void UpdateChildrenCallback(int index, Transform trans)
        {
            InsteadOpenRoomPanelData iorpd = GameData.Instance.InsteadOpenRoomPanelData;
            InsteadOpenRecordMessage room  = trans.GetComponent <InsteadOpenRecordMessage>();

            room.RoomMessage = iorpd.RoomMessage[index];
            room.index       = index;
            room.ShowInsteadRecord();
        }
        /// <summary>
        /// 产生代开房间的预置体,如果玩家关闭之后
        /// </summary>
        void SpwanInsteadOpenRecord()
        {
            InsteadOpenRoomPanelData iorpd = GameData.Instance.InsteadOpenRoomPanelData;

            if (iorpd.isNoRecord)
            {
                NoRecord.gameObject.SetActive(true);
            }
            else
            {
                NoRecord.gameObject.SetActive(false);
            }
            if (!iorpd.isFirstSpwanInsteadRecord)
            {
                return;
            }
            iorpd.isFirstSpwanInsteadRecord = false;
            //删除玩家的之前的面板
            InsteadOpenRecordMessage[] rooms = InsteadOpenRecord.transform.Find("Content").GetComponentsInChildren <InsteadOpenRecordMessage>();

            if (rooms.Length > 0)
            {
                for (int i = 0; i < rooms.Length; i++)
                {
                    Destroy(rooms[i].gameObject);
                }
            }
            InsteadOpenRecord.transform.Find("Content").GetComponent <GridLayoutGroup>().enabled   = true;
            InsteadOpenRecord.transform.Find("Content").GetComponent <ContentSizeFitter>().enabled = true;

            int count = iorpd.RoomMessage.Count;

            Debug.LogError("count:" + count);

            if (count <= 0)
            {
                return;
            }

            if (count > 5)
            {
                for (int i = 0; i < 5; i++)
                {
                    GameObject go = Instantiate(Resources.Load <GameObject>("Lobby/InsteadCreatRoomPanel/InsteadOpenRecord"));
                    go.transform.SetParent(InsteadOpenRecord.transform.Find("Content"));
                    go.transform.localEulerAngles = Vector3.zero;
                    go.transform.localPosition    = new Vector3(go.transform.localPosition.x, go.transform.localPosition.y, 0);
                    go.transform.localScale       = Vector3.one;
                    go.name = "InsteadOpenRecord" + i;
                }
                //初始化数据列表;
                infinityGridLayoutGroup = InsteadOpenRecord.transform.Find("Content").GetComponent <InfinityGridLayoutGroup>();
                infinityGridLayoutGroup.Init();
                //Invoke("SetAmount", 0.1f);
                infinityGridLayoutGroup.SetAmount(iorpd.RoomMessage.Count);
                infinityGridLayoutGroup.updateChildrenCallback = UpdateChildrenCallback;
            }
            else
            {
                for (int i = 0; i < count; i++)
                {
                    GameObject go = Instantiate(Resources.Load <GameObject>("Lobby/InsteadCreatRoomPanel/InsteadOpenRecord"));
                    go.transform.SetParent(InsteadOpenRecord.transform.Find("Content"));
                    go.transform.localEulerAngles = Vector3.zero;
                    go.transform.localPosition    = new Vector3(go.transform.localPosition.x, go.transform.localPosition.y, 0);
                    go.transform.localScale       = Vector3.one;
                    go.name = "InsteadOpenRecord" + i;
                    InsteadOpenRecordMessage room = go.GetComponent <InsteadOpenRecordMessage>();
                    room.RoomMessage = iorpd.RoomMessage[i];
                    room.index       = i;
                    room.ShowInsteadRecord();
                }
            }
        }