Esempio n. 1
0
        public World(CommonResource resorces, GameOptions options, DoomGame game)
        {
            this.options = options;
            this.game    = game;

            if (game != null)
            {
                random = game.Random;
            }
            else
            {
                random = new DoomRandom();
            }

            map = new Map(resorces, this);

            thinkers         = new Thinkers(this);
            specials         = new Specials(this);
            thingAllocation  = new ThingAllocation(this);
            thingMovement    = new ThingMovement(this);
            thingInteraction = new ThingInteraction(this);
            mapCollision     = new MapCollision(this);
            mapInteraction   = new MapInteraction(this);
            pathTraversal    = new PathTraversal(this);
            hitscan          = new Hitscan(this);
            visibilityCheck  = new VisibilityCheck(this);
            sectorAction     = new SectorAction(this);
            playerBehavior   = new PlayerBehavior(this);
            itemPickup       = new ItemPickup(this);
            weaponBehavior   = new WeaponBehavior(this);
            monsterBehavior  = new MonsterBehavior(this);
            lightingChange   = new LightingChange(this);
            statusBar        = new StatusBar(this);
            autoMap          = new AutoMap(this);
            cheat            = new Cheat(this);

            options.IntermissionInfo.TotalFrags = 0;
            options.IntermissionInfo.ParTime    = 180;

            for (var i = 0; i < Player.MaxPlayerCount; i++)
            {
                options.Players[i].KillCount   = 0;
                options.Players[i].SecretCount = 0;
                options.Players[i].ItemCount   = 0;
            }

            // Initial height of view will be set by player think.
            options.Players[options.ConsolePlayer].ViewZ = Fixed.Epsilon;

            totalKills   = 0;
            totalItems   = 0;
            totalSecrets = 0;

            LoadThings();

            // If deathmatch, randomly spawn the active players.
            if (options.Deathmatch != 0)
            {
                for (var i = 0; i < Player.MaxPlayerCount; i++)
                {
                    if (options.Players[i].InGame)
                    {
                        options.Players[i].Mobj = null;
                        thingAllocation.DeathMatchSpawnPlayer(i);
                    }
                }
            }

            specials.SpawnSpecials();

            levelTime    = 0;
            doneFirstTic = false;
            secretExit   = false;
            completed    = false;

            validCount = 0;

            displayPlayer = options.ConsolePlayer;

            dummy = new Mobj(this);

            options.Music.StartMusic(Map.GetMapBgm(options), true);
        }
Esempio n. 2
0
        public World(CommonResource resorces, GameOptions options, Player[] players)
        {
            Options = options;
            Players = players;

            map = new Map(resorces, this);

            random = options.Random;

            validCount = 0;

            thinkers = new Thinkers(this);
            specials = new Specials(this);

            thingAllocation  = new ThingAllocation(this);
            thingMovement    = new ThingMovement(this);
            thingInteraction = new ThingInteraction(this);
            mapCollision     = new MapCollision(this);
            mapInteraction   = new MapInteraction(this);
            pathTraversal    = new PathTraversal(this);
            hitscan          = new Hitscan(this);
            visibilityCheck  = new VisibilityCheck(this);
            sectorAction     = new SectorAction(this);
            playerBehavior   = new PlayerBehavior(this);
            itemPickup       = new ItemPickup(this);
            weaponBehavior   = new WeaponBehavior(this);
            monsterBehavior  = new MonsterBehavior(this);
            lightingChange   = new LightingChange(this);
            statusBar        = new StatusBar(this);
            autoMap          = new AutoMap(this);

            totalKills              = 0;
            totalItems              = 0;
            totalSecrets            = 0;
            options.wminfo.maxFrags = 0;
            options.wminfo.ParTime  = 180;
            for (var i = 0; i < Player.MaxPlayerCount; i++)
            {
                players[i].KillCount   = 0;
                players[i].SecretCount = 0;
                players[i].ItemCount   = 0;
            }

            // Initial height of PointOfView
            // will be set by player think.
            players[consoleplayer].ViewZ = new Fixed(1);

            LoadThings();

            // if deathmatch, randomly spawn the active players
            if (options.Deathmatch != 0)
            {
                for (var i = 0; i < Player.MaxPlayerCount; i++)
                {
                    if (players[i].InGame)
                    {
                        players[i].Mobj = null;
                        G_DeathMatchSpawnPlayer(i);
                    }
                }
            }

            SpawnSpecials();
        }