Esempio n. 1
0
        private void LoadGameMenu_LoadGameMenuInvoked(object sender, SavesEventArgs e)
        {
            if (e.IfSavesNeedsToBeReloaded)
            {
                foreach (Button saveButtons in this.saveButtons)
                {
                    Destroy(saveButtons.gameObject);
                }

                if (e.IsHaveSaves)
                {
                    foreach (SaveMember saveMember in e.SaveMembers)
                    {
                        Button saveMemberButtonClone = Instantiate(this.loadButtonPrefab, loadButtonList.transform).GetComponent <Button>();
                        this.saveButtons.Add(saveMemberButtonClone);
                        this.saveButtons[this.saveButtons.Count - 1].gameObject.SetActive(true);
                        this.saveButtons[this.saveButtons.Count - 1].GetComponentInChildren <Text>().text = saveMember.SavePath;
                        this.saveButtons[this.saveButtons.Count - 1].onClick.AddListener(() => this.OnButtonClick(saveMember.SavePath));
                    }
                }
            }
        }
Esempio n. 2
0
 protected void OnLoadGameMenuInvoked(SavesEventArgs e)
 {
     this.LoadGameMenuInvoked?.Invoke(this, e);
 }