Esempio n. 1
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 static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
Esempio n. 2
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        /// <summary>
        /// Get the min/max window size for this window
        /// Correctly accounting for the taskbar size and position
        /// </summary>
        /// <param name="hwnd"></param>
        /// <param name="lParam"></param>
        private void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
        {
            // Get the point position to determine what screen we are on
            GetCursorPos(out POINT lMousePosition);

            // Now get the current screen
            var lCurrentScreen = MonitorFromPoint(lMousePosition, MonitorOptions.MONITOR_DEFAULTTONEAREST);
            var lPrimaryScreen = MonitorFromPoint(new POINT(0, 0), MonitorOptions.MONITOR_DEFAULTTOPRIMARY);

            // Try and get the current screen information
            var lCurrentScreenInfo = new MONITORINFO();

            if (GetMonitorInfo(lCurrentScreen, lCurrentScreenInfo) == false)
            {
                return;
            }

            // Try and get the primary screen information
            var lPrimaryScreenInfo = new MONITORINFO();

            if (GetMonitorInfo(lPrimaryScreen, lPrimaryScreenInfo) == false)
            {
                return;
            }

            // If this has changed from the last one, update the transform
            if (lCurrentScreen != mLastScreen || mMonitorDpi == null)
            {
                mMonitorDpi = VisualTreeHelper.GetDpi(mWindow);
            }

            // Store last know screen
            mLastScreen = lCurrentScreen;

            // Get work area sizes and rations
            var currentX      = lCurrentScreenInfo.rcWork.Left - lCurrentScreenInfo.rcMonitor.Left;
            var currentY      = lCurrentScreenInfo.rcWork.Top - lCurrentScreenInfo.rcMonitor.Top;
            var currentWidth  = (lCurrentScreenInfo.rcWork.Right - lCurrentScreenInfo.rcWork.Left);
            var currentHeight = (lCurrentScreenInfo.rcWork.Bottom - lCurrentScreenInfo.rcWork.Top);
            var currentRatio  = (float)currentWidth / (float)currentHeight;

            var primaryX      = lPrimaryScreenInfo.rcWork.Left - lPrimaryScreenInfo.rcMonitor.Left;
            var primaryY      = lPrimaryScreenInfo.rcWork.Top - lPrimaryScreenInfo.rcMonitor.Top;
            var primaryWidth  = (lPrimaryScreenInfo.rcWork.Right - lPrimaryScreenInfo.rcWork.Left);
            var primaryHeight = (lPrimaryScreenInfo.rcWork.Bottom - lPrimaryScreenInfo.rcWork.Top);
            var primaryRatio  = (float)primaryWidth / (float)primaryHeight;

            // Get min/max structure to fill with information
            var lMmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));

            // NOTE: rcMonitor is the monitor size
            //       rcWork is the available screen size (so the area inside the taskbar start menu for example)

            // Size size limits (used by Windows when maximized)
            // relative to 0,0 being the current screens top-left corner
            //
            //  - Position
            lMmi.ptMaxPosition.X = currentX;
            lMmi.ptMaxPosition.Y = currentY;
            //
            // - Size
            lMmi.ptMaxSize.X = currentWidth;
            lMmi.ptMaxSize.Y = currentHeight;

            //
            // BUG:
            // NOTE: I've noticed a bug which I think is Windows itself
            //       If your non-primary monitor has a greater width than your primary
            //       (or possibly due to the screen ratio's being different)
            //       then setting the max X on the monitor to the correct value causes
            //       it to scale wrong.
            //
            //       The fix seems to be to set the max width only (height is fine)
            //       to that of the primary monitor, not the current monitor
            //
            //       However, 1 pixel different and the size goes totally wrong again
            //       so the fix doesn't work when the taskbar is on the left or right
            //

            // Set monitor size
            CurrentMonitorSize = new Rectangle(lMmi.ptMaxPosition.X, lMmi.ptMaxPosition.Y, lMmi.ptMaxSize.X + lMmi.ptMaxPosition.X, lMmi.ptMaxSize.Y + lMmi.ptMaxPosition.Y);

            // Set min size
            var minSize = new Point(mWindow.MinWidth * mMonitorDpi.Value.DpiScaleX, mWindow.MinHeight * mMonitorDpi.Value.DpiScaleX);

            lMmi.ptMinTrackSize.X = (int)minSize.X;
            lMmi.ptMinTrackSize.Y = (int)minSize.Y;

            // Store new size
            mScreenSize = new Rect(lCurrentScreenInfo.rcWork.Left, lCurrentScreenInfo.rcWork.Top, lMmi.ptMaxSize.X, lMmi.ptMaxSize.Y);

            // Now we have the max size, allow the host to tweak as needed
            Marshal.StructureToPtr(lMmi, lParam, true);
        }