Esempio n. 1
0
        public GamePlayEngine.State UpdateState(GamePlayEngine.State currentState, float deltaTime)
        {
            var enemies       = currentState.Enemies;
            var state         = currentState;
            var remainEnemies = new List <IEnemy>();
            var bulletStates  = currentState.Bullets
                                .Select(bullet => (bullet, nextBullet: bullet.Move(deltaTime))).ToList();

            foreach (var enemy in enemies)
            {
                var currentEnemy  = enemy;
                var bullets       = state.Bullets;
                var remainBullets = new List <(IBullet bullet, IBullet nextBullet)>();
                foreach (var bulletPair in bulletStates)
                {
                    var moveRange = GamePlayEngine.GetMoveRange(bulletPair.bullet.AreaRange, bulletPair.nextBullet.AreaRange);
                    if (!currentEnemy.IsDead() && currentEnemy.AreaRange.IsIntersect(moveRange))
                    {
                        currentEnemy = currentEnemy.BeInjured(bulletPair.bullet.Atk);
                    }
                    else if (bulletPair.nextBullet.AreaRange.IsIntersect(state.PlayRange))
                    {
                        remainBullets.Add(bulletPair);
                    }
                }

                if (currentEnemy.IsDead())
                {
                    state = state.With(
                        s => s.Score,
                        state.Score + currentEnemy.Score);
                }
                else
                {
                    remainEnemies.Add(currentEnemy);
                }

                bulletStates = remainBullets;
            }

            return(state.With(
                       s => s.Enemies,
                       remainEnemies.ToArray())
                   .With(
                       s => s.Bullets,
                       bulletStates.Select(bulletPair => bulletPair.nextBullet).ToArray()));
        }
 GamePlayEngine.State ICommand.Execute(GamePlayEngine.State state)
 => state.With(
     s => s.Bullets,
     state.Bullets.Concat(new IBullet[] { state.Player.Attack() }).ToArray());
Esempio n. 3
0
 GamePlayEngine.State ICommand.Execute(GamePlayEngine.State state)
 => state.With(
     s => s.Player,
     state.Player.Jump());