Esempio n. 1
0
        public static Rectangle SetRectangleEdge(Rectangle rect, MagnetEdge edge)
        {
            var prevRight  = rect.Right;
            var prevBottom = rect.Bottom;

            switch (edge.EdgeDir)
            {
            case EdgeDirection.Left:
                rect.X     = edge.Start.X;
                rect.Width = prevRight - edge.Start.X;
                break;

            case EdgeDirection.Right:
                rect.Width = edge.Start.X - rect.Left;
                break;

            case EdgeDirection.Top:
                rect.Y      = edge.Start.Y;
                rect.Height = prevBottom - edge.Start.Y;
                break;

            case EdgeDirection.Bottom:
                rect.Height = edge.Start.Y - rect.Top;
                break;
            }

            return(rect);
        }
Esempio n. 2
0
        private int FindClosestEdge(MagnetEdge refEdge)
        {
            if (refEdge == null)
            {
                return(int.MinValue);
            }

            // get all forms edges list
            var edges = Forms
                        .Where(frm => (frm != m_OriginalForm) && frm.Visible)
                        .SelectMany(MagnetUtils.FormToEdges)
                        .Where(t => !m_MoveLocks.Any(q => (q.Item1 == t.Window) && (q.Item2 == MagnetUtils.OppsiteEdge(t.EdgeDir))))
                        .ToList();
            var corners = Forms
                          .Where(frm => (frm != m_OriginalForm) && frm.Visible)
                          .SelectMany(MagnetUtils.FormToCorners)
                          .Where(t => !m_ResizeLocks.Any(q => (q.Item1 == t.Window) && (q.Item2 == t.AttractsEdge)))
                          .ToList();

            var bestDist = int.MaxValue;

            foreach (var edge in edges)
            {
                var dist = edge.MeasureAttraction(refEdge);
                if (dist != int.MinValue)
                {
                    if (Math.Abs(dist) < bestDist)
                    {
                        bestDist = dist;
                    }
                }
            }

            foreach (var corner in corners)
            {
                var dist = corner.MeasureAttraction(refEdge);
                if (dist != int.MinValue)
                {
                    if (Math.Abs(dist) < bestDist)
                    {
                        bestDist = dist;
                    }
                }
            }

            return(bestDist);
        }
Esempio n. 3
0
        public int MeasureAttraction(MagnetEdge other)
        {
            if (other == null)
            {
                return(int.MinValue);
            }

            // Do not compare to self
            if (Window == other.Window)
            {
                return(int.MinValue);
            }

            // Top-to-Bottom match
            if ((EdgeDir == EdgeDirection.Top) && (other.EdgeDir == EdgeDirection.Bottom) &&
                (Start.X < other.End.X) && (End.X > other.Start.X))
            {
                return(Start.Y - other.Start.Y);
            }

            // Bottom-to-Top match
            if ((EdgeDir == EdgeDirection.Bottom) && (other.EdgeDir == EdgeDirection.Top) &&
                (Start.X < other.End.X) && (End.X > other.Start.X))
            {
                return(other.Start.Y - Start.Y);
            }

            // Left-to-Right match
            if ((EdgeDir == EdgeDirection.Left) && (other.EdgeDir == EdgeDirection.Right) &&
                (Start.Y < other.End.Y) && (End.Y > other.Start.Y))
            {
                return(Start.X - other.Start.X);
            }

            // Right-to-Left match
            if ((EdgeDir == EdgeDirection.Right) && (other.EdgeDir == EdgeDirection.Left) &&
                (Start.Y < other.End.Y) && (End.Y > other.Start.Y))
            {
                return(other.Start.X - Start.X);
            }

            return(int.MinValue);
        }
Esempio n. 4
0
        public static Rectangle SetEntireRectangleEdge(Rectangle rect, MagnetEdge edge)
        {
            switch (edge.EdgeDir)
            {
            case EdgeDirection.Left:
                rect.X = edge.Start.X;
                break;

            case EdgeDirection.Right:
                rect.X = edge.Start.X - rect.Width;
                break;

            case EdgeDirection.Top:
                rect.Y = edge.Start.Y;
                break;

            case EdgeDirection.Bottom:
                rect.Y = edge.Start.Y - rect.Height;
                break;
            }
            return(rect);
        }
Esempio n. 5
0
        public int MeasureAttraction(MagnetEdge other)
        {
            if (other == null)
            {
                return(int.MinValue);
            }

            // Do not compare to self
            if (Window == other.Window)
            {
                return(int.MinValue);
            }

            // Is edge effected by this corner?
            if (other.EdgeDir != AttractsEdge)
            {
                return(int.MinValue);
            }

            // Select near/far
            var edgeEnd = AttractsEdgeEnd == EdgeEnd.Near ? other.Start : other.End;

            // Select axis
            var aboveOrBelow = (AttractsEdge == EdgeDirection.Left) || (AttractsEdge == EdgeDirection.Right);

            // Check if edge touchs the corner
            var otherPos  = aboveOrBelow ? edgeEnd.Y : edgeEnd.X;
            var cornerPos = aboveOrBelow ? Position.Y : Position.X;

            if (otherPos != cornerPos)
            {
                return(int.MinValue);
            }

            // Compute offset
            otherPos  = aboveOrBelow ? edgeEnd.X : edgeEnd.Y;
            cornerPos = aboveOrBelow ? Position.X : Position.Y;
            return(OffsetDirection * (otherPos - cornerPos));
        }