private void btnSetBelongedPerson_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.SelectOne = true;
     list.Persons = this.Scenario.Persons;
     list.ShowDialog();
     if (list.SelectedPerson != null)
     {
         this.EditingTreasure.BelongedPerson = list.SelectedPerson;
         this.EditingTreasure.Available = this.EditingTreasure.BelongedPerson.Available;
         this.lbBelongedPerson.Text = this.EditingTreasure.BelongedPersonString;
     }
 }
 private void btnSelectFollowedLeader_Click(object sender, EventArgs e)
 {
     if (this.editingMilitary != null)
     {
         frmSelectPersonList list = new frmSelectPersonList();
         list.Persons = this.editingMilitary.Scenario.Persons;
         list.SelectOne = true;
         list.ShowDialog();
         if (list.IDList.Count == 1)
         {
             this.tbFollowedLeaderID.Text = list.IDList[0].ToString();
         }
     }
 }
 private void button1_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.Persons = this.Scenario.Persons;
     list.SelectOne = true;
     list.ShowDialog();
     if (list.IDList.Count == 1)
     {
         this.Dialog.SpeakingPerson = this.Scenario.Persons.GetGameObject(list.IDList[0]) as Person;
         if (this.Dialog.SpeakingPerson != null)
         {
             this.lbPerson.Text = this.Dialog.SpeakingPerson.Name;
         }
     }
 }
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 private void btnAddHatedPersons_Click(object sender, EventArgs e)
 {
     if ((this.Persons != null) && (this.Persons.Count != 0))
     {
         frmSelectPersonList list = new frmSelectPersonList();
         list.Persons = this.AllPersons;
         list.ShowDialog();
         foreach (int num in list.IDList)
         {
             this.lbHatedPersons.Items.Add(num.ToString() + " " + (this.AllPersons.GetGameObject(num) as Person).Name);
         }
     }
 }
 private void btnAddPerson_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.Persons = this.editingArchitecture.Scenario.Persons;
     list.ShowDialog();
     foreach (int num in list.IDList)
     {
         Person gameObject = this.editingArchitecture.Scenario.Persons.GetGameObject(num) as Person;
         gameObject.Alive = true;
         gameObject.Available = true;
         gameObject.LocationArchitecture = this.editingArchitecture;
         gameObject.Status = GameObjects.PersonDetail.PersonStatus.Normal;
     }
     this.RefreshPersons();
 }
 private void btnAddNoFactionPerson_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.Persons = this.editingArchitecture.Scenario.Persons;
     list.ShowDialog();
     foreach (int num in list.IDList)
     {
         Person gameObject = this.editingArchitecture.Scenario.Persons.GetGameObject(num) as Person;
         gameObject.Available = true;
         try
         {
             gameObject.LocationArchitecture = this.editingArchitecture;
             gameObject.Status = GameObjects.PersonDetail.PersonStatus.NoFaction;
         }
         catch
         {
             MessageBox.Show(gameObject.Name + "没有被添加到在野人物列表。", "操作无效");
         }
     }
     this.RefreshNoFactionPersons();
 }
 private void btnAddDialogFromAll_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.Persons = this.Scenario.Persons;
     list.SelectOne = true;
     list.ShowDialog();
     if (list.IDList.Count == 1)
     {
         PersonDialog item = new PersonDialog();
         item.SpeakingPerson = this.Scenario.Persons.GetGameObject(list.IDList[0]) as Person;
         item.Text = "非空话语";
         this.EditingEvent.Dialogs.Add(item);
         this.RefreshDialogs();
     }
 }
 private void button1_Click(object sender, EventArgs e)
 {
     PersonList list = new PersonList();
     if (this.EditingEvent.LaunchPerson != null)
     {
         list.Add(this.EditingEvent.LaunchPerson);
     }
     if (this.EditingEvent.TargetPersons.Count > 0)
     {
         foreach (PersonRelation relation in this.EditingEvent.TargetPersons)
         {
             list.Add(relation.SpeakingPerson);
         }
     }
     frmSelectPersonList list2 = new frmSelectPersonList();
     list2.Persons = list;
     list2.SelectOne = true;
     list2.ShowDialog();
     if (list2.IDList.Count == 1)
     {
         TroopEffectPerson item = new TroopEffectPerson();
         item.EffectPerson = list.GetGameObject(list2.IDList[0]) as Person;
         item.Effect = this.cbPersonEffect.Items[0] as GameObjects.TroopDetail.EventEffect.EventEffect;
         this.EditingEvent.EffectPersons.Add(item);
         this.RefreshPersonEffects();
     }
 }
 private void btnAddTargetPerson_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.Persons = this.Scenario.Persons;
     list.ShowDialog();
     if (list.IDList.Count > 0)
     {
         foreach (int num in list.IDList)
         {
             PersonRelation item = new PersonRelation();
             item.SpeakingPerson = this.Scenario.Persons.GetGameObject(num) as Person;
             if (this.clbTargetPersons.Items.IndexOf(item.SpeakingPerson) < 0)
             {
                 this.EditingEvent.TargetPersons.Add(item);
             }
         }
         this.RefreshTargetPersons();
     }
 }
 private void btnAddPersonEffectFromAll_Click(object sender, EventArgs e)
 {
     frmSelectPersonList list = new frmSelectPersonList();
     list.Persons = this.Scenario.Persons;
     list.SelectOne = true;
     list.ShowDialog();
     if (list.IDList.Count == 1)
     {
         TroopEffectPerson item = new TroopEffectPerson();
         item.EffectPerson = this.Scenario.Persons.GetGameObject(list.IDList[0]) as Person;
         item.Effect = this.cbPersonEffect.Items[0] as GameObjects.TroopDetail.EventEffect.EventEffect;
         this.EditingEvent.EffectPersons.Add(item);
         this.RefreshPersonEffects();
     }
 }
 private void btnAddDialogFromRelated_Click(object sender, EventArgs e)
 {
     PersonList list = new PersonList();
     if (this.EditingEvent.LaunchPerson != null)
     {
         list.Add(this.EditingEvent.LaunchPerson);
     }
     if (this.EditingEvent.TargetPersons.Count > 0)
     {
         foreach (PersonRelation relation in this.EditingEvent.TargetPersons)
         {
             list.Add(relation.SpeakingPerson);
         }
     }
     frmSelectPersonList list2 = new frmSelectPersonList();
     list2.Persons = list;
     list2.SelectOne = true;
     list2.ShowDialog();
     if (list2.IDList.Count == 1)
     {
         PersonDialog item = new PersonDialog();
         item.SpeakingPerson = list.GetGameObject(list2.IDList[0]) as Person;
         item.Text = "非空话语";
         this.EditingEvent.Dialogs.Add(item);
         this.RefreshDialogs();
     }
 }
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 private void btnSelectLeaderInCurrentArchitecture_Click(object sender, EventArgs e)
 {
     if ((this.CurrentArchitecture != null) && (this.editingMilitary != null))
     {
         frmSelectPersonList list = new frmSelectPersonList();
         list.Persons = this.CurrentArchitecture.Persons;
         list.SelectOne = true;
         list.ShowDialog();
         if (list.IDList.Count == 1)
         {
             this.tbLeaderID.Text = list.IDList[0].ToString();
         }
     }
 }