public static double[,] Q_ST_Fitness_Table <T>(
            this MEL__Algorithm <T> map_elites
            )
        where T : MEL__Individual
        {
            int w = map_elites.state.individuals.GetLength(0);
            int h = map_elites.state.individuals.GetLength(1);

            double[,] fitness_table = new double[w, h];

            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    if (map_elites.state.individuals[x, y] == null)
                    {
                        fitness_table[x, y] = Double.NaN;
                    }
                    else
                    {
                        fitness_table[x, y] = map_elites.state.individuals[x, y].fitness;
                    }
                }
            }

            return(fitness_table);
        }
Esempio n. 2
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        public override Vec2i Select_Parent_Coordinates(Random randomness_provider, MEL__Algorithm <T> map_elites)
        {
            //int w = map_elites.state.individuals.GetLength(0);
            //int h = map_elites.state.individuals.GetLength(1);

            double[,] parent_fitness_table = map_elites.Q_ST_Fitness_Table();
            double highest_fitness = parent_fitness_table.Max();

            Vec2i best_value_coordinates = MEL_PSM__Help_Methods.Best_Value_Coordinates(
                randomness_provider,
                map_elites.state.individual_exists,
                parent_fitness_table,
                highest_fitness
                );

            return(best_value_coordinates);

            //List<Vec2i> candidates = new List<Vec2i>();

            //for (int x = 0; x < w; x++)
            //{
            //    for (int y = 0; y < h; y++)
            //    {
            //        if (parent_fitness_table[x, y] == highest_fitness)
            //        {
            //            candidates.Add(new Vec2i(x, y));
            //        }
            //    }
            //}

            //return candidates.Random_Item(randomness_provider);
        }
        public override Vec2i Select_Parent_Coordinates(Random randomness_provider, MEL__Algorithm <T> map_elites)
        {
            double[,] exploit_table = MEL_PSM__Help_Methods.EXPLOIT_Table_Calculation(
                map_elites.state.individual_exists,
                map_elites.state.selections__per__individual,
                map_elites.state.offspring_survivals__per__individual,
                out double highest_exploit_value
                );

            Vec2i selected_coordinates = MEL_PSM__Help_Methods.Best_Value_Coordinates(
                randomness_provider,
                map_elites.state.individual_exists,
                exploit_table,
                highest_exploit_value
                );

            return(selected_coordinates);
        }
        public static int Q_Num_Filled_Positions <T>(this MEL__Algorithm <T> map_elites)
            where T : MEL__Individual
        {
            int width  = map_elites.state.individuals.GetLength(0);
            int height = map_elites.state.individuals.GetLength(1);

            int num_filled = 0;

            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    if (map_elites.state.individuals[x, y] != null)
                    {
                        num_filled++;
                    }
                }
            }
            return(num_filled);
        }
Esempio n. 5
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        public static void Save_Experiment_Settings <T>(
            string this_experiment__output_folder,
            string experiment_name,
            MEL__Algorithm <T> map_elites
            )
            where T : MEL__Individual
        {
            string experiment_description_file_path =
                Path.Combine(this_experiment__output_folder,
                             "experiment_settings.txt"
                             );

            string text_to_write = "experiment name: " + experiment_name + "\n";

            text_to_write += map_elites.Get_Settings_Description();

            IO_Utilities.Append_To_File(
                experiment_description_file_path,
                text_to_write
                );
        }
        public static int Q_Number_Of_Active_Individuals <T>(this MEL__Algorithm <T> map_elites)
            where T : MEL__Individual
        {
            int w = map_elites.state.individuals.GetLength(0);
            int h = map_elites.state.individuals.GetLength(1);

            int num_inds = 0;

            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    if (map_elites.state.individuals[x, y] != null)
                    {
                        num_inds++;
                    }
                }
            }

            return(num_inds);
        }
        public override Vec2i Select_Parent_Coordinates(
            Random randomness_provider,
            MEL__Algorithm <T> map_elites
            )
        {
            int w = map_elites.state.individuals.GetLength(0);
            int h = map_elites.state.individuals.GetLength(1);

            List <Vec2i> active_positions = new List <Vec2i>(w * h);   // set list capacity

            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    if (map_elites.state.individual_exists[x, y])
                    {
                        Vec2i p = new Vec2i(x, y);
                        active_positions.Add(p);
                    }
                }
            }

            return(active_positions.Random_Item(randomness_provider));
        }
        public static double Q_Maximum_Fitness <T>(this MEL__Algorithm <T> map_elites)
            where T : MEL__Individual
        {
            int w = map_elites.state.individuals.GetLength(0);
            int h = map_elites.state.individuals.GetLength(1);

            double max_fitness = Double.NegativeInfinity;

            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    if (map_elites.state.individuals[x, y] != null)
                    {
                        if (map_elites.state.individuals[x, y].fitness > max_fitness)
                        {
                            max_fitness = map_elites.state.individuals[x, y].fitness;
                        }
                    }
                }
            }

            return(max_fitness);
        }
 public abstract Vec2i Select_Parent_Coordinates(
     Random randomness_provider,
     MEL__Algorithm <T> map_elites_algorithm
     );
        public override Vec2i Select_Parent_Coordinates(Random randomness_provider, MEL__Algorithm <T> map_elites_algorithm)
        {
            // first calculate the curiosity score for all individuals.
            // curiosity score must be calculated per individual, not per location.
            double[,] curiosity_table = MEL_PSM__Help_Methods.Curiosity_Score__Table_Calculation(
                individual_exists_table: map_elites_algorithm.state.individual_exists,
                selections_table: map_elites_algorithm.state.selections__per__individual,
                success_table: map_elites_algorithm.state.offspring_survivals__per__individual,
                curiosity_reward_value: reward,
                curiosity_penalty_value: penalty,
                out double max_curiosity_value,
                out double min_curiosity_value
                );

            int w = curiosity_table.GetLength(0);
            int h = curiosity_table.GetLength(1);

            // subtract the minimum curiosity value from all the table's cells to bring the minimum to zero.
            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    if (Double.IsNaN(curiosity_table[x, y]) == false)
                    {
                        // offset the curiosity of that position so as to bring the minimum to zero
                        // i.e. subtract the minimum value from it.
                        curiosity_table[x, y] -= min_curiosity_value;
                    }
                }
            }

            // recalculate the minimum and maximum value.
            max_curiosity_value = max_curiosity_value - min_curiosity_value;
            min_curiosity_value = 0.0;

            // calculate the value range
            double value_range = max_curiosity_value - min_curiosity_value;

            if (value_range == 0)
            {
                List <Vec2i> available_positions = new List <Vec2i>();
                for (int x = 0; x < w; x++)
                {
                    for (int y = 0; y < h; y++)
                    {
                        if (Double.IsNaN(curiosity_table[x, y]) == false)
                        {
                            //// since this position is available, add it to the list.
                            available_positions.Add(new Vec2i(x, y));
                        }
                    }
                }
                return(available_positions.Random_Item(randomness_provider));
            }

            double curiosity_sum = 0.0;

            foreach (double cur in curiosity_table)
            {
                if (double.IsNaN(cur) == false)
                {
                    curiosity_sum += cur;
                }
            }

            // roll the dice.
            double dice_roll = randomness_provider.NextDouble() * curiosity_sum;

            double partial_sum = 0.0;

            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    double position_curiosity = curiosity_table[x, y];
                    if (Double.IsNaN(position_curiosity) == false)
                    {
                        partial_sum += position_curiosity;
                        if (partial_sum >= dice_roll)
                        {
                            return(new Vec2i(x, y));
                        }
                    }
                }
            }

            throw new System.Exception("error here!");
        }
Esempio n. 11
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        public static string Map_Elites__Data_Row <T>(
            int random_seed,
            int iteration,
            MEL__Algorithm <T> map_elites
            )
            where T : MEL__Individual
        {
            string data_row = "";

            // time - ticks
            data_row += DateTime.UtcNow.Ticks.ToString() + ",";

            // time
            data_row += DateTime.UtcNow.ToString() + ",";

            // RANDOM SEED
            data_row += random_seed.ToString() + ",";

            // ITERATION
            data_row += iteration.ToString() + ",";

            // NUM POSITIONS
            int num_positions = map_elites.Q_Num_Positions();

            data_row += num_positions.ToString() + ",";

            // NUM FILLED POSITIONS
            int num_filled_positions = map_elites.Q_Num_Filled_Positions();

            data_row += num_filled_positions.ToString() + ",";

            // PERCENT FILLED POSITIONS
            double percent_filled_positions = (double)num_filled_positions / (double)num_positions;

            data_row += percent_filled_positions.ToString() + ",";

            // MAXIMUM FITNESS
            double maximum_fitness = map_elites.Q_Maximum_Fitness();

            data_row += maximum_fitness.ToString() + ",";

            // FITNESS SUM
            double fitness_sum = map_elites.Q_Fitness_Sum();

            data_row += fitness_sum.ToString() + ",";

            // FITNESS SUM OVER NUMBER OF POSITIONS
            double fitness_sum_OVER_positions = fitness_sum / (double)num_positions;

            data_row += fitness_sum_OVER_positions.ToString() + ",";

            // FITNESS SUM OVER NUMBER OF FILLED POSITIONS
            double fitness_sum_OVER_filled_positions = fitness_sum / (double)num_filled_positions;

            data_row += fitness_sum_OVER_filled_positions.ToString() + ",";

            data_row += "\n";


            return(data_row);
        }
Esempio n. 12
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        public static void Save_Feature_Tables_PNG <T>(
            string this_experiment__output_folder,
            int random_seed,
            int current_iteration,
            MEL__Algorithm <T> map_elites,
            double min_fitness,
            double max_fitness
            )
            where T : MEL__Individual
        {
            // data analysis tables - folder paths
            string individual_exists__png_folder = Path.Combine(
                this_experiment__output_folder, "PNG_0_A_individual_exists");
            string fitness__png_folder = Path.Combine(
                this_experiment__output_folder, "PNG_0_B_fitness");
            string selections_per_location__png_folder = Path.Combine(
                this_experiment__output_folder, "PNG_1_A_selections_per_location");
            string offspring_survivals_per_location__png_folder = Path.Combine(
                this_experiment__output_folder, "PNG_1_B_offspring_survivals_per_location");

            IO_Utilities.CreateFolder(individual_exists__png_folder);
            IO_Utilities.CreateFolder(fitness__png_folder);
            IO_Utilities.CreateFolder(selections_per_location__png_folder);
            IO_Utilities.CreateFolder(offspring_survivals_per_location__png_folder);

            /////////////////////////////////////////////////////////////////////////
            // SAVE PNG FILES...
            ////////////////////////////////////////////////////////////////////////

            Bitmap individual_exists__image =
                map_elites.state.individual_exists.To_HeatMap(
                    Color.FromArgb(255, 255, 255),
                    Color.FromArgb(0, 0, 0)
                    );

            string individual_exists__png__file_path =
                Path.Combine(individual_exists__png_folder,
                             "individual_exists__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".png"
                             );

            individual_exists__image.SaveToDisk(
                individual_exists__png__file_path
                );
            individual_exists__image.Dispose();



            var fitness_table = map_elites.Q_ST_Fitness_Table();

            Bitmap fitness__image =
                fitness_table.To_HeatMap(
                    min_fitness,
                    max_fitness,
                    Color.Red,
                    Color.Green,
                    Color.Magenta
                    );
            string fitness__png__file_path =
                Path.Combine(fitness__png_folder,
                             "fitness__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".png"
                             );

            fitness__image.SaveToDisk(
                fitness__png__file_path
                );
            fitness__image.Dispose();


            Bitmap selections_per_location__image =
                map_elites.state.selections__per__location.To_HeatMap(
                    0,
                    map_elites.state.selections__per__location.Max(),
                    Color.Red,
                    Color.Magenta
                    );
            string selections_per_location__png__file_path =
                Path.Combine(selections_per_location__png_folder,
                             "selections_per_location__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".png"
                             );

            selections_per_location__image.SaveToDisk(
                selections_per_location__png__file_path
                );
            selections_per_location__image.Dispose();


            Bitmap offspring_survivals_per_location__image =
                map_elites.state.offspring_survivals__per__location.To_HeatMap(
                    0,
                    map_elites.state.offspring_survivals__per__location.Max(),
                    Color.Red,
                    Color.Magenta
                    );
            string offspring_survivals_per_location__png__file_path =
                Path.Combine(offspring_survivals_per_location__png_folder,
                             "offspring_survivals_per_location__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".png"
                             );

            offspring_survivals_per_location__image.SaveToDisk(
                offspring_survivals_per_location__png__file_path
                );
            offspring_survivals_per_location__image.Dispose();
        }
Esempio n. 13
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        public static void Save_Feature_Tables_CSV <T>(
            string this_experiment__output_folder,
            int random_seed,
            int current_iteration,
            MEL__Algorithm <T> map_elites
            )
            where T : MEL__Individual
        {
            // data analysis tables - folder paths
            string individual_exists__csv_folder = Path.Combine(
                this_experiment__output_folder, "CSV_0_A_individual_exists");
            string fitness__csv_folder = Path.Combine(
                this_experiment__output_folder, "CSV_0_B_fitness");
            string selections_per_location__csv_folder = Path.Combine(
                this_experiment__output_folder, "CSV_1_A_selections_per_location");
            string offspring_survivals_per_location__csv_folder = Path.Combine(
                this_experiment__output_folder, "CSV_1_B_offspring_survivals_per_location");

            IO_Utilities.CreateFolder(individual_exists__csv_folder);
            IO_Utilities.CreateFolder(fitness__csv_folder);
            IO_Utilities.CreateFolder(selections_per_location__csv_folder);
            IO_Utilities.CreateFolder(offspring_survivals_per_location__csv_folder);

            /////////////////////////////////////////////////////////////////////////
            // SAVE CSV FILES...
            ////////////////////////////////////////////////////////////////////////

            string individual_exists_table__csv__file_path =
                Path.Combine(individual_exists__csv_folder,
                             "individual_exists_table__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".csv"
                             );

            IO_Utilities.Append_To_File(
                individual_exists_table__csv__file_path,
                map_elites.state.individual_exists.To_CSV_0_1()
                );

            string fitness_table__csv__file_path =
                Path.Combine(fitness__csv_folder,
                             "fitness_table__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".csv"
                             );

            IO_Utilities.Append_To_File(
                fitness_table__csv__file_path,
                map_elites.Q_ST_Fitness_Table().To_CSV()
                );


            string selections_per_location__csv__file_path =
                Path.Combine(selections_per_location__csv_folder,
                             "selections_per_location__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".csv"
                             );

            IO_Utilities.Append_To_File(
                selections_per_location__csv__file_path,
                map_elites.state.selections__per__location.To_CSV()
                );

            string offspring_survivals_per_location__csv__file_path =
                Path.Combine(offspring_survivals_per_location__csv_folder,
                             "offspring_survivals_per_location__"
                             + "seed_" + random_seed.ToString()
                             + "__iter_" + current_iteration.ToString()
                             + ".csv"
                             );

            IO_Utilities.Append_To_File(
                offspring_survivals_per_location__csv__file_path,
                map_elites.state.offspring_survivals__per__location.To_CSV()
                );
        }
Esempio n. 14
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        public static void Run_Experiment <T>(
            string experiment_name,
            List <int> random_seeds, // implies number of repetitions...
            MEL__Operator_Settings <T> operator_settings,
            MEL__Evaluation_Settings <T> eval_settings,
            MEL__Parent_Selection_Method <T> selection_method,
            int initial_population,
            int total_num_iterations,
            List <int> iterations_for_feature_tables_csv,
            List <int> iterations_for_feature_tables_png,
            List <int> iterations_for_data_logging,
            List <int> iterations_for_console_logging
            )
            where T : MEL__Individual
        {
            // prepare paths etc...
            string general_output_folder = Path.Combine(
                Directory.GetCurrentDirectory(),
                "output"
                );

            if (IO_Utilities.Folder_Exists(general_output_folder) == false)
            {
                // create the general output folder
                IO_Utilities.CreateFolder(general_output_folder);
            }
            string this_experiment__output_folder = Path.Combine(
                general_output_folder,
                experiment_name + "___" + DateTime.UtcNow.Ticks.ToString()
                );

            if (IO_Utilities.Folder_Exists(this_experiment__output_folder) == false)
            {
                // create this experiment's folder
                IO_Utilities.CreateFolder(this_experiment__output_folder);
            }

            string data_logging_file_path = Path.Combine(
                this_experiment__output_folder,
                experiment_name + "_data.csv"
                );

            if (IO_Utilities.File_Exists(data_logging_file_path) == false)
            {
                IO_Utilities.Create_File(data_logging_file_path, false, false);
            }

            // create and save the data header...
            string data_header = Map_Elites__Data_Header();

            IO_Utilities.Append_To_File(data_logging_file_path, data_header);

            MEL__Algorithm <T> map_elites = new MEL__Algorithm <T>(
                operator_settings,
                eval_settings,
                selection_method
                );

            Save_Experiment_Settings(
                this_experiment__output_folder,
                experiment_name,
                map_elites
                );

            foreach (var random_seed in random_seeds)
            {
                // initialize the random numbers generator...
                Random randomness_provider = new Random(random_seed);

                map_elites = new MEL__Algorithm <T>(
                    operator_settings,
                    eval_settings,
                    selection_method
                    );

                // generate the initial population
                map_elites.Generate_Initial_Population(randomness_provider, initial_population);

                // save the data at this stage, before any operation...
                Save_Feature_Tables_CSV(
                    this_experiment__output_folder,
                    random_seed,
                    0,
                    map_elites
                    );
                Save_Feature_Tables_PNG(
                    this_experiment__output_folder: this_experiment__output_folder,
                    random_seed: random_seed,
                    current_iteration: 0,
                    map_elites: map_elites,
                    min_fitness: 0.0,
                    max_fitness: 1.0
                    );
                string data_row = Map_Elites__Data_Row(random_seed, 0, map_elites);
                IO_Utilities.Append_To_File(data_logging_file_path, data_row);

                Console_Log(experiment_name, random_seed, 0);

                for (int current_iteration = 1; current_iteration <= total_num_iterations; current_iteration++)
                {
                    // advance algorithm
                    map_elites.Select_And_Mutate_Individual(randomness_provider);

                    // perhaps, save data
                    if (iterations_for_feature_tables_csv.Contains(current_iteration))
                    {
                        Save_Feature_Tables_CSV(
                            this_experiment__output_folder,
                            random_seed,
                            current_iteration,
                            map_elites
                            );
                    }
                    if (iterations_for_feature_tables_png.Contains(current_iteration))
                    {
                        Save_Feature_Tables_PNG(
                            this_experiment__output_folder: this_experiment__output_folder,
                            random_seed: random_seed,
                            current_iteration: current_iteration,
                            map_elites: map_elites,
                            min_fitness: 0.0,
                            max_fitness: 1.0
                            );
                    }
                    if (iterations_for_data_logging.Contains(current_iteration))
                    {
                        data_row = Map_Elites__Data_Row(random_seed, current_iteration, map_elites);
                        IO_Utilities.Append_To_File(data_logging_file_path, data_row);
                    }
                    if (iterations_for_console_logging.Contains(current_iteration))
                    {
                        Console_Log(experiment_name, random_seed, current_iteration);
                    }
                }
            }
        }
 public static int Q_Num_Positions <T>(this MEL__Algorithm <T> map_elites)
     where T : MEL__Individual
 {
     return(map_elites.state.individuals.GetLength(0) * map_elites.state.individuals.GetLength(1));
 }