Esempio n. 1
0
        public static BaseMatrixWindow GetCreateWindow(IPreview preview)
        /// Tries to find opened window by preview and updates it, and opens new window if non is found
        {
            IOutlet <object> outlet = PreviewManager.GetOutlet(preview);

            Guid previewGuid = outlet.Gen.Guid;

            BaseMatrixWindow[] windows = Resources.FindObjectsOfTypeAll <BaseMatrixWindow>();

            BaseMatrixWindow window = null;

            for (int i = 0; i < windows.Length; i++)
            {
                if (windows[i] is IPreviewWindow serGuid && serGuid.SerializedGenGuid == previewGuid)
                {
                    window = windows[i]; break;
                }
            }

            if (window == null)
            {
                window = preview.CreateWindow();
                if (window is IPreviewWindow serGuid)
                {
                    serGuid.SerializedGenGuid = previewGuid;
                }
                window.ShowTab();
            }

            window.Show();

            return(window);
        }
Esempio n. 2
0
        private static void TerrainWindowButtons(IPreview preview)
        {
            using (Cell.LineStd)
            {
                using (Cell.RowPx(20))
                {
                    if (preview.Terrain != null)
                    {
                        if (Draw.Button(UI.current.textures.GetTexture("MapMagic/Icons/PreviewToTerrainActive"), visible: false))
                        {
                            PreviewManager.RemoveAllFromTerrain();
                        }
                    }
                    else
                    {
                        if (Draw.Button(UI.current.textures.GetTexture("MapMagic/Icons/PreviewToTerrain"), visible: false))
                        {
                            PreviewManager.RemoveAllFromTerrain();
                            TerrainTile previewTile = GraphWindow.current.mapMagic?.PreviewTile;
                            preview.ToTerrain(previewTile?.main?.terrain, previewTile?.draft?.terrain);
                        }
                    }
                }

                using (Cell.RowPx(20))
                    if (Draw.Button(UI.current.textures.GetTexture("MapMagic/Icons/PreviewToWindow"), visible: false))
                    {
                        PreviewManager.GetCreateWindow(preview);
                    }

                //Cell.EmptyRow();
            }
        }
        public static void DrawPreview(IOutlet <object> outlet)
        {
            IPreview preview = PreviewManager.GetPreview(outlet);

            if (preview == null)
            {
                preview = PreviewManager.CreatePreview(outlet);
                if (preview == null)
                {
                    return;                                  //for unknown types
                }
                preview.SetObject(outlet, GraphWindow.current.mapMagic?.PreviewData);
            }

            //preview itself
            using (Cell.Full)
            {
                Color backColor = StylesCache.isPro ?
                                  new Color(0.33f, 0.33f, 0.33f, 1) :
                                  new Color(0.4f, 0.4f, 0.4f, 1);
                Draw.Rect(BackgroundColor);                  //background in case no preview, or preview object was not assigned

                if (preview != null)
                {
                    preview.DrawInGraph();
                }
            }

            //clock/na
            if (GraphWindow.current.mapMagic == null)
            {
                using (Cell.Full) Draw.Icon(UI.current.textures.GetTexture("MapMagic/PreviewNA"));
            }
            else if (preview.Stage == PreviewStage.Generating || (preview.Stage == PreviewStage.Blank && GraphWindow.current.mapMagic.IsGenerating()))
            {
                using (Cell.Full) Draw.Icon(UI.current.textures.GetTexture("MapMagic/PreviewSandClock"));
            }
            else if (preview.Stage == PreviewStage.Blank)
            {
                using (Cell.Full) Draw.Icon(UI.current.textures.GetTexture("MapMagic/PreviewNA"));
            }

            //terrain buttons
            if (preview != null)
            {
                using (Cell.Full)
                    TerrainWindowButtons(preview);
            }
        }