Esempio n. 1
0
        void OnDestroy()
        {
            if (ins != null)
            {
                ins = null;

                //reset ui
                foreach (var p in root.GetComponents <MonoBehaviour>())
                {
                    GameObject.DestroyImmediate(p);
                }
                int count = root.childCount;
                for (int i = 0; i < count; i++)
                {
                    var _panel_sort = root.GetChild(i);
                    //clear script
                    foreach (var p in _panel_sort.GetComponents <MonoBehaviour>())
                    {
                        GameObject.DestroyImmediate(p);
                    }

                    //clear child-child
                    while (_panel_sort.childCount > 0)
                    {
                        var _child_child = _panel_sort.GetChild(0);
                        GameObject.DestroyImmediate(_child_child.gameObject);
                    }
                }
                _acvtive_panels.Clear();
                this.root = null;
            }
        }
Esempio n. 2
0
        void Awake()
        {
            ins  = this;
            root = transform.Find("Root");
            int count = root.childCount;

            for (int i = 0; i < count; i++)
            {
                _sort_panels.Add(root.GetChild(i));
            }

            UICanvas = this.GetComponent <RectTransform>();
        }