/// <summary>
        /// Produces a mapping where all images are placed vertically.
        /// </summary>
        /// <param name="images"></param>
        /// <returns></returns>
        public S Mapping(IEnumerable <IImageInfo> images)
        {
            S   spriteInfo = new S();
            int yOffset    = 0;

            foreach (IImageInfo image in images)
            {
                MappedImageInfo imageLocation = new MappedImageInfo(0, yOffset, image);
                spriteInfo.AddMappedImage(imageLocation);
                yOffset += image.Height;
            }

            return(spriteInfo);
        }
Esempio n. 2
0
        /// <summary>
        /// Produces a mapping where all images are placed horizontally.
        /// </summary>
        /// <param name="images"></param>
        /// <returns></returns>
        public S Mapping(IEnumerable <IImageInfo> images)
        {
            S   spriteInfo = new S();
            int xOffset    = 0;

            foreach (IImageInfo image in images)
            {
                MappedImageInfo imageLocation = new MappedImageInfo(xOffset, 0, image);
                spriteInfo.AddMappedImage(imageLocation);
                xOffset += image.Width;
            }

            return(spriteInfo);
        }
Esempio n. 3
0
        /// <summary>
        /// Produces a mapping to a sprite that has given maximum dimensions.
        /// If the mapping can not be done inside those dimensions, returns null.
        /// </summary>
        /// <param name="images">
        /// List of image infos.
        ///
        /// This method will not sort this list.
        /// All images in this collection will be used, regardless of size.
        /// </param>
        /// <param name="maxWidth">
        /// The sprite won't be wider than this.
        /// </param>
        /// <param name="maxHeight">
        /// The generated sprite won't be higher than this.
        /// </param>
        /// <param name="canvasStats">
        /// The statistics produced by the canvas. These numbers are since the last call to its SetCanvasDimensions method.
        /// </param>
        /// <param name="lowestFreeHeightDeficitTallestRightFlushedImage">
        /// The lowest free height deficit for the images up to and including the tallest rectangle whose right hand border sits furthest to the right
        /// of all images.
        ///
        /// This is the minimum amount by which the height of the canvas needs to be increased to accommodate that rectangle.
        /// if the width of the canvas is decreased to one less than the width now taken by images.
        ///
        /// Note that providing the additional height might get some other (not right flushed) image to be placed higher, thereby
        /// making room for the flushed right image.
        ///
        /// This will be set to Int32.MaxValue if there was never any free height deficit.
        /// </param>
        /// <returns>
        /// The generated sprite.
        ///
        /// null if not all the images could be placed within the size limitations.
        /// </returns>
        protected virtual S MappingRestrictedBox(
            IOrderedEnumerable <IImageInfo> images,
            int maxWidth, int maxHeight, ICanvasStats canvasStats,
            out int lowestFreeHeightDeficitTallestRightFlushedImage)
        {
            lowestFreeHeightDeficitTallestRightFlushedImage = 0;
            _canvas.SetCanvasDimensions(maxWidth, maxHeight);

            S   spriteInfo = new S();
            int heightHighestRightFlushedImage = 0;
            int furthestRightEdge = 0;

            foreach (IImageInfo image in images)
            {
                int xOffset;
                int yOffset;
                int lowestFreeHeightDeficit;
                if (!_canvas.AddRectangle(
                        image.Width, image.Height,
                        out xOffset, out yOffset,
                        out lowestFreeHeightDeficit))
                {
                    // Not enough room on the canvas to place the rectangle
                    spriteInfo = null;
                    break;
                }

                MappedImageInfo imageLocation = new MappedImageInfo(xOffset, yOffset, image);
                spriteInfo.AddMappedImage(imageLocation);

                // Update the lowestFreeHeightDeficitTallestRightFlushedImage
                int rightEdge = image.Width + xOffset;
                if ((rightEdge > furthestRightEdge) ||
                    ((rightEdge == furthestRightEdge) && (image.Height > heightHighestRightFlushedImage)))
                {
                    // The image is flushed the furthest right of all images, or it is flushed equally far to the right
                    // as the furthest flushed image but it is taller.

                    lowestFreeHeightDeficitTallestRightFlushedImage = lowestFreeHeightDeficit;
                    heightHighestRightFlushedImage = image.Height;
                    furthestRightEdge = rightEdge;
                }
            }

            _canvas.GetStatistics(canvasStats);

            return(spriteInfo);
        }