private void GUILevels(string path)
 {
     using (MadGUI.Indent(2)) {
         var levelNames = MadLevelProfile.GetLevelNames();
         levelNames.Sort(new MadNaturalSortComparer());
         foreach (var levelName in levelNames)
         {
             path += "/" + levelName;
             if (Foldout(levelName, path))
             {
                 GUILevel(levelName);
             }
         }
     }
 }