spinningMarbles, bool animateMoves, ref Marble lastMarbleRemovedForWin)
        {
            if (Game.FlashTicksAreAscending)
            {
                Game.FlashTicks++;
                if (Game.FlashTicks > Game.MAX_FLASH_TICKS)
                {
                    Game.FlashTicks            -= 2;
                    Game.FlashTicksAreAscending = false;
                }
            }
            else
            {
                Game.FlashTicks--;
                if (Game.FlashTicks < 0)
                {
                    Game.FlashTicks             = 1;
                    Game.FlashTicksAreAscending = true;
                }
            }
            if (Selected != null)
            {
                SelectionAnimationTick++;
                if (SelectionAnimationTick > MAX_SELECTION_ANIMATION_TICK)
                {
                    SelectionAnimationTick = 0;
                }
            }
            Marble oldSelected = Selected;

            for (int i = 1; i < Game.LIGHT_COUNT; i++)
            {
                Game.SetLightEnabled(shaderID, i, false);
            }

            HighlightedSlot = null;

            if (marbleSelection == MarbleSelection.None || (marbleSelection == MarbleSelection.Mouse && (mouseX < 0 || mouseY < 0 || mouseX > clientRectangle.Width || mouseY > clientRectangle.Height)))
            {
                foreach (Marble m in marbles)
                {
                    m.Update(shaderID, spinningMarbles);
                }
                return(false);
            }

            Marble highlightedMarble     = null;
            float  closestMarbleDistance = float.MaxValue;
            float  distance = float.NaN;
            //Vector2 mousePosNDC = MousePositionInNDC();
            //float rotY = (float)Math.Atan(-mousePosNDC.Y * Math.Tan(VerticalFieldOfView / 2f));
            //float rotX = -(float)Math.Atan(mousePosNDC.X * Math.Tan(HorizontalFieldOfView(VerticalFieldOfView) / 2f));
            //float rot = (float)Math.Atan(mousePosNDC.Length * (float)Math.Tan(VerticalFieldOfView / 2f));
            //float rotY = (float)Math.Atan(-mousePosNDC.Y * (float)Math.Tan(VerticalFieldOfView / 2f));
            //float rotX = -(float)Math.Atan(mousePosNDC.X * (float)Math.Tan(HorizontalFieldOfView(VerticalFieldOfView) / 2f));
            //Matrix4 xRotation = Matrix4.CreateFromAxisAngle(CameraUp(), rotX);
            //Vector3 ray = Vector3.Transform(CameraForward(), xRotation);
            //ray = Vector3.Transform(ray, Matrix4.CreateFromAxisAngle(CameraRight(), rotY));
            //Vector3 ray = Vector3.TransformPerspective(CameraForward(), Matrix4.CreateFromAxisAngle(CameraUp(), rotX) * Matrix4.CreateFromAxisAngle(CameraRight(), rotY));

            Vector3 ray;

            if (marbleSelection == MarbleSelection.Mouse)
            {
                ray = Utils.MousePickRay(mouseX, mouseY, clientRectangle, ref projection, ref view);
            }
            else
            {
                ray = camera.Forward;
            }
            bool pickHad = false;

            //Vector3 ray = Vector3.Transform(CameraForward(), Matrix4.CreateRotationZ(HorizontalFieldOfView(VerticalFieldOfView) / 2f));
            //Vector3 ray = Vector3.Transform(CameraForward(), Matrix4.CreateRotationZ(MousePositionInNDC().X * -(float)Math.Tan(HorizontalFieldOfView(VerticalFieldOfView) / VerticalFieldOfView / MathHelper.PiOver2)));

            List <int> emptySlots = new List <int>();

            for (int i = 0; i < STARTING_COUNT; i++)
            {
                emptySlots.Add(i);
            }

            Vector3 raySource = marbleSelection == MarbleSelection.Mouse ? camera.Position : camera.FocusPoint;

            foreach (Marble m in marbles)
            {
                if (!m.Alive)
                {
                    continue;
                }
                emptySlots.Remove(m.PositionSlot);
                Vector3 marblePos = m.Position();
                if (MouseIsOver(marblePos, 1f, raySource, ray, ref distance, closestMarbleDistance))
                {
                    pickHad               = true;
                    highlightedMarble     = m;
                    HighlightedSlot       = m.PositionSlot;
                    closestMarbleDistance = distance;
                }
            }
            if (Selected != null)
            {
                emptySlots.RemoveAll(i => !SlotIsValid(i, marbles));
                foreach (int i in emptySlots)
                {
                    if (MouseIsOver(Position(i), 0.375f, raySource, ray, ref distance, closestMarbleDistance))
                    {
                        pickHad               = true;
                        highlightedMarble     = null;
                        HighlightedSlot       = i;
                        closestMarbleDistance = distance;
                    }
                }
                if (!pickHad)
                {
                    foreach (int i in emptySlots)
                    {
                        if (MouseIsOver(Position(i), 1f, raySource, ray, ref distance, closestMarbleDistance))
                        {
                            //pickHad = true;
                            HighlightedSlot       = i;
                            closestMarbleDistance = distance;
                        }
                    }
                }
            }

            bool moveMade = false;

            if (newMouseState.LeftButton == Inp.ButtonState.Pressed && oldMouseState.LeftButton == Inp.ButtonState.Released)
            {
                if (HighlightedSlot != null)
                {
                    bool shift = newKeyboardState.IsKeyDown(Inp.Key.ShiftLeft) || newKeyboardState.IsKeyDown(Inp.Key.ShiftRight);
                    //marbles.Remove(GetMarbleInSlot(HighlightedSlot.Value, marbles));
                    Marble marbleToBeRemoved;
                    if (!shift && marbles.Count(m => m.Alive) == STARTING_COUNT)
                    {
                        if (animateMoves)
                        {
                            highlightedMarble.AnimateFromSlot           = highlightedMarble.PositionSlot;
                            highlightedMarble.AnimationTick             = MAX_ANIMATION_TICKS;
                            highlightedMarble.AnimatingAsInitialRemoval = true;
                        }
                        highlightedMarble.Alive = false;
                        if (undoLevel > 0)
                        {
                            moves.RemoveRange(moves.Count - undoLevel, undoLevel);
                            undoLevel = 0;
                        }
                        moves.Add(new MarbleMove(highlightedMarble.PositionSlot, -1, -1, highlightedMarble.Type));
                    }
                    else if (SlotIsValid(HighlightedSlot.Value, marbles, out marbleToBeRemoved))
                    { // Remove a marble
                        if (undoLevel > 0)
                        {
                            moves.RemoveRange(moves.Count - undoLevel, undoLevel);
                            undoLevel = 0;
                        }
                        moves.Add(new MarbleMove(Selected.PositionSlot, marbleToBeRemoved.PositionSlot, HighlightedSlot.Value, marbleToBeRemoved.Type));

                        if (animateMoves)
                        {
                            Selected.AnimateFromSlot          = Selected.PositionSlot;
                            Selected.AnimationTick            = 0;
                            marbleToBeRemoved.AnimateFromSlot = marbleToBeRemoved.PositionSlot;
                            marbleToBeRemoved.AnimationTick   = 0;
                        }
                        Selected.PositionSlot   = HighlightedSlot.Value;
                        marbleToBeRemoved.Alive = false;

                        moveMade = true;
                        //if (!Selected.CanMove(marbles))
                        Selected = null;

                        if (marbles.Count(m => m.Alive) == 1)
                        {
                            lastMarbleRemovedForWin = marbleToBeRemoved;
                        }
                    }
                    else if (shift)
                    {
                        camera.FocusPoint = highlightedMarble.Position();
                    }
                    else if (highlightedMarble == Selected)
                    {
                        Selected = null;
                    }
                    else
                    {
                        Selected = highlightedMarble;
                    }
                }
                else
                {
                    Selected = null;
                }
            }
            foreach (Marble m in marbles)
            {
                m.Update(shaderID, spinningMarbles);
            }

            if (Selected != oldSelected)
            {
                SelectionAnimationTick = 0;
            }
            return(moveMade);
        }