Esempio n. 1
0
        /// <summary>
        /// Read material from library.
        /// </summary>
        /// <param name="reader"></param>
        public void ReadFromFile(BinaryReader reader)
        {
            materialHash = reader.ReadUInt64();
            materialName = Functions.ReadString32(reader);

            ufo1  = reader.ReadByte();
            ufo2  = reader.ReadByte();
            flags = (MaterialFlags)reader.ReadInt32();
            ufo4  = reader.ReadByte();
            ufo5  = reader.ReadInt32();
            ufo6  = reader.ReadInt32();

            shaderID   = reader.ReadUInt64();
            shaderHash = reader.ReadUInt32();

            sp_count = reader.ReadInt32();
            sp       = new ShaderParameter[sp_count];
            for (int i = 0; i != sp_count; i++)
            {
                sp[i] = new ShaderParameter(reader);
            }

            sps_count = reader.ReadInt32();
            sps       = new ShaderParameterSampler[sps_count];
            for (int i = 0; i != sps_count; i++)
            {
                sps[i] = new ShaderParameterSampler(reader);
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Construct material based on basic material.
 /// </summary>
 public Material()
 {
     materialName = "NEW_MATERIAL";
     materialHash = 1;
     shaderHash   = 3388704532;
     shaderID     = 4894707398632176459;
     ufo1         = 128;
     ufo2         = 0;
     flags        = (MaterialFlags)31461376;
     ufo4         = 0;
     ufo5         = 0;
     ufo6         = 0;
     sp_count     = 0;
     sp           = new ShaderParameter[0];
     sps_count    = 1;
     sps          = new ShaderParameterSampler[1];
     sps[0]       = new ShaderParameterSampler();
 }