/// <summary>移动地图角色的方法,改变角色位置并调用charactor里的方法重写字典值,图书馆传送和普通移动都会调用这个方法
 ///
 /// </summary>
 public virtual void ChangePosition(int step)
 {
     if (Charactor.Instance().charactordata.charactorstate == MoveState.MotionLess)
     {
         Charactor.Instance().Move(GetComponent <Transform>().position, -step);
     }
     else
     {
         Debug.Log("角色非静止");
     }
 }
 /// <summary>检测被点击的地格是否在角色相邻区域,
 ///
 /// </summary>
 public override void OnClick()
 {
     if (Charactor.Instance().aroundlist.ContainsValue(this))
     {
         ChangePosition(1);
     }
     else
     {
         Debug.Log("这个格子不在角色相邻区域,无法移动");
     }
 }
 /// <summary>获取角色实例,并初始化AroundList字典
 ///
 /// </summary>
 private void Start()
 {
     // Charactor.Instance() = GameObject.Find("Charactor").GetComponent<Charactor>();
     Charactor.Instance().aroundlist.Add("0,1", null);
     Charactor.Instance().aroundlist.Add("0,-1", null);
     Charactor.Instance().aroundlist.Add("1,0", null);
     Charactor.Instance().aroundlist.Add("-1,0", null);
     Charactor.Instance().aroundlist.Add("-1,1", null);
     Charactor.Instance().aroundlist.Add("1,-1", null);
     Charactor.Instance().CharactorInitalize();
 }
 public override void OnClick()
 {
     if (Charactor.Instance().aroundlist.ContainsValue(this))
     {
         ChangePosition(1);
         Debug.Log("获取合法");
         ///Todo:调用MapManager里的charactor实例的获取道具方法
     }
     else
     {
         Debug.Log("不在相邻地格,无法取得道具");
     }
 }