public Level1State(Game1 p_game) : base(p_game) { //aSquare = new Square(p_game, "square"); //background = new Rectangle(p_game, "b_daisy"); LoadContent(); }
/// <summary> /// Point d’entrée principal pour l’application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
//private Song m_backgroundMusic; public MainMenuState(Game1 p_game) : base(p_game) { //m_instructions = new Rectangle(p_game, "PhoneGameThumb"); LoadContent(); }
// Méthodes protected AbstractGameState(Game1 p_game) { this.m_game = p_game; }