void Start()
 {
     mTrackCreator = new Map.CTrackCreator(this.transform);
     mTrackCreator.CreateTrackData();
     mTrackCreator.PositionTracks();
     mTrackCreator.UpdateTrackTile(0);
 }
Esempio n. 2
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        public virtual void Init(CTrackCreator tCreator, int tIndex, TrackType tTrackType)
        {
            mCreator = tCreator;
            mIndex   = tIndex;
            Transform tObjectsParents = transform.FindChild("InstObjects");

            mPlacementObjects = tObjectsParents.GetComponentsInChildren <CPlacementObject>();
            mTrackType        = tTrackType;
        }
Esempio n. 3
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 public override void Init(CTrackCreator tCreator, int tIndex, TrackType tTrackType)
 {
     base.Init(tCreator, tIndex, tTrackType);
 }
Esempio n. 4
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    private void Awake()
    {
        InstPlayer.SetScene(this);
        InstItemTimer.SetScene(this);


        mPlayGameData = Resources.Load <CPlayGameData>("GameData/CPlayGameData");
        mUserData     = new UserData();
        mItemdata     = new CItemData();
        mUIPlayGame   = FindObjectOfType <CUIPlayGame>();

        if (mItemdata.Item4 == 1)
        {
            IsStartBoost = true;
            InstStartBoost.gameObject.SetActive(true);
        }

        mAudioData = mUIPlayGame.GetComponent <CAudio>();
        this.AudioData.StartBGSound();



        CPlayerController tController = null;

#if UNITY_EDITOR
        tController = GetComponentInChildren <CKeyboardPlayerController>();
#elif UNITY_ANDROID
        tController = GetComponentInChildren <CUIPlayerController>();
#endif


        //플레이어 컨트롤러 세팅
        tController.SetCallOnJump(InstPlayer.DoJump);
        tController.SetCallOnJump(() => mIsInputJumpAndSlide = true);
        tController.SetCallOnSlide(InstPlayer.DoSlide);
        tController.SetCallOnSlide(() => mIsInputJumpAndSlide = true);

        tController.SetCallOnScreenSlide(InstPlayer.SetRotateInput);
        InstPlayer.SetFuncHorizontal(tController.GetHorizontal);

        //플레이어의 상태 변화 콜백
        InstPlayer.SetCallOnRotate(InstTargetCamera.RotateCamera);
        InstPlayer.SetCallOnGameOver(OnGameOver);

        //게임오버 - 로비 이동
        mUIPlayGame.InstBtnMoveLobby.onClick.AddListener(OnMoveLobby);

        //일시정지 UI On,Off
        mUIPlayGame.InstBtnPause.onClick.AddListener(() => OnPause(true));
        mUIPlayGame.InstBtnPauseClose.onClick.AddListener(() => OnPause(false));

        //포기 확인
        mUIPlayGame.InstBtnSubmitRetire.onClick.AddListener(OnRetire);

        if (mItemdata.Item1 == 1)
        {
            mUIPlayGame.InstSliderAddHPBar.gameObject.SetActive(true);
            InstPlayer.AddHp.Subscribe((hp) =>
            {
                mUIPlayGame.InstSliderAddHPBar.value = (float)hp / InstPlayer.AddHpValue;
                if (mUIPlayGame.InstSliderAddHPBar.value <= 0)
                {
                    mUIPlayGame.InstSliderAddHPBar.gameObject.SetActive(false);
                }
            });
        }
        InstPlayer.CurrentHp.Subscribe((hp) => mUIPlayGame.InstSliderHPBar.value          = (float)hp / InstPlayer.Hp);
        InstPlayer.CurrentBoost.Subscribe((boost) => mUIPlayGame.InstSliderBoostBar.value = boost / InstPlayer.Boost);

        mScore = new FloatReactiveProperty();
        mScore.Subscribe((score) =>
        {
            TotalScore = (int)score + (mCoin.Value * (int)CoinPerScore);
            mUIPlayGame.SetTxtScore(TotalScore);
            mUIPlayGame.SetTxtPauseScore(TotalScore);
        });
        mCoin = new IntReactiveProperty();
        mCoin.Subscribe((coin) => mUIPlayGame.SetTxtCoin(coin));


        mTrackCreator = new Map.CTrackCreator(this.transform);
        mTrackCreator.OnShowEndTrack = (left, right) =>
        {
            mUIPlayGame.ShowTxtSelectTheme(left, right);
        };
        mTrackCreator.OnSelectTheme = (select) =>
        {
            mUIPlayGame.SelectTheme(select);
        };
        mTrackCreator.OnChangeStage = (stage, theme) =>
        {
            mCurrentStage = stage;
            if (IsStartBoost == true)
            {
                if (stage != 1)
                {
                    mItemdata.Item4 = 0;
                    IsStartBoost    = false;
                    InstItemTimer.Reset();
                }
            }

            if (mCurrentStageTick != null)
            {
                StopCoroutine(mCurrentStageTick);
            }
            InstPlayer.ResetSideSpeed();
            switch (theme)
            {
            case 0:
                mCurrentStageTick = StartCoroutine(StageTick_1());
                break;

            case 1:
                mCurrentStageTick = StartCoroutine(StageTick_2());
                break;

            case 2:
                InstPlayer.SideSpeed = 20.0f;
                mUIPlayGame.ShowSlideIcon();
                break;
            }
        };

        if (mItemdata.Item2 == 1)
        {
            mUIPlayGame.InstItem_1.gameObject.SetActive(false);
        }
        else
        {
            mUIPlayGame.InstItem_1.gameObject.SetActive(true);
        }
        if (mItemdata.Item3 == 1)
        {
            mUIPlayGame.InstItem_2.gameObject.SetActive(false);
        }
        else
        {
            mUIPlayGame.InstItem_2.gameObject.SetActive(true);
        }

        mTrackCreator.CreateTrackData();
        mTrackCreator.PositionTracks();
        mTrackCreator.UpdateTrackTile(0);
    }