Esempio n. 1
0
        public static void LoginCharacter(PlayerSocket socket, Packet packet)
        {
            string name     = packet.ReadString(12).Trim();
            string password = packet.ReadString(12).Trim();

            socket.Account.LoginCharacter(name, password);
        }
Esempio n. 2
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        private static void AccountPackets(PlayerSocket socket, Packet packet)
        {
            byte   accountAction = packet.ReadByte();
            string username;
            string password;
            string email;

            switch (accountAction)
            {
            case 0x00:    //Create account
                username = packet.ReadString(15).Trim();
                password = packet.ReadString(15).Trim();
                email    = packet.ReadString(30).Trim();

                World.AccountManager.CreateAccount(socket, username, password, email);
                break;

            case 0x01:    //Login account
                username = packet.ReadString(15).Trim();
                password = packet.ReadString(15).Trim();

                World.AccountManager.LoginAccount(socket, username, password);
                break;

            case 0x03:    //Get character List
                socket.Account.GetCharacterList();
                break;

            default:
                Console.WriteLine("Login: {0}: Unknow Account Action {1}", socket, accountAction);
                break;
            }
        }
Esempio n. 3
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 private void OnAccept(IAsyncResult asyncResult)
 {
     try
     {
         Socket s = listener.EndAccept(asyncResult);
         if (World.ServerManager.AllowConnection(s))
         {
             for (byte i = 1; i < MaxConnections; i++)
             {
                 if (PlayerSockets[i] == null)
                 {
                     PlayerSockets[i] = new PlayerSocket(s, i);
                     ConnectedCount++;
                     break;
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine(String.Format("Recieved error in Listener.OnAccept {0}", ex.Message));
     }
     finally
     {
         listener.BeginAccept(onAccept, listener);
     }
 }
Esempio n. 4
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        public static void GetMapPatch(PlayerSocket socket, Packet packet)
        {
            byte  mapID  = packet.ReadByte();
            short sector = packet.ReadInt16();

            socket.Mobile.GetMapPatch(mapID, sector);
        }
Esempio n. 5
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        public static void AddStatPoint(PlayerSocket socket, Packet packet)
        {
            packet.ReadByte();//??
            StatType statType = (StatType)packet.ReadByte();

            socket.Mobile.AddStat(statType);
        }
Esempio n. 6
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        public static void ScriptUpload(PlayerSocket socket, Packet packet)
        {
            try
            {
                NPCSpawnInfo spawnInfo = new NPCSpawnInfo();
                spawnInfo.ScriptName = packet.ReadString(16).Trim();
                spawnInfo.NpcName    = packet.ReadString(16).Trim();
                spawnInfo.Picture    = packet.ReadInt16(); //Picture
                spawnInfo.Weapon     = packet.ReadInt16(); //Weapon
                spawnInfo.Shield     = packet.ReadInt16(); //Shield
                spawnInfo.Helmet     = packet.ReadInt16(); //Helmet
                spawnInfo.Gauntlet   = packet.ReadInt16(); //Gauntlet
                spawnInfo.Boots      = packet.ReadInt16(); //Boots
                spawnInfo.Armour     = packet.ReadInt16(); //Armour
                spawnInfo.Gender     = packet.ReadByte();  //Gender

                byte[] data = packet.ReadBytesToEOF();
                if (data.Length > 0)
                {
                    try
                    {
                        spawnInfo.Script = Encoding.UTF8.GetString(data, 0, data.Length);
                    } catch
                    {
                        Console.WriteLine("Error Converting Uploaded Script to string");
                    }
                }
                World.ServerManager.UploadScript(socket, spawnInfo);
            }
            catch
            {
            }
        }
Esempio n. 7
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        public static void GetEditNPCInfo(PlayerSocket socket, Packet packet)
        {
            byte mapID    = packet.ReadByte();
            int  mobileID = packet.ReadInt16();

            World.ServerManager.GetSpawnInfo(socket, mapID, mobileID);
        }
Esempio n. 8
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        public static void ShopInteract(PlayerSocket socket, Packet packet)
        {
            byte itemLocationID = packet.ReadByte();

            //byte unknown = packet.ReadByte();
            socket.Mobile.InteractShop(itemLocationID);
        }
Esempio n. 9
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        public static void MovementReq(PlayerSocket socket, Packet packet)
        {
            byte zz = packet.ReadByte();//Direction and facing?
            int  X  = packet.ReadCompressed();
            int  Y  = packet.ReadCompressed();

            socket.Mobile.ProcessMovement(new Point3D(X, Y, (byte)(zz % 8)), (byte)(zz / 8));
        }
Esempio n. 10
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        public static void AttackMobile(PlayerSocket socket, Packet packet)
        {
            int     mobID  = packet.ReadInt16();
            byte    dir    = packet.ReadByte();
            IMobile target = socket.Mobile.Map.GetMobile(mobID);

            if (target != null)
            {
                socket.Mobile.Attack(target, dir);
            }
        }
Esempio n. 11
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        public static void GetDoorStatus(PlayerSocket socket, Packet packet)
        {
            byte mapId = packet.ReadByte();
            int  X     = packet.ReadInt16();
            int  Y     = packet.ReadInt16();
            byte Z     = packet.ReadByte();

            IMap map = World.GetMapByID(mapId);

            map.GetDoorStatus(socket.Mobile, new Point3D(X, Y, Z));
        }
Esempio n. 12
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        public static void InteractNPC(PlayerSocket socket, Packet packet)
        {
            int     mobileID = packet.ReadInt16();
            IMap    map      = socket.Mobile.Map;
            IMobile mob      = map.GetMobile(mobileID);

            if (mob != null)
            {
                socket.Mobile.InteractNPC(mob);
            }
        }
Esempio n. 13
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        public static void DialogInteract(PlayerSocket socket, Packet packet)
        {
            int     mobileID = packet.ReadInt16();
            byte    buttonID = packet.ReadByte();
            IMobile mob      = socket.Mobile.Map.GetMobile(mobileID);

            if (mob != null)
            {
                socket.Mobile.InteractDialog(mob, buttonID);
            }
        }
Esempio n. 14
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        public static void PatchMap(PlayerSocket socket, Packet packet)
        {
            byte  MapID  = packet.ReadByte();
            short sector = packet.ReadInt16();

            byte[] data = packet.ReadBytesToEOF();

            IMap map = World.GetMapByID(MapID);

            map.UpdateData(sector, data);
        }
Esempio n. 15
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        public static void InteractItem(PlayerSocket socket, Packet packet)
        {
            byte    interactionType = packet.ReadByte();
            IMobile player          = socket.Mobile;

            switch (interactionType)
            {
            case 0x42:    //Drop Item
                byte dropInvID = packet.ReadByte();
                player.DropItem(dropInvID);
                break;

            case 0x43:    //Use Inventory Item from location
                byte useInvID = packet.ReadByte();
                player.UseItem(useInvID);
                break;

            case 0x44:    //Unequip Item
                byte equipSlotID = packet.ReadByte();
                player.UnequipItem(equipSlotID);
                break;

            case 0x45:    //Drop Item x Amount
                byte dropInvID2      = (byte)packet.ReadByte();
                int  largeDropAmount = (byte)packet.ReadByte();

                int dropInvIDAmount = packet.ReadInt16();
                dropInvIDAmount += largeDropAmount * 32768;
                player.DropItem(dropInvID2, dropInvIDAmount);
                break;

            case 0x59:    //move Item
                byte equipFromSlotID = (byte)packet.ReadByte();
                byte equipToSlotID   = (byte)packet.ReadByte();
                player.MoveItem(equipFromSlotID, equipToSlotID);
                break;

            case 0x5A:    //Pickup Item from ground
                int x = packet.ReadInt16();
                int y = packet.ReadInt16();
                player.PickupItem(new Point3D(x, y, socket.Mobile.Z));
                break;

            default:    //Unhandled
                Console.WriteLine("Client: {0}: Unhandled packet 0x{1:X2}", socket, interactionType);
                break;
            }
        }
Esempio n. 16
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        public static void CreateCharacter(PlayerSocket socket, Packet packet)
        {
            string name     = packet.ReadString(12).Trim();
            string password = packet.ReadString(12).Trim();

            packet.ReadByte(); packet.ReadByte(); packet.ReadByte(); packet.ReadByte(); // 0x00 0x14 0x14 0x14
            packet.ReadByte(); packet.ReadByte(); packet.ReadByte(); packet.ReadByte(); // 0x14 0x14 0x14 0x00
            byte gender = packet.ReadByte();

            string name2 = packet.ReadUnicodeString(12);

            packet.ReadByte(); packet.ReadByte(); packet.ReadByte();// 0x04 0x00 0x00
            byte hairID = packet.ReadByte();

            socket.Account.CreateCharacter(name, name2, password, gender, hairID);
        }
Esempio n. 17
0
        public static void GetMobileLook(PlayerSocket socket, Packet packet)
        {
            byte playerID = packet.ReadByte();

            if (playerID == 0)
            {
                return;
            }
            if (Listener.Instance.PlayerSockets[playerID] != null)
            {
                IMobile m = Listener.Instance.PlayerSockets[playerID].Mobile;
                if (m != null)
                {
                    socket.Send(new GetPlayerLookPacket(m));
                }
            }
        }
Esempio n. 18
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        public static void GetNPCMobileInfo(PlayerSocket socket, Packet packet)
        {
            byte mapID    = packet.ReadByte();
            int  mobileID = packet.ReadInt16();
            IMap map      = World.GetMapByID(mapID);

            if (map == null)
            {
                return;
            }

            IMobile m = map.GetMobile(mobileID);

            //if (m != null && m.Name != "-vendor-")
            if (m != null)
            {
                socket.Send(new NPCLookPacket(m));
            }
        }
Esempio n. 19
0
        public static void CastSpell(PlayerSocket socket, Packet packet)
        {
            byte castSpellID = packet.ReadByte();

            IMobile m     = socket.Mobile;
            ISpell  spell = World.GetSpellByCastID(castSpellID);

            if (spell == null)
            {
                return;
            }

            if (spell.SpellTargetType == SpellTargetType.Location)
            {
                int  X = packet.ReadInt16();
                int  Y = packet.ReadInt16();
                byte Z = packet.ReadByte();
                m.CastSpell(spell, new Point3D(X, Y, Z));
            }
            else
            if (spell.SpellTargetType == SpellTargetType.Player)
            {
                byte    playerType = packet.ReadByte();
                int     playerID   = packet.ReadInt16();
                IMobile target     = null;
                switch (playerType)
                {
                case 0:     //NPC/Mob
                    target = m.Map.GetMobile(playerID);
                    break;

                case 1:     //Players
                    if (Listener.Instance.PlayerSockets[playerID] != null)
                    {
                        target = Listener.Instance.PlayerSockets[playerID].Mobile;
                    }
                    break;
                }
                m.CastSpell(spell, target);
            }
        }
Esempio n. 20
0
        public static void CreateMobInfo(PlayerSocket socket, Packet packet)
        {
            MobileSpawn ms = new MobileSpawn();

            ms.MapID      = packet.ReadByte();
            ms.MobileID   = packet.ReadInt16();
            ms.MobType    = packet.ReadByte();
            ms.SpawnDelay = packet.ReadInt16();
            Rect bounds = new Rect();

            bounds.X      = packet.ReadInt16();
            bounds.Width  = packet.ReadInt16();
            bounds.Y      = packet.ReadInt16();
            bounds.Height = packet.ReadInt16();
            ms.Bounds     = bounds;
            int  X = packet.ReadInt16();
            int  Y = packet.ReadInt16();
            byte Z = socket.Mobile.Z;

            ms.SpawnLocation = new Point3D(X, Y, Z);
            ms.ScriptName    = packet.ReadString(16);
            World.ServerManager.AddSpawn(socket, ms);
        }
Esempio n. 21
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        public static void Process08(PlayerSocket socket, Packet packet)
        {
            byte unk1 = packet.ReadByte();
            byte dir  = packet.ReadByte();

            if (unk1 == 0) //arrow
            {
                int  x = packet.ReadInt16();
                int  y = packet.ReadInt16();
                byte z = packet.ReadByte();
                socket.Mobile.Map.AddProjectile(ProjectTileType.Arrow, new Point3D(x, y, z), dir);
            }
            else //attack player
            {
                if (Listener.Instance.PlayerSockets[unk1] != null)
                {
                    IMobile target = Listener.Instance.PlayerSockets[unk1].Mobile;
                    if (target != null)
                    {
                        socket.Mobile.Attack(target, dir);
                    }
                }
            }
        }
Esempio n. 22
0
        public static void InteractBank(PlayerSocket socket, Packet packet)
        {
            byte    interactionType = packet.ReadByte();
            IMobile player          = socket.Mobile;

            switch (interactionType)
            {
            case 0x44:             //Deposit Item
                byte invSlotID = (byte)packet.ReadByte();
                packet.ReadByte(); //??
                int amount = packet.ReadInt16();
                player.BankStoreItem(invSlotID, amount);
                break;

            case 0x57:    //Withdraw Item
                byte bankSlotID = packet.ReadByte();
                player.BankWithdrawItem(bankSlotID);
                break;

            default:    //Unhandled
                Console.WriteLine("Client: {0}: Unhandled packet 0x{1:X2}", socket, interactionType);
                break;
            }
        }
Esempio n. 23
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        public static void GetSectorName(PlayerSocket socket, Packet packet)
        {
            short loc1 = packet.ReadInt16();

            socket.Mobile.Map.GetMapSector(socket.Mobile, loc1);
        }
Esempio n. 24
0
 public static void Stage2Responce(PlayerSocket socket, Packet packet)
 {
     socket.Send(new Stage2Reply());
 }
Esempio n. 25
0
 public static void Empty(PlayerSocket socket, Packet packet)
 {
 }
Esempio n. 26
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        public static void InteractGuild(PlayerSocket socket, Packet packet)
        {
            byte    interaction = packet.ReadByte();
            int     guildID;
            IGuild  guild;
            IMobile player = socket.Mobile;

            switch (interaction)
            {
            case 0:    //ShowGuildList
                player.ShowGuildList();
                break;

            case 1:    //View Guild
                guildID = packet.ReadInt16();
                guild   = World.GetGuildByID(guildID);
                player.ShowGuild(guild);
                break;

            case 2:    //Apply to Guild
                guildID = packet.ReadInt16();
                guild   = World.GetGuildByID(guildID);
                player.ApplyGuild(guild);
                break;

            case 4:    //Guild Applicants
                guildID = packet.ReadInt16();
                guild   = World.GetGuildByID(guildID);

                interaction = packet.ReadByte();
                byte applicantID;
                switch (interaction)
                {
                case 0:        //Accept Applicant
                    applicantID = packet.ReadByte();
                    guild.AcceptApplicant(player, applicantID);
                    break;

                case 1:
                    applicantID = packet.ReadByte();
                    guild.DenyApplicant(player, applicantID);
                    break;

                case 2:        //show guild applicants
                    guild.ShowGuildApplicants(player, guild);
                    break;
                }
                //state.Send(new ShowGuildApplicants(guild));
                break;

            case 5:    //Guild Member Ranking/Kick
                guildID = packet.ReadInt16();
                guild   = World.GetGuildByID(guildID);

                interaction = packet.ReadByte();
                byte memberID;
                switch (interaction)
                {
                case 0:                               //Update member
                    memberID = packet.ReadByte();
                    byte founder = packet.ReadByte(); //Founder/Lord
                    byte memType = packet.ReadByte();
                    guild.UpdateMember(player, memberID, founder, (MemberType)memType);
                    break;

                case 1:
                    memberID = packet.ReadByte();
                    guild.KickMember(player, memberID);
                    break;
                }
                player.ShowGuild(guild);    //refresh the guild screen

                break;

            case 6:    //Guild Decrees
                guildID = packet.ReadInt16();
                guild   = World.GetGuildByID(guildID);

                interaction = packet.ReadByte();
                byte decreeType;
                switch (interaction)
                {
                case 0:        //Add Decree
                    decreeType = packet.ReadByte();
                    guildID    = packet.ReadInt16();
                    guild.AddDecree(player, decreeType, guildID);
                    player.ShowGuild(guild);        //refresh the guild screen
                    break;

                case 1:
                    byte decreeID = packet.ReadByte();
                    guild.RemoveDecree(player, decreeID);
                    player.ShowGuild(guild);        //refresh the guild screen
                    break;

                case 2:        //show guild decrees
                    player.ShowGuildDecrees(guild);
                    break;
                }
                break;

            case 8:    //Found Guild
                string guildName = packet.ReadNullString();
                player.CreateGuild(guildName);
                break;

            case 9:    //Guild Hall
                guildID = packet.ReadInt16();
                guild   = World.GetGuildByID(guildID);

                interaction = packet.ReadByte();
                switch (interaction)
                {
                case 0:        //Purchase Guild Hall
                    World.ShowAvailableGuildHalls(player);
                    break;

                case 1:
                    byte guildHallID = packet.ReadByte();
                    player.BuyGuildHall(guild, guildHallID);
                    break;

                case 2:        //Remove Guild Hall
                    player.SellGuildHall(guild);
                    break;
                }
                break;

            default:
                Console.WriteLine(String.Format("Unknown guild Interaction"));
                break;
            }
        }
Esempio n. 27
0
 public static void CompletePatchMap(PlayerSocket socket, Packet packet)
 {
     socket.Send(new Unk51Packet());
 }
Esempio n. 28
0
        public static void ScriptDownload(PlayerSocket socket, Packet packet)
        {
            string filename = packet.ReadString(16).Trim();

            World.ServerManager.DownloadScript(socket, filename);
        }
Esempio n. 29
0
 public static void Stage2(PlayerSocket socket, Packet packet)
 {
     socket.Send(new Stage2());
 }
Esempio n. 30
0
        public static void Unknown64(PlayerSocket socket, Packet packet)
        {
            byte val1 = packet.ReadByte();
            byte marketTab;
            byte itemID;
            int  mailMessageID = 0;

            switch (val1)
            {
            case 0x00:    //Mail
            {
                socket.Mobile.SendMailList();
                break;
            }

            case 0x01:    //Read Message
            {
                mailMessageID += packet.ReadByte() * 32768;
                mailMessageID += packet.ReadByte();
                mailMessageID += packet.ReadByte() * 256;
                socket.Mobile.ShowMailMessage(mailMessageID);
                break;
            }

            case 0x02:    //GetItem from Message
            {
                mailMessageID += packet.ReadByte() * 32768;
                mailMessageID += packet.ReadByte();
                mailMessageID += packet.ReadByte() * 256;
                byte itemNum = packet.ReadByte();
                socket.Mobile.GetItemFromMail(mailMessageID, itemNum);
                break;
            }

            case 0x03:    //Compose new Mail Message
            {
                List <int> mailItems = new List <int>(4);
                for (int i = 0; i < 4; i++)
                {
                    byte locationID = packet.ReadByte();        //Item1
                    mailItems[i] = locationID;
                }
                byte   subjectLen = packet.ReadByte();
                byte   toLen      = packet.ReadByte();
                int    contentLen = packet.ReadInt16();
                string subject    = packet.ReadString(subjectLen);
                string toName     = packet.ReadString(toLen);
                string content    = packet.ReadString(contentLen);
                socket.Mobile.SendMail(toName, subject, content, mailItems);
                break;
            }

            case 0x20:    //Market
            {
                marketTab = packet.ReadByte();
                //state.Mobile.SendPopupMessage(String.Format("Open Market {0}",marketTab));
                socket.Mobile.ShowMarket(marketTab);
                break;
            }

            case 0x21:    //Sell Item in Market
            {
                marketTab = packet.ReadByte();
                int itemLocation = packet.ReadByte();
                int totalCost    = packet.ReadInt32();
                socket.Mobile.SellItemOnMarket(marketTab, itemLocation, totalCost);
                break;
            }

            case 0x22:    //Buy Market
            {
                marketTab = packet.ReadByte();
                byte unk1 = packet.ReadByte();        //0x07 might be map ID???
                itemID = packet.ReadByte();
                socket.Mobile.BuyItemOnMarket(marketTab, itemID, unk1);
                break;
            }

            case 0x43:
                int messageTypes = packet.ReadInt16();
                if (messageTypes == 0)
                {
                    socket.Mobile.UnsubscribeToMessage(MessageSubscriptionType.None);
                }
                else
                {
                    foreach (MessageSubscriptionType mst in (MessageSubscriptionType[])Enum.GetValues(typeof(MessageSubscriptionType)))
                    {
                        int imst = (int)mst;
                        if ((messageTypes & imst) == imst)
                        {
                            socket.Mobile.UnsubscribeToMessage(mst);
                            Console.WriteLine("Client: {0}: UnSubscribe Text messages {1}", socket, mst);
                        }
                    }
                }
                break;

            case 0x44:
                //state.Mobile.SendPopupMessage("64 Packet 44");
                socket.Send(new Unk64ReplyPacket(socket.Mobile));
                break;

            case 0x48:
                string accountName = packet.ReadNullString();
                World.AccountManager.LostPassword(socket, accountName);
                break;

            default:
                Console.WriteLine("Client: {0}: Unhandled packet 0x64 sub 0x{1:X2}", socket, val1);
                break;
            }
            //byte val2 = pvSrc.ReadByte();
        }