/// <summary> /// Waits for an object to enter a signaled state. /// </summary> /// <param name="hObject">The object for which to wait.</param> /// <param name="dwMilliseconds">Number of milliseconds to wait.</param> /// <returns>Returns one of the values in the static WaitValues class.</returns> public static uint WaitForSingleObject(IntPtr hObject, uint dwMilliseconds) { return(Imports.WaitForSingleObject(hObject, dwMilliseconds)); }
/// <summary> /// Waits for an object to enter a signaled state. /// </summary> /// <param name="hObject">The object for which to wait.</param> /// <returns>Returns one of the values in the static WaitValues class.</returns> public static uint WaitForSingleObject(IntPtr hObject) { return(Imports.WaitForSingleObject(hObject, WaitValues.INFINITE)); }