public static void CreateAsset()
    {
        string currentPath = AssetDatabase.GetAssetPath(Selection.activeObject);

        if (!string.IsNullOrEmpty(currentPath) && currentPath.EndsWith("Resources/LevelConfig"))
        {
            MadAssets.CreateAsset <MadLevelConfiguration>("New Configuration");
        }
        else
        {
            MadAssets.CreateAsset <MadLevelConfiguration>("New Configuration", "Assets/Resources/LevelConfig");
        }
    }
Esempio n. 2
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        static void OpenSettings()
        {
            var settings = Resources.Load("MLM_Settings", typeof(MadLevelSettings));

            if (settings == null)
            {
                if (!Directory.Exists("Assets/Resources"))
                {
                    Directory.CreateDirectory("Assets/Resources");
                }

                MadAssets.CreateAsset <MadLevelSettings>("Resources/MLM_Settings");
                settings = Resources.Load("MLM_Settings", typeof(MadLevelSettings));
            }

            Selection.activeObject = settings;
        }
Esempio n. 3
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    private void Properties()
    {
        MadGUI.BeginBox("Children");
        MadGUI.Indent(() => {
            MadGUI.Info("Properties are persistent values saved and loaded from the current game state. "
                        + "They are good for things like stars or medals.");

            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Create:");

            GUI.backgroundColor = Color.green;
            if (GUILayout.Button("Empty"))
            {
                if (ShouldCreateProperty())
                {
                    CreateEmptyProperty();
                }
                else
                {
                    CreateEmpty();
                }
            }
            if (GUILayout.Button("Sprite"))
            {
                if (ShouldCreateProperty())
                {
                    CreateSpriteProperty();
                }
                else
                {
                    CreateSprite();
                }
            }
            if (GUILayout.Button("Text"))
            {
                if (ShouldCreateProperty())
                {
                    CreateTextProperty();
                }
                else
                {
                    CreateText();
                }
            }
            GUI.color           = Color.white;
            GUI.backgroundColor = Color.white;

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();
            EditorGUILayout.Space();

            var properties = PropertyList();
            foreach (MadLevelProperty property in properties)
            {
                GUILayout.BeginHorizontal();
                MadGUI.LookLikeControls(0, 150);
                property.name = EditorGUILayout.TextField(property.name, GUILayout.Width(120));
                MadGUI.LookLikeControls(0);
                //GUILayout.Label(property.name, GUILayout.Width(170));

                GUILayout.FlexibleSpace();

                GUILayout.Label("Default State: ");
                if (property.linked)
                {
                    if (MadGUI.Button("LINKED", Color.cyan, GUILayout.Width(60)))
                    {
                        if (EditorUtility.DisplayDialog(
                                "State Linked",
                                "This property state is linked by '" + property.linkage.name
                                + "' property and cannot be changed directly. Do you want to select the linkage owner?",
                                "Yes", "No"))
                        {
                            Selection.activeObject = property.linkage.gameObject;
                        }
                    }
                }
                else if (property.propertyEnabled)
                {
                    if (MadGUI.Button("ON", Color.green, GUILayout.Width(60)))
                    {
                        property.propertyEnabled = false;
                        EditorUtility.SetDirty(property);
                    }
                }
                else
                {
                    if (MadGUI.Button("OFF", Color.red, GUILayout.Width(60)))
                    {
                        property.propertyEnabled = true;
                        EditorUtility.SetDirty(property);
                    }
                }

                GUILayout.FlexibleSpace();

                GUI.backgroundColor = Color.yellow;

                if (GUILayout.Button("Select", GUILayout.Width(55)))
                {
                    Selection.activeGameObject = property.gameObject;
                }

                GUI.backgroundColor = Color.white;
                GUILayout.EndHorizontal();
            }
        });
        EditorGUILayout.Space();

        MadGUI.Info("Level icon's text value will be set to current level number.");

        if (TextList().Count == 0)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Level Number");
            if (MadGUI.Button("Create New", Color.green))
            {
                var text = CreateText();
                text.gameObject.name  = "level number";
                text.font             = MadAssets.TryLoadComponent <MadFont>(DefaultFontGUID);
                text.text             = "1";
                text.scale            = 90;
                levelIcon.levelNumber = text;
            }
            EditorGUILayout.EndHorizontal();
        }
        else
        {
            MadGUI.PropertyFieldObjectsPopup <MadText>(
                target,
                "Level Number",
                ref levelIcon.levelNumber,
                TextList(),
                false
                );
        }

        MadGUI.EndBox();
    }
Esempio n. 4
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    void InitTemplates(MadRootNode root, out MadLevelIcon icon, out MadSprite slideLeftSprite,
                       out MadSprite slideRightSprite)
    {
        var panel     = MadTransform.FindChild <MadPanel>(root.transform);
        var templates = MadTransform.CreateChild(panel.transform, "Templates");

        GameObject iconPrefab       = MadAssets.TryLoadGameObject(IconPrefabGUID);
        GameObject slideLeftPrefab  = MadAssets.TryLoadGameObject(SlideLeftPrefabGUID);
        GameObject slideRightPrefab = MadAssets.TryLoadGameObject(SlideRightPrefabGUID);

        if (MadGameObject.AnyNull(iconPrefab, slideLeftPrefab, slideRightPrefab))
        {
            Debug.LogWarning("I cannot find all needed prefabs to create example templates. Have you removed Mad Level "
                             + "Manager example prefabs?");
        }

        if (iconPrefab != null)
        {
            var obj = PrefabUtility.InstantiatePrefab(iconPrefab) as GameObject;
            obj.transform.parent = templates.transform;
            obj.name             = "icon";

            obj.transform.localScale    = Vector3.one;
            obj.transform.localPosition = new Vector2(-400, 150);
            icon = obj.GetComponent <MadLevelIcon>();
        }
        else
        {
            icon = null;
        }

        if (slideLeftPrefab != null)
        {
            var slide = PrefabUtility.InstantiatePrefab(slideLeftPrefab) as GameObject;
            slide.transform.parent = templates.transform;
            slide.name             = "slide left";

            slide.transform.localScale    = Vector3.one;
            slide.transform.localPosition = new Vector2(-400, 0);
            slideLeftSprite = slide.GetComponent <MadSprite>();
        }
        else
        {
            slideLeftSprite = null;
        }

        if (slideRightPrefab != null)
        {
            var slide = PrefabUtility.InstantiatePrefab(slideRightPrefab) as GameObject;
            slide.transform.parent = templates.transform;
            slide.name             = "slide right";

            slide.transform.localScale    = Vector3.one;
            slide.transform.localPosition = new Vector2(-400, -150);
            slideRightSprite = slide.GetComponent <MadSprite>();
        }
        else
        {
            slideRightSprite = null;
        }

        MadGameObject.SetActive(templates, false);
    }
Esempio n. 5
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 public static void CreateAsset()
 {
     MadAssets.CreateAsset <MadLevelConfiguration>("New Configuration");
 }