Inheritance: System.EventArgs
 void network_MapLoaded(object sender, MapLoadedEventArgs e)
 {
     GuiStateBackToGame();
     game.OnNewMap();
     DrawMap();
 }
 void network_MapLoaded(object sender, MapLoadedEventArgs e)
 {
     StartTerrain();
     materialSlots = d_Data.DefaultMaterialSlots;
     GuiStateBackToGame();
     OnNewMap();
 }