Esempio n. 1
0
        internal static void Save()
        {
            Timer Timer = new Timer
            {
                Interval  = TimeSpan.FromMinutes(30).TotalMilliseconds,
                AutoReset = true
            };

            Timer.Elapsed += async(_Sender, _Args) =>
            {
#if DEBUG
                Logger.SayInfo("Save executed at " + DateTime.Now.ToString("T") + ".");
#endif
                try
                {
                    await Task.WhenAll(DatabaseManager.Save(ResourcesManager.GetInMemoryLevels())).ConfigureAwait(false);
                }
                catch (Exception ex)
                {
                    ExceptionLogger.Log(ex, "[: Failed at " + DateTime.Now.ToString("T") + ']' + Environment.NewLine + ex.StackTrace);
                    return;
                }
#if DEBUG
                Logger.SayInfo("Save finished at " + DateTime.Now.ToString("T") + ".");
#endif
            };

            LTimers.Add(Logic.Enums.Timer.Save, Timer);
        }
Esempio n. 2
0
        /*public static Alliance GetAlliance(long allianceId)
         * {
         *  var alliance = default(Alliance);
         *
         *  // Try to get alliance from memory first then db.
         *  // Could be improved.
         *  if (ResourcesManager.InMemoryAlliancesContain(allianceId))
         *      return ResourcesManager.GetInMemoryAlliance(allianceId);
         *
         *  alliance = DatabaseManager.Instance.GetAlliance(allianceId);
         *
         *  if (alliance != null)
         *      ResourcesManager.AddAllianceInMemory(alliance);
         *
         *  return alliance;
         * }
         *
         * public static List<Alliance> GetInMemoryAlliances()
         * {
         *  return ResourcesManager.GetInMemoryAlliances();
         * }*/

        public static Avatar GetRandomOnlinePlayer()
        {
            var levels = ResourcesManager.GetInMemoryLevels();
            int index  = s_rand.Next(0, levels.Count);

            return(levels[index]);
        }