Esempio n. 1
0
 public void AddElement(GameElement e)
 {
     if (Elements == null)
     {
         Elements = new List <GameElement>();
     }
     Elements.Add(e);
 }
Esempio n. 2
0
        public void DrawRectangleBoard(int x, int y, int zindex, Canvas parent)
        {
            int InitialPositionX = (int)(parent.ActualWidth / 2 - 0.5 * x * PICWIDTH);
            int InitialPositionY = (int)(parent.ActualHeight / 2 - 0.5 * y * PICHEIGHT);

            for (int ix = 0; ix < x; ix++)
            {
                for (int iy = 0; iy < y; iy++)
                {
                    GameElement el = new GameElement(ix * PICWIDTH + InitialPositionX, iy * PICHEIGHT + InitialPositionY, 1, zindex, parent);
                    el.GameButton.Click += new RoutedEventHandler(GameElementButton_Click);
                    game.AddElement(el);
                }
            }
        }
Esempio n. 3
0
 public Game()
 {
     Elements    = new List <GameElement>();
     LastElement = null;
     Counter     = 0;
 }
Esempio n. 4
0
        public void DrawBoard(int zindex, Canvas parent, int type)
        {
            const int x = 8;
            const int y = 7;
            int       InitialPositionX = (int)(parent.ActualWidth / 2 - 0.5 * x * PICWIDTH);
            int       InitialPositionY = (int)(parent.ActualHeight / 2 - 0.5 * y * PICHEIGHT);

            int[,] coordsHeart = new int[y, x] {
                { 0, 1, 1, 0, 0, 1, 1, 0 },
                { 1, 0, 0, 1, 1, 0, 0, 1 },
                { 1, 0, 0, 0, 0, 0, 0, 1 },
                { 1, 0, 0, 1, 1, 0, 0, 1 },
                { 0, 1, 0, 0, 0, 0, 1, 0 },
                { 0, 0, 1, 0, 0, 1, 0, 0 },
                { 0, 0, 0, 1, 1, 0, 0, 0 }
            };

            int[,] coordsSnake = new int[y, x] {
                { 1, 1, 1, 1, 1, 1, 1, 1 },
                { 0, 0, 0, 0, 0, 0, 0, 1 },
                { 1, 1, 1, 1, 1, 1, 0, 1 },
                { 1, 0, 0, 0, 0, 1, 0, 1 },
                { 1, 0, 1, 1, 1, 1, 0, 1 },
                { 1, 0, 0, 0, 0, 0, 0, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1 }
            };

            int[,] coordsHouse = new int[y, x] {
                { 0, 0, 0, 0, 0, 1, 1, 1 },
                { 0, 1, 0, 0, 0, 1, 1, 1 },
                { 0, 1, 1, 1, 0, 1, 1, 1 },
                { 1, 1, 1, 1, 1, 0, 1, 0 },
                { 1, 0, 0, 0, 1, 0, 1, 0 },
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 1, 1, 1, 1, 1, 0, 1, 0 }
            };

            int[,] coords = new int[y, x];
            if (type == 0)
            {
                coords = coordsHeart;
            }
            if (type == 1)
            {
                coords = coordsSnake;
            }
            if (type == 2)
            {
                coords = coordsHouse;
            }
            for (int ix = 0; ix < x; ix++)
            {
                for (int iy = 0; iy < y; iy++)
                {
                    if (coords[iy, ix] == 1)
                    {
                        GameElement el = new GameElement(ix * PICWIDTH + InitialPositionX, iy * PICHEIGHT + InitialPositionY, 1, zindex, parent);
                        el.GameButton.Click += new RoutedEventHandler(GameElementButton_Click);
                        game.AddElement(el);
                    }
                }
            }
        }
Esempio n. 5
0
        private void GameElementButton_Click(object sender, RoutedEventArgs e)
        {
            Button CurrentButton = sender as Button;

            foreach (GameElement el in game.Elements) // Check if button is enabled
            {
                if (Canvas.GetZIndex(CurrentButton) >= Canvas.GetZIndex(el.GameButton))
                {
                    continue;
                }
                if (Math.Abs(CurrentButton.Margin.Left - el.GameButton.Margin.Left) > CurrentButton.Width)
                {
                    continue;
                }
                if (Math.Abs(CurrentButton.Margin.Top - el.GameButton.Margin.Top) < CurrentButton.Height)
                {
                    return;
                }
            }
            var converter = new System.Windows.Media.BrushConverter();

            if (game.LastElement != null)
            {
                GameElement CurrentElement = null;
                foreach (GameElement el in game.Elements)
                {
                    if (sender as Button == el.GameButton)
                    {
                        CurrentElement = el;
                        break;
                    }
                }

                if (CurrentElement != null && CurrentElement != game.LastElement)
                {
                    if (CurrentElement.Index == game.LastElement.Index)
                    {
                        CurrentElement.GameButton.Visibility   = Visibility.Hidden;
                        game.LastElement.GameButton.Visibility = Visibility.Hidden;
                        game.Elements.Remove(CurrentElement);
                        game.Elements.Remove(game.LastElement);

                        CurrentElement.RightRectangle.Visibility    = Visibility.Hidden;
                        game.LastElement.RightRectangle.Visibility  = Visibility.Hidden;
                        CurrentElement.BottomRectangle.Visibility   = Visibility.Hidden;
                        game.LastElement.BottomRectangle.Visibility = Visibility.Hidden;
                    }
                    game.LastElement.GameButton.BorderBrush     = (Brush)converter.ConvertFromString("#FF707070");
                    game.LastElement.GameButton.BorderThickness = new Thickness(1);
                    game.LastElement = null;
                    CurrentElement   = null;
                    if (game.Elements.Count == 0)
                    {
                        GameEndLabel.Content    = "Congratulations!";
                        GameEndLabel.Visibility = Visibility.Visible;
                    }
                }
            }
            else if (sender is Button)
            {
                foreach (GameElement el in game.Elements)
                {
                    if (sender as Button == el.GameButton)
                    {
                        game.LastElement = el;
                        game.LastElement.GameButton.BorderBrush     = (Brush)converter.ConvertFromString("#FFDA35BE");
                        game.LastElement.GameButton.BorderThickness = new Thickness(3);
                        break;
                    }
                }
            }
        }