Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        manController = GetComponent <Manoeuvre.ManoeuvreFPSController>();
        weaponLogic   = GetComponent <FPSWeaponLogic>();

        //Cursor.visible = false;
        Cursor.lockState = CursorLockMode.Locked;
    }
        public void Initialize(ManoeuvreFPSController controller)
        {
            _controller = controller;

            currentHealth = Health;

            DamageVignette = GameObject.Find("DamageVignett").GetComponent <CanvasGroup>();
        }
Esempio n. 3
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        public void Initialize(ManoeuvreFPSController controller)
        {
            _controller = controller;

            currentHealth = Health;

            // DamageVignette = GameObject.Find("DamageVignett").GetComponent<CanvasGroup>();

            //Add sound source
            source = controller.gameObject.AddComponent <AudioSource>();
        }
Esempio n. 4
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 private void Awake()
 {
     Instance = this;
 }
Esempio n. 5
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 private void OnEnable()
 {
     _Controller = (ManoeuvreFPSController)target;
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     camPos         = transform.localPosition;
     charController = GetComponentInParent <CharacterController>();
     fpsController  = GetComponentInParent <ManoeuvreFPSController>();
 }