Esempio n. 1
0
 //method which detects the piece
 void DetectPiece()
 {//creates the ray at mouse click
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     //add physics to the ray
     RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity, pieceLayer);
     //checks if it has collided with any piece
     if (hit.collider != null)
     {
         sound.Play();
         if (GameManager.instance.sceneName == "MainGame")
         {
             //here with every click on pieces we increase score by 5
             score += 5;
             GameManager.instance.currentScore = score;
         }
         //we deactivate the piece and create particle effect
         PieceScript script = hit.collider.GetComponent<PieceScript>();
         Color32 newColor = script.pieceSprite.color;                        //get the color of piece
         GameObject explosion = ObjectPooling.instance.GetExplosionEffect(); //creates the explosion
         explosion.transform.position = ray.origin;                          //change its position to tap pos
         explosion.transform.rotation = Quaternion.identity;                 //change its rotation
         explosion.GetComponent<ParticleSystem>().startColor = newColor;     //change its color to piece color
         explosion.SetActive(true);                                          //activate it
         hit.collider.gameObject.SetActive(false);                           //then deactivate the piece
     }
 }
        //method which detects the piece
        void DetectPiece()
        {//creates the ray at mouse click
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            //add physics to the ray
            RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity, pieceLayer);
            //checks if it has collided with any piece
            if (hit.collider != null)
            {
                sound.Play();
                if (GameManager.instance.sceneName == "MainGame")
                {
                    //here with every click on pieces we increase score by 5
                    GameManager.instance.AddScore(5);
                }
                //we deactivate the piece and create particle effect
                PieceScript script = hit.collider.GetComponent<PieceScript>();
                //Color32 newColor = script.pieceSprite.color;                        //get the color of piece
                GameObject explosion = ObjectPooling.instance.GetExplosionEffect(); //creates the explosion
                explosion.transform.position = ray.origin;                          //change its position to tap pos
                explosion.transform.rotation = Quaternion.identity;                 //change its rotation
                //explosion.GetComponent<ParticleSystem>().startColor = newColor;     //change its color to piece color
                explosion.SetActive(true);                                          //activate it
                hit.collider.gameObject.SetActive(false);                           //then deactivate the piece

                Debug.Log("Creat");

                try
                {
                    GameObject.Find("RewardButton").gameObject.SetActive(false);
                    GameObject.Find("HandTap").gameObject.SetActive(false);
                    ClickPoint.Instance.isShowTop = false;

                }
                catch (System.Exception)
                {

                    //Debug.Log("Can not see Ads");
                }

            }
        }