Esempio n. 1
0
        ///<summary>
        ///constructor
        ///</summary>
        ///<param name="healthData"></param>
        public TriggerHealthGiver(HealthData healthData)
            : base(new HealthSceneObject())
        {
            //TODO: integrate with Torque
            //SceneObject.CreateWithCollision = false;
            //SceneObject.CreateWithPhysics = false;

            Name = healthData.Name;
            Position = healthData.Position;
            BoundingRadius = healthData.Radius;
            _healthGiven = healthData.HealthGiven;
            NodeIndex = healthData.NodeIndex;

            //create this trigger's region of influence
            AddCircularTriggerRegion(
                Position,
                GameManager.GameManager.Instance.Parameters.DefaultGiverTriggerRange);

            TmeBetweenRespawns =
                GameManager.GameManager.Instance.Parameters.HealthRespawnDelay;
            EntityType = EntityTypes.Health;
        }
Esempio n. 2
0
        ///<summary>
        ///Add health using given health data
        ///</summary>
        ///<param name="healthData"></param>
        public void AddHealth(HealthData healthData)
        {
            TriggerHealthGiver hg = new TriggerHealthGiver(healthData);

            TriggerSystem.Register(hg);

            //let the corresponding navgraph node point to this object
            NavGraphNode node = NavGraph.GetNode(hg.NodeIndex);

            node.ExtraInfo = hg;

            //register the entity
            EntityManager.Instance.RegisterEntity(hg);
        }
Esempio n. 3
0
        ///<summary>
        ///load a map in Raven .map format
        ///</summary>
        ///<param name="ravenMapFilename">the Raven map file</param>
        ///<exception cref="ApplicationException"></exception>
        public void LoadFromRavenMap(string ravenMapFilename)
        {
            //used to find index of edge crossed by entity with given ravenId
            Dictionary<int, List<int>> idEdgeMap =
                new Dictionary<int, List<int>>();

            //used to find the index of door having trigger with given ravenId
            Dictionary<int, int> idDoorMap = new Dictionary<int, int>();

            //used to find the index of the door with the given ravenId
            Dictionary<int, int> doorIdIndexMap = new Dictionary<int, int>();

            DataStreamReader inStream = new DataStreamReader(ravenMapFilename);

            Name = ravenMapFilename;

            int numNodes = inStream.GetIntFromStream();
            NodeList = new List<NodeData>(numNodes);
            for (int i = 0; i < numNodes; i++)
            {
                NodeData nodeData = new NodeData();

                nodeData.Name = "Node_" + i;
                inStream.SkipNextFieldInStream(); //Index:
                nodeData.Index = inStream.GetIntFromStream();
                inStream.SkipNextFieldInStream(); //PosX:
                float x = inStream.GetIntFromStream();
                inStream.SkipNextFieldInStream(); //PosY:
                float y = inStream.GetIntFromStream();
                nodeData.Position = new Vector2(x, y);

                NodeList.Add(nodeData);
            }

            int numEdges = inStream.GetIntFromStream();
            EdgeList = new List<EdgeData>(numEdges);
            for (int i = 0; i < numEdges; i++)
            {
                EdgeData edgeData = new EdgeData();

                edgeData.Name = "Edge_" + i;
                inStream.SkipNextFieldInStream(); //From:
                edgeData.FromIndex = inStream.GetIntFromStream();
                inStream.SkipNextFieldInStream(); //To:
                edgeData.ToIndex = inStream.GetIntFromStream();
                inStream.SkipNextFieldInStream(); //Cost:
                edgeData.Cost = inStream.GetFloatFromStream();
                inStream.SkipNextFieldInStream(); //Flags:
                edgeData.BehaviorType =
                    (EdgeData.BehaviorTypes) inStream.GetIntFromStream();
                inStream.SkipNextFieldInStream(); //ID:
                //we'll save the id and use it later to fill in
                //the object name when we process the enities
                int idOfIntersectingEntity = inStream.GetIntFromStream();
                if (idOfIntersectingEntity > 0) //if valid
                {
                    if (!idEdgeMap.ContainsKey(idOfIntersectingEntity))
                    {
                        idEdgeMap.Add(idOfIntersectingEntity, new List<int>());
                    }
                    idEdgeMap[idOfIntersectingEntity].Add(i);
                }
                edgeData.NameOfIntersectingEntity = ""; //may replace later
                EdgeList.Add(edgeData);
            }

            SizeX = inStream.GetIntFromStream();
            SizeY = inStream.GetIntFromStream();

            WallList = new List<WallData>();
            DoorList = new List<DoorData>();
            DoorTriggerList = new List<DoorTriggerData>();
            SpawnPointList = new List<SpawnPointData>();
            HealthList = new List<HealthData>();
            RailgunList = new List<RailgunData>();
            RocketLauncherList = new List<RocketLauncherData>();
            ShotgunList = new List<ShotgunData>();
            while (inStream.Peek() >= 0)
            {
                EntityTypes entityType = (EntityTypes) inStream.GetIntFromStream();

                float x, y;

                switch (entityType)
                {
                    case EntityTypes.Wall:
                        WallData wallData = new WallData();

                        wallData.Name = "Wall_" + WallList.Count;
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        wallData.From = new Vector2(x, y);
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        wallData.To = new Vector2(x, y);
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        wallData.Normal = new Vector2(x, y);

                        WallList.Add(wallData);
                        break;

                    case EntityTypes.SlidingDoor:
                        DoorData doorData = new DoorData();

                        doorData.Name = "Door_" + DoorList.Count;
                        int ravenDoorId = inStream.GetIntFromStream();
                        doorIdIndexMap.Add(ravenDoorId, DoorList.Count); //save

                        if (idEdgeMap.ContainsKey(ravenDoorId))
                        {
                            foreach (int i in idEdgeMap[ravenDoorId])
                            {
                                EdgeList[i].NameOfIntersectingEntity =
                                    doorData.Name;
                            }
                        }

                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        doorData.From = new Vector2(x, y);

                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        doorData.To = new Vector2(x, y);

                        doorData.TriggerList = new List<string>();
                        int numDoorTriggers = inStream.GetIntFromStream();
                        for (int i = 0; i < numDoorTriggers; i++)
                        {
                            //we'll save the trigger id and use it later to
                            //fill in the object name when we process the door
                            //triggers
                            idDoorMap.Add(
                                inStream.GetIntFromStream(),
                                DoorList.Count);
                        }

                        DoorList.Add(doorData);
                        break;

                    case EntityTypes.DoorTrigger:
                        DoorTriggerData doorTriggerData =
                            new DoorTriggerData();

                        doorTriggerData.Name =
                            "DoorTrigger_" + DoorTriggerList.Count;
                        int ravenDoorTriggerId = inStream.GetIntFromStream();
                        DoorList[idDoorMap[ravenDoorTriggerId]].TriggerList.Add(
                            doorTriggerData.Name);
                        int ravenReceiverId = inStream.GetIntFromStream();
                        doorTriggerData.ReceiverName =
                            DoorList[doorIdIndexMap[ravenReceiverId]].Name;
                        doorTriggerData.MessageToSend =
                            (MessageTypes) inStream.GetIntFromStream();
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        doorTriggerData.Position = new Vector2(x, y);
                        doorTriggerData.Radius = inStream.GetFloatFromStream();

                        DoorTriggerList.Add(doorTriggerData);
                        break;

                    case EntityTypes.SpawnPoint:
                        SpawnPointData spawnPointData = new SpawnPointData();

                        spawnPointData.Name =
                            "SpawnPoint_" + SpawnPointList.Count;
                        inStream.SkipNextFieldInStream();
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        spawnPointData.Position = new Vector2(x, y);
                        inStream.SkipNextFieldInStream();
                        inStream.SkipNextFieldInStream();

                        SpawnPointList.Add(spawnPointData);
                        break;

                    case EntityTypes.Health:
                        HealthData healthData = new HealthData();

                        healthData.Name = "Health_" + HealthList.Count;
                        inStream.SkipNextFieldInStream(); //heathId
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        healthData.Position = new Vector2(x, y);
                        healthData.Radius = inStream.GetFloatFromStream();
                        healthData.HealthGiven = inStream.GetIntFromStream();
                        healthData.NodeIndex = inStream.GetIntFromStream();

                        HealthList.Add(healthData);
                        break;

                    case EntityTypes.Shotgun:
                        ShotgunData shotgunData = new ShotgunData();

                        shotgunData.Name = "Shotgun_" + ShotgunList.Count;
                        inStream.SkipNextFieldInStream(); //shotgunId
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        shotgunData.Position = new Vector2(x, y);
                        shotgunData.Radius = inStream.GetFloatFromStream();
                        shotgunData.NodeIndex = inStream.GetIntFromStream();

                        ShotgunList.Add(shotgunData);
                        break;

                    case EntityTypes.Railgun:
                        RailgunData railgunData = new RailgunData();

                        railgunData.Name = "Railgun_" + RailgunList.Count;
                        inStream.SkipNextFieldInStream(); //shotgunId
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        railgunData.Position = new Vector2(x, y);
                        railgunData.Radius = inStream.GetFloatFromStream();
                        railgunData.NodeIndex = inStream.GetIntFromStream();

                        RailgunList.Add(railgunData);
                        break;

                    case EntityTypes.RocketLauncher:
                        RocketLauncherData rocketLauncherData =
                            new RocketLauncherData();

                        rocketLauncherData.Name =
                            "RocketLauncher_" + RocketLauncherList.Count;
                        inStream.SkipNextFieldInStream(); //shotgunId
                        x = inStream.GetFloatFromStream();
                        y = inStream.GetFloatFromStream();
                        rocketLauncherData.Position = new Vector2(x, y);
                        rocketLauncherData.Radius =
                            inStream.GetFloatFromStream();
                        rocketLauncherData.NodeIndex =
                            inStream.GetIntFromStream();

                        RocketLauncherList.Add(rocketLauncherData);
                        break;

                    default:
                        throw new ApplicationException(
                            "MapData.LoadFromRavenMap: Attempting to load undefined object");
                }
            }
        }