Esempio n. 1
0
        // subscribed to LaserPointer PointClick event, for 'ray' collision with an object
        private void OnPointerClick(object sender, PointerEventArgs e)
        {
            //clear path
            //var path = GameObject.FindGameObjectsWithTag("arcPath");
            //foreach (GameObject p in path)
            //{
            //    Destroy(p);
            //}

            // get the collided object
            GameObject obj = e.target.gameObject;

            Debug.Log(obj.name);

            // check if the collided object is a state, and flip its status if it is
            StateColor stateColor = obj.GetComponent <StateColor>();

            if (stateColor)
            {
                stateColor.StateToggle();
                if (arcDrawer)
                {
                    arcDrawer.ClearPath();
                    arcDrawer.ToggleState(obj.name);
                }
                //UpdateArcs();
            }
        }
Esempio n. 2
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        // subscribed to LaserPointer PointerOut event, used to end highlight
        private void OnPointerOut(object sender, PointerEventArgs e)
        {
            StateColor stateColor = e.target.GetComponent <StateColor>();

            if (stateColor)
            {
                stateColor.HoverStop();
            }
        }