//Sets up a tile with the right orientation for the hand. Called by Hand after drawing/dealing.
 public void UpdateOrientation(Tile tile)
 {
     tile.Renderer.Orientation = Orientation;
     //The following Visible line only works if the Tile's access key is the no owner key
     if (Visible)
     {
         tile.SetVisibility(TileVisibility.FaceUp);
     }
     else
     {
         tile.SetVisibility(TileVisibility.InHand);
     }
 }
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 //Adds a tile to the hand but resets to no owner and sets to face up
 public void AddNaki(Tile tile)
 {
     AddTile(tile);                     //Note: sets owner
     Draw = tile;
     tile.ReleaseOwnership(_accessKey); //Resets to no owner
     tile.SetVisibility(TileVisibility.FaceUp);
 }
Esempio n. 3
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        //Flips a new dora.
        public TileID NewDora()
        {
            Tile indicator = Tiles[Tiles.Count - numberOfRegularDoras * 2 - 2];

            indicator.ReleaseOwnership(_accessKey);
            indicator.SetVisibility(TileVisibility.FaceUp);
            doras.Add(indicator.Query().GetDoraFromIndicator());
            numberOfRegularDoras++;
            EventManager.FlagEvent("New Dora");
            return(doras[doras.Count - 1]);
        }
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 //Adds a discarded tile to the pond
 public void Add(Tile tile)
 {
     Tiles.Add(tile);
     //Arrange in pond
     tile.Renderer.Position    = GetNextPosition();
     tile.Renderer.Orientation = Orientation;
     tile.SetVisibility(TileVisibility.FaceUp);
     //Set static information accessors
     MostRecentDiscard = tile;
     MostRecentKawa    = this;
 }