Esempio n. 1
0
        public void BuildBuilding(GameObject Prefab, Building Building)
        {
            int Index;

            if (Array.IndexOf(CleanGens, Building) >= 0)
            {
                Index = Array.IndexOf(CleanGens, Building);
                CleanGens[Index].Built = true;
            }
            else if (Array.IndexOf(PollutionGens, Building) >= 0)
            {
                Index = Array.IndexOf(PollutionGens, Building);
                PollutionGens[Index].Built = true;
            }
            else
            {
                Index = Array.IndexOf(PollutionCleaners, Building);
                PollutionCleaners[Index].Built = true;
            }

            GameObject temp   = Instantiate(Prefab, Prefab.transform.position, Prefab.transform.rotation);
            GameObject BPanel = Building.Panel;

            temp.SetActive(true);
            temp.transform.SetParent(BPanel.transform);
            temp.transform.Find("NameText").GetComponent <Text>().text       = Building.Name;
            temp.transform.Find("PropertyText").GetComponent <Text>().text   = Building.Description;
            temp.transform.Find("QuantityText").GetComponent <Text>().text   = string.Format("Amount: {0}", Building.Quantity);
            temp.transform.Find("CostText").GetComponent <Text>().text       = string.Format("Cost: {0}", Building.Cost);
            temp.transform.Find("ProductionText").GetComponent <Text>().text = string.Format("Production: {0}", Building.Energy);

            BuildingPanel thisBuildingPanel = new BuildingPanel(temp, Building);

            temp.transform.Find("BuyButton").GetComponent <Button>().onClick.AddListener(Building.AddOne);
            temp.transform.Find("BuyButton").GetComponent <Button>().onClick.AddListener(delegate { BuyBuilding(Building); });
            temp.transform.Find("BuyButton").GetComponent <Button>().onClick.AddListener(delegate { BuildingManager.UpdateBuilding(thisBuildingPanel); });
            int CounterThing = (int)Math.Ceiling((Counters[Building.Panel.name] * 130 - 630) / 200d) < 0 ? 0 : (int)Math.Ceiling((Counters[Building.Panel.name] * 130 - 630) / 200d);

            temp.GetComponent <RectTransform>().localPosition = new Vector3(0f, 250 - Counters[Building.Panel.name] * 130 + 100 * CounterThing, 0);
            AllBuildings.Add(thisBuildingPanel);
            Counters[Building.Panel.name]++;
            UpdateScroll();
        }
Esempio n. 2
0
        public void BuildBuilding(GameObject b, Building Building)
        {
            //UpdateScroll();
            CleanGens[Array.IndexOf(CleanGens, Building)].Built = true;
            GameObject temp   = Instantiate(b, b.transform.position, b.transform.rotation);
            GameObject BPanel = Building.Panel;

            temp.SetActive(true);
            temp.transform.SetParent(BPanel.transform);
            temp.transform.Find("NameText").GetComponent <Text>().text     = Building.Name;
            temp.transform.Find("PropertyText").GetComponent <Text>().text = Building.Description;
            temp.transform.Find("QuantityText").GetComponent <Text>().text = string.Format("Amount: {0}", Building.Quantity);

            BuildingPanel thisBuildingPanel = new BuildingPanel(temp, Building);

            temp.transform.Find("BuyButton").GetComponent <Button>().onClick.AddListener(Building.AddOne);
            temp.transform.Find("BuyButton").GetComponent <Button>().onClick.AddListener(delegate { BuyBuilding(Building); });
            temp.transform.Find("BuyButton").GetComponent <Button>().onClick.AddListener(delegate { UpdateBuilding(thisBuildingPanel); });
            temp.GetComponent <RectTransform>().localPosition = new Vector3(0f, 130 - Counters[Panels.CurrentPanel.name] * 130 + 75 * IdkWhyThisHappens[Panels.CurrentPanel.name], 0);
            AllBuildings.Add(thisBuildingPanel);
            Counters[Panels.CurrentPanel.name]++;
            UpdateScroll();
        }