public static void NPC_6_OnAction(Geral x) { if (Interacoes.Falar(x, "Use este item para ganhar a batalha")) { Interacoes.DarItem(x, 3); } }
public override void OnStart() { menu = true; submenu = turno = finish = false; foreach (Playable x in x1.ToList()) { F.BloquearMov(x, true); Interacoes.Andar(x, 2, 200); } foreach (Playable x in x2.ToList()) { F.BloquearMov(x, true); Interacoes.Andar(x, 3, 200); } }
public static void TelaPrincipal() { V.window.SetView(V.view); foreach (Playable x in x1.ToList()) { F.DesenharShape(x.x - 50 + (x.imgWidth / 2), x.y - x.imgHeight + x.height - 50, 100, 10, 19, 19, 19, 230); F.DesenharShape(x.x - 50 + (x.imgWidth / 2), x.y - x.imgHeight + x.height - 50, (100 / x.vida_) * x.vidaA, 10, 000, 255, 000, 230); F.DesenharShape(x.x - 50 + (x.imgWidth / 2), x.y - x.imgHeight + x.height - 65, 100, 10, 19, 19, 19, 230); F.DesenharShape(x.x - 50 + (x.imgWidth / 2), x.y - x.imgHeight + x.height - 65, (100 / x.energia_) * x.energiaA, 10, 255, 255, 000, 230); } foreach (Playable x in x2.ToList()) { F.DesenharShape(x.x - 50 + (x.imgWidth / 2), x.y - x.imgHeight + x.height - 30, 100, 15, 19, 19, 19, 230); F.DesenharShape(x.x - 50 + (x.imgWidth / 2), x.y - x.imgHeight + x.height - 30, (100 / x.vida_) * x.vidaA, 15, 000, 255, 000, 230); } V.window.SetView(V.hud); F.DesenharShape(10, Screen.height - 200, Screen.width - 20, 190, 210, 210, 210, 230); F.DesenharShape(230, Screen.height - 190, Screen.width - 250, 170, 19, 19, 19, 255); HeroiAtacar(); InimigoAtacar(); int qtdX1 = 0, qtdX2 = 0; foreach (Playable x in x1.ToList()) { if (x.vidaA <= 0) { qtdX1++; } } foreach (Playable x in x2.ToList()) { if (x.vidaA <= 0) { x.OnDie(); x2.Remove(x); qtdX2++; } } if (qtdX1 >= x1.Count() && !finish) { finish = true; } if (qtdX2 >= x2.Count() && !finish) { finish = true; foreach (Playable x in x1.ToList()) { Interacoes.Andar(x, 3, 200); } } }
public override void Draw() { if (vidas <= 0) { OnDie(); } else { foreach (Geral o in V.objetos.ToList()) { if (o != this && o.vidas > 0 && !(o.GetType().Name == "Player")) { F.ColideBloco(this, o, true); } } if (PlayState.state == 2) { F.MovePersonagem(this); } Interacoes.Movimentar(this); int sprite = this.name == "player1" ? 0 : (this.name == "player2" ? 1 : 2); V.img[0].Texture = V.IMG_CAT[0][sprite]; V.img[0].Position = new Vector2f(x, y); V.img[0].TextureRect = new IntRect(0, 0, (int)width, (int)height); V.window.Draw(V.img[0]); if ((F.Key("return") && this.name == "player2") || (F.Key("space") && this.name == "player1")) { if (!F.TeclaDesativada("bullet_" + this.name) && PlayState.state == 2) { if (this.vidas == 1 || this.vidas == 4) { V.bullets.Add(new Bullet(this.x + 11, this.y - 4, this.forca, 0, 0, sprite)); } else if (this.vidas == 2 || this.vidas == 5) { V.bullets.Add(new Bullet(this.x + 22, this.y - 4, this.forca, 0, 0, sprite)); V.bullets.Add(new Bullet(this.x, this.y - 4, this.forca, 0, 0, sprite)); } if (this.vidas == 3 || this.vidas == 6) { V.bullets.Add(new Bullet(this.x + 22, this.y - 4, this.forca, 1, 0, sprite)); V.bullets.Add(new Bullet(this.x + 11, this.y - 4, this.forca, 0, 0, sprite)); V.bullets.Add(new Bullet(this.x, this.y - 4, this.forca, 2, 0, sprite)); } F.DesativarTecla("bullet_" + this.name, this.vidas <= 3 ? 500 : 250); } } if (this.name != "player1" && this.name != "player2" && PlayState.state == 2) { if (this.y + this.height < 128) { V.objetos.RemoveAt(V.objetos.IndexOf(this)); } if (!F.TeclaDesativada("bullet_" + this.name) && PlayState.state == 2) { V.bullets.Add(new Bullet(this.x + 22, this.y - 4, this.forca, 0, 0, sprite)); V.bullets.Add(new Bullet(this.x, this.y - 4, this.forca, 0, 0, sprite)); F.DesativarTecla("bullet_" + this.name, 1000); } this.y -= 2; } } }
public override void Draw() { if (this.x + this.width < 0 || this.x > Screen.width || this.y > Screen.height + 128) { this.Destroy(); } if (vidas <= 0) { OnDie(); } else { if (PlayState.state == 2) { switch (protocolo) { case 0: switch (this.protocolo_state) { case 0: this.y += this.speed; if (this.y == 228) { this.protocolo_state++; F.DesativarTecla("protocolo_state_" + this.id, 3000); } break; case 1: if (!F.TeclaDesativada("protocolo_state_" + this.id)) { this.y += this.speed; } break; } break; case 1: if (this.y < 228 || this.x + this.width / 2 == Screen.width * 0.75f) { this.y += this.speed; } if (this.y == 228 && this.x + this.width / 2 < Screen.width * 0.75f) { this.x += this.speed; } break; case 2: if (this.y < 228 || this.x + this.width / 2 == Screen.width * 0.25f) { this.y += this.speed; } if (this.y == 228 && this.x + this.width / 2 > Screen.width * 0.25f) { this.x -= this.speed; } break; case 3: this.x += (this.y < 128 ? 0 : this.speed); this.y += (this.y < 528 ? this.speed : 0); break; case 4: this.x -= (this.y < 128 ? 0 : this.speed); this.y += (this.y < 528 ? this.speed : 0); break; } if (!F.TeclaDesativada("bullet_e" + this.id) && PlayState.state == 2) { if (this.vidas == 1 || this.vidas == 4) { V.bullets.Add(new Bullet(this.x + 11, this.y + this.height + 4, this.forca, 0, 1, this.sprite)); } else if (this.vidas == 2 || this.vidas == 5) { V.bullets.Add(new Bullet(this.x + 22, this.y + this.height + 4, this.forca, 0, 1, this.sprite)); V.bullets.Add(new Bullet(this.x, this.y + this.height + 4, this.forca, 0, 1, this.sprite)); } if (this.vidas == 3 || this.vidas == 6) { V.bullets.Add(new Bullet(this.x + 22, this.y + this.height + 4, this.forca, 1, 1, this.sprite)); V.bullets.Add(new Bullet(this.x + 11, this.y + this.height + 4, this.forca, 0, 1, this.sprite)); V.bullets.Add(new Bullet(this.x, this.y + this.height + 4, this.forca, 2, 1, this.sprite)); } F.DesativarTecla("bullet_e" + this.id, 1000); } Interacoes.Movimentar(this); } V.img[0].Texture = V.IMG_CAT[3][sprite]; V.img[0].TextureRect = new IntRect(0, 0, (int)width, (int)height); V.img[0].Position = new Vector2f(x, y); V.window.Draw(V.img[0]); } }
public static void NPC_7_OnAction(Geral x) { Interacoes.Falar(x, "Eu sou max, é um prazer te conhecer :D"); }
public static void NPC_5_OnAction(Geral x) { Interacoes.Falar(x, "Boa sorte em sua jornada!"); }