Esempio n. 1
0
 public void EnemiesCollision(CollisionTile tile)
 {
     for (int i = 0; i < enemies.Count; i++)
     {
         enemies[i].Collision(tile.Rectangle, map.Width, map.Height);
     }
 }
Esempio n. 2
0
 public void ProjectilesCollison(CollisionTile tile)
 {
     for (int i = 0; i < playerProjectiles.Count; i++)
     {
         if (playerProjectiles[i].Rectangle.Intersects(tile.Rectangle))
         {
             explosions.Add(new Explosion(Content, playerProjectiles[i].Rectangle.X, playerProjectiles[i].Rectangle.Y));
             playerProjectiles.RemoveAt(i);
             i--;
         }
     }
     for (int i = 0; i < enemyProjectiles.Count; i++)
     {
         if (enemyProjectiles[i].Rectangle.Intersects(tile.Rectangle))
         {
             enemyProjectiles.RemoveAt(i);
             i--;
         }
     }
     if (playerProjectiles.Count > 5)
     {
         playerProjectiles.RemoveAt(playerProjectiles.Count - 1);
     }
 }