Esempio n. 1
0
        public override void Setup(Game _game, UserInput _keyboard, ScreenMessage _message)
        {
            base.Setup(_game, _keyboard, _message);

            Sprite title = new Sprite(new Bitmap("pictures/title.png"));
            title.Position = new Vector2f();
            title.Size = new Vector2f(Game.Width, Game.Height);

            m_house.AddDrawable(title);

            Text text = new Text("[Click] or Press [Space] to Start");
            text.CentreOn(new Vector2f(Game.Width/2, Game.Height/5));

            m_house.AddDrawable(text);

            fx_buffer
                = new Effect(
                    new Vector2i(Game.ScreenWidth, Game.ScreenHeight),
                    new Vector2i(Game.ScreenWidth, Game.ScreenHeight),
                    new Vector2i(Game.Width, Game.Height)) {
                CaptureLayer = Layer.Normal,
                Layer = Layer.FX,
                Priority = Priority.Front
            };
            fx_buffer.SetHUD(_game.Camera);
            fx_buffer.SetFading(0.5f, new Colour(0,0,0,1), new Colour(0,0,0,0));
            m_house.AddDrawable(fx_buffer);
            m_house.AddUpdateable(fx_buffer);
        }
Esempio n. 2
0
        public GangsterTrail(Gangster _gangster, Sprite _sprite)
        {
            m_gangster = _gangster;
            s_sprite = _sprite;

            //			for (int i = 0 ; i < _sprite.Bitmap.Width ; i++) {
            //				for (int j = 0 ; j < _sprite.Bitmap.Height; j++) {
            //					m_sprite.Bitmap.SetPixel(i, j, Color.Green);
            //				}
            //			}
            //m_sprite.ReloadBitmap();

            s_sprite.Size.Y = s_sprite.Bitmap.Size.Height / Tile.Size;
            s_sprite.Size.X = s_sprite.Bitmap.Size.Width / Tile.Size;
        }
Esempio n. 3
0
        public static void Init()
        {
            s_sprite = new Sprite(s_tmpBmp);
            s_totalSize = new Vector2f(s_sprite.Bitmap.Size.Width, s_sprite.Bitmap.Size.Height)/Tile.Size;

            Vector2f worldPosition = new Vector2f(0,0);
            Vector2f pixelPosition = new Vector2f(0,0);
            Vector2f previousPixelPosition = new Vector2f(0,0);
            Vector2f pixelSize = new Vector2f(0,0);
            Vector2f worldSize = new Vector2f(0,0);
            foreach (char character in characters) {
                previousPixelPosition = pixelPosition.Clone();
                pixelPosition = RenderCharacter (character, pixelPosition, out pixelSize);
                if (pixelPosition.X >= s_sprite.Bitmap.Size.Width) {
                    pixelPosition.Y += pixelSize.Y;
                    pixelPosition.X = 0;
                    previousPixelPosition = pixelPosition.Clone();
                    pixelPosition = RenderCharacter(character, pixelPosition, out pixelSize);
                }
                worldSize = pixelSize / Tile.Size;
                worldPosition = previousPixelPosition / Tile.Size;
                s_characters[character] = new Character() {
                    Size = worldSize.Clone(),
                    Position = worldPosition.Clone(),
                    Char = character
                };
            }
            s_sprite.ReloadBitmap();
        }