Esempio n. 1
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 public TextureMap(TextureMap map)
 {
     TileTexture  = map.TileTexture;
     TextureWidth = map.TextureHeight;
     TileWidth    = map.TileWidth;
     TileHeight   = map.TileHeight;
 }
Esempio n. 2
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        // public Trigger[] Triggers { get; set; }
        // private Vector2 _mapPosition;

        public Tentative.Map Clone()
        {
            Tentative.Map output  = new Tentative.Map();
            TextureMap    thisMap = TextureMap;

            output.TextureMap = new TentativeTitle.Maps.TextureMap(thisMap.TileTexture, thisMap.TextureWidth, thisMap.TextureHeight, thisMap.TileWidth, thisMap.TileHeight);
            output.ChangeDimensions(Width, Height);
            for (int x = 0; x < Width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    Tentative.Tile outTile = new Tentative.Tile();
                    outTile.ID         = Tiles[x, y].ID;
                    outTile.Collidable = Tiles[x, y].Collidable;
                    output.Tiles[x, y] = outTile;
                }
            }
            return(output);
        }
Esempio n. 3
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 public Map(ContentManager content, string tileSet, int tileWidth, int tileHeight, int width, int height, int spriteWidthHeight) : this(content, width, height, spriteWidthHeight)
 {
     TextureMap = new TextureMap(tileSet, tileWidth, tileHeight, spriteWidthHeight, spriteWidthHeight);
 }
Esempio n. 4
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 public Rectangle GetTileOnSheet(int id)
 {
     return(TextureMap.GetTileOnSheet(id));
 }