private void NextTurn() { turn = !turn; turnCount++; if (TicTac.CheckWin(array, out winner) == true) { if (winner == "X") { Win.Play(); winP1++; labelCount1.Text = Convert.ToString(winP1); } else { Lose.Play(); winP2++; labelCount2.Text = Convert.ToString(winP2); } MessageBox.Show("" + winner + " WIN", "Victory", MessageBoxButtons.OK); NewGame(); } if (turnCount == 9) { DrawSound.Play(); MessageBox.Show("DRAW", "Draw", MessageBoxButtons.OK); draw++; labelCountD.Text = Convert.ToString(draw); NewGame(); } }
private void NewGame() { TicTac.ClearArray(ref array); ClearSheet(); turn = true; turnCount = 0; }
private void btnTicTac_Click(object sender, EventArgs e) { TicTac ticTacToe = new TicTac(); this.Hide(); ticTacToe.Show(); }
private void ButtonPress(int i, int j) { if (array[i, j] == 0) { Write.Play(); Draw(turn, i, j); array[i, j] = TicTac.SetValue(turn); NextTurn(); } }
private void Normal() { if (turnCount > 0) { if (TicTac.CheckAlmost(array, out x, out y) == true) { Draw(turn, x, y); array[x, y] = TicTac.SetValue(turn); NextTurn(); } else { RandomMove(); } } }
private void RandomMove() { if (turnCount > 0) { r = new Random(); button = r.Next(1, 9); TicTac.ButtonToArray(button, out x, out y); while (array[x, y] != 0) { button = r.Next(1, 9); TicTac.ButtonToArray(button, out x, out y); } Draw(turn, x, y); array[x, y] = TicTac.SetValue(turn); NextTurn(); } }
private void Impossible() { if (turnCount > 0) { if (TicTac.CheckAlmost(array, out x, out y) == true) { ButtonPress(x, y); } else { if (TicTac.CheckTrap(array, turnCount, out button) == true) { TicTac.ButtonToArray(button, out x, out y); ButtonPress(x, y); } else { if (array[1, 1] == 0) { ButtonPress(1, 1); } else { button = TicTac.RandomCorner(array); if (button != 0) { TicTac.ButtonToArray(button, out x, out y); ButtonPress(x, y); } else { RandomMove(); } } } } } }