Esempio n. 1
0
        void Deploy()
        {
            if (Index >= Skills.Length || Index < 0)
            {
                Index = 0;
            }

            _FX_Position fx = Skills [Index].GetComponent <_FX_Position> ();

            if (fx)
            {
                if (fx.Mode == _SpawnMode.Static)
                {
                    Place(Skills [Index]);
                }
                if (fx.Mode == _SpawnMode.OnDirection)
                {
                    PlaceDirection(Skills [Index]);
                }
            }
            else
            {
                Shoot(Skills [Index]);
            }
        }
Esempio n. 2
0
        void PlaceDirection(GameObject skill)
        {
            GameObject   sk = (GameObject)GameObject.Instantiate(skill, this.transform.position + this.transform.forward, skill.transform.rotation);
            _FX_Position fx = sk.GetComponent <_FX_Position> ();

            if (fx.Mode == _SpawnMode.OnDirection)
            {
                fx.transform.forward = this.transform.forward;
            }
            //GameObject.Destroy (sk, 3);
        }