public RoomData CreateRoomData(PlayerDataHolder playerDataHolder, NetworkConnection connection, ConstArg constArg, VariableArg variableArg) { CheckDictionary(); var guid = Guid.NewGuid(); while (ExistRoomByGuid(guid)) { guid = Guid.NewGuid(); } constArg.RoomGuid = guid; var roomData = new RoomData(playerDataHolder, connection, constArg, variableArg); roomDictionary.Add(guid, roomData); return(roomData); }
public RoomData(PlayerDataHolder playerDataHolder, NetworkConnection connection, ConstArg constArg, VariableArg variableArg) { this.playerDataHolder = playerDataHolder; this.DateTime = DateTime.UtcNow; this.HostConnectionId = connection.connectionId; this.State = RoomState.ReadyGame; this.ConstArg = constArg; this.VariableArg = variableArg; themeBuilder = new ThemeBuilder(constArg.ThemeUnitList); memberDictionary = new Dictionary <int, DateTime>(); wolfMemberList = new List <int>(); voteDictionary = new Dictionary <int, int>(); JoinRoom(connection); }