public void InitState(GameState gameState)
 {
     gameState.GainResources(startingResources);
     gameState.wizard = gameState.CreateMinion(MinionType.get("wizard"), false, wizardPos);
 }
 public void InitState(GameState gameState)
 {
     levelType.InitState(gameState);
     foreach (KeyValuePair<MinionType, Point> kv in scenery)
     {
         gameState.CreateMinion(kv.Key, false, kv.Value);
     }
     MinionAnimationSequence anim = new MinionAnimationSequence();
     foreach (KeyValuePair<Card, Point> kv in ongoingEffects)
     {
         gameState.PlayCard(kv.Key, null, TriggerItem.create(kv.Value), anim);
     }
 }