Esempio n. 1
0
        public void Initialize()
        {
            Slots = new QuickSlot[MAX_SLOTS];

            for (int i = 0; i < MAX_SLOTS; i++)
            {
                Slots[i] = new QuickSlot();
            }
        }
Esempio n. 2
0
        public Hotbar()
        {
            Slots = new QuickSlot[MAX_SLOTS];

            for (int i = 0; i < MAX_SLOTS; i++)
            {
                Slots[i] = new QuickSlot();
            }
        }
        public Hotbar(long gameOptionsId)
        {
            Slots = new QuickSlot[MAX_SLOTS];

            for (int i = 0; i < MAX_SLOTS; i++)
            {
                Slots[i] = new QuickSlot();
            }
            Id = DatabaseManager.Hotbars.Insert(this, gameOptionsId);
        }
Esempio n. 4
0
        public bool RemoveQuickSlot(int skillId, long itemUid)
        {
            int targetSlotIndex = FindQuickSlotIndex(skillId, itemUid);

            if (targetSlotIndex < 0 || targetSlotIndex >= MAX_SLOTS)
            {
                // TODO - There is either a) hotbar desync or b) something unintended occuring
                return(false);
            }

            Slots[targetSlotIndex] = new QuickSlot(); // Clear
            return(true);
        }
Esempio n. 5
0
        private int FindQuickSlotIndex(int skillId, long itemUid = 0)
        {
            for (int i = 0; i < MAX_SLOTS; i++)
            {
                QuickSlot currentSlot = Slots[i];
                if (currentSlot.SkillId == skillId && currentSlot.ItemUid == itemUid)
                {
                    return(i);
                }
            }

            return(-1);
        }
Esempio n. 6
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        public bool AddToFirstSlot(QuickSlot quickSlot)
        {
            if (Slots.Contains(quickSlot))
            {
                return(false);
            }

            for (int i = 0; i < MAX_SLOTS; i++)
            {
                if (Slots[i].ItemId != 0 || Slots[i].SkillId != 0)
                {
                    continue;
                }
                Slots[i] = quickSlot;
                return(true);
            }
            return(false);
        }
Esempio n. 7
0
        public void MoveQuickSlot(int targetSlotIndex, QuickSlot quickSlot)
        {
            if (targetSlotIndex < 0 || targetSlotIndex >= MAX_SLOTS)
            {
                // This should never occur
                throw new ArgumentException($"Invalid target slot {targetSlotIndex}");
            }

            int sourceSlotIndex = FindQuickSlotIndex(quickSlot.SkillId, quickSlot.ItemUid);

            if (sourceSlotIndex != -1)
            {
                // Swapping with an existing slot on the hotbar
                QuickSlot sourceQuickSlot = Slots[targetSlotIndex];
                Slots[sourceSlotIndex] = QuickSlot.From(
                    sourceQuickSlot.SkillId,
                    sourceQuickSlot.ItemId,
                    sourceQuickSlot.ItemUid
                    );
            }

            Slots[targetSlotIndex] = quickSlot;
        }