Esempio n. 1
0
        public IEnumerator OnUpdate(GamingMapArea mapArea)
        {
            m_GamingMapArea = mapArea;
            GamingMapType mapType = m_GamingMapArea.GetGamingMapType();

            if (mapType != m_lastGamingMapType)
            {
                ResetModelPath();
            }
            m_lastGamingMapType = mapType;
            if (m_CreateTeleportEnumerator != null)
            {
                while (m_CreateTeleportEnumerator.MoveNext())
                {
                    yield return(null);
                }
                m_CreateTeleportEnumerator = null;
                m_EditorLocation           = null;
            }
            yield return(null);

            m_LocationCache = gameObject.GetComponentsInChildren <Location>();
            CalcuateMaxLocationId();
            if (m_LocationCache != null && m_LocationCache.Length > 0)
            {
                for (int iLocation = 0; m_LocationCache != null && iLocation < m_LocationCache.Length; iLocation++)
                {
                    IEnumerator locationEnumerator = m_LocationCache[iLocation].OnUpdate(this, m_ShowModel);
                    if (locationEnumerator != null)
                    {
                        while (m_LocationCache != null && m_LocationCache[iLocation] != null && locationEnumerator.MoveNext())
                        {
                            yield return(null);
                        }
                    }
                }
            }
            yield return(null);
        }
Esempio n. 2
0
 public GamingMapType GetGamingMapType()
 {
     return(m_GamingMapArea.GetGamingMapType());
 }