Esempio n. 1
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        public SingleAudioItem(string name, int id, AudioSource audioSource, AudioInfo audioInfo, GameObject gameObject, CoroutineHolder coroutineHolder, GainManager gainManager, AudioItemManager itemManager, Magicolo.AudioTools.Player player)
            : base(name, id, itemManager, player)
        {
            this.audioSource     = audioSource;
            this.audioInfo       = audioInfo;
            this.gameObject      = gameObject;
            this.coroutineHolder = coroutineHolder;
            this.gainManager     = gainManager;

            Pitch = audioSource.pitch;
        }
Esempio n. 2
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        public AudioItem GetAudioItem(string soundName, GameObject source, params AudioOption[] audioOptions)
        {
            AudioInfo   audioInfo   = infoManager.GetAudioInfo(soundName);
            AudioSource audioSource = GetAudioSource(audioInfo, source, audioOptions);

            GameObject      gameObject      = audioSource.gameObject;
            CoroutineHolder coroutineHolder = gameObject.GetOrAddComponent <CoroutineHolder>();

            GainManager gainManager = gameObject.GetOrAddComponent <GainManager>();

            idCounter += 1;
            SingleAudioItem audioItem = new SingleAudioItem(soundName, idCounter, audioSource, audioInfo, gameObject, coroutineHolder, gainManager, this, audioPlayer);

            gainManager.Initialize(audioItem, audioPlayer);
            audioItem.Update();
            player.metronome.Subscribe(audioItem);
            inactiveAudioItems.Add(audioItem);

            return(audioItem);
        }