Esempio n. 1
0
        public static void Draw(SKCanvas canvas, IReadOnlyViewport viewport, SymbolCache symbolCache,
                                float opacity, Point destination, CalloutStyle calloutStyle)
        {
            if (calloutStyle.BitmapId < 0 || calloutStyle.Invalidated)
            {
                if (calloutStyle.Content < 0 && calloutStyle.Type == CalloutType.Custom)
                {
                    return;
                }

                if (calloutStyle.Invalidated)
                {
                    UpdateContent(calloutStyle);
                }

                RenderCallout(calloutStyle);
            }
            // Reuse ImageStyleRenderer because the only thing we need to do is to draw an image
            ImageStyleRenderer.Draw(canvas, calloutStyle, destination, symbolCache, opacity, (float)viewport.Rotation);
        }
Esempio n. 2
0
        public static void Draw(SKCanvas canvas, IReadOnlyViewport viewport, IStyle style, IFeature feature,
                                IGeometry geometry, SymbolCache symbolCache, float opacity)
        {
            var point       = geometry as Point;
            var destination = viewport.WorldToScreen(point);

            if (style is CalloutStyle calloutStyle)
            {
                CalloutStyleRenderer.Draw(canvas, viewport, symbolCache, opacity, destination, calloutStyle);
            }
            else if (style is LabelStyle labelStyle)
            {
                LabelRenderer.Draw(canvas, labelStyle, feature, destination, opacity);
            }
            else if (style is SymbolStyle symbolStyle)
            {
                if (symbolStyle.BitmapId >= 0)
                {
                    // todo: Remove this call. ImageStyle should be used instead of SymbolStyle with BitmapId
                    ImageStyleRenderer.Draw(canvas, symbolStyle, destination, symbolCache, opacity, viewport.Rotation);
                }
                else
                {
                    SymbolStyleRenderer.Draw(canvas, symbolStyle, destination, opacity, symbolStyle.SymbolType, viewport.Rotation);
                }
            }
            else if (style is ImageStyle imageStyle)
            {
                ImageStyleRenderer.Draw(canvas, imageStyle, destination, symbolCache, opacity, viewport.Rotation);
            }
            else if (style is VectorStyle vectorStyle)
            {
                // Use the SymbolStyleRenderer and specify Ellipse
                SymbolStyleRenderer.Draw(canvas, vectorStyle, destination, opacity, SymbolType.Ellipse);
            }
            else
            {
                throw new Exception($"Style of type '{style.GetType()}' is not supported for points");
            }
        }