Esempio n. 1
0
        public Button ReadButton(byte button, int maxNumKeyCodes)
        {
            Button key = null;

            try
            {
                var sendBuffer = new byte[3];
                sendBuffer[0] = SerialStartByte;
                sendBuffer[1] = ReadButtonCommand;
                sendBuffer[2] = button;
                var numBytes = SendCommand(sendBuffer, out byte[] replyBuffer);

                if (numBytes > 0)
                {
                    if (replyBuffer[0] == SerialStartByte && replyBuffer[1] == ReadButtonCommand)
                    {
                        key = new Button
                        {
                            ButtonIndex = button
                        };

                        byte bufferIndex = 3;
                        for (int keycodeIndex = 0; keycodeIndex < maxNumKeyCodes; keycodeIndex++)
                        {
                            if (replyBuffer[bufferIndex] == 0)
                            {
                                //no further data
                                break;
                            }

                            var keyStroke = new KeyStroke
                            {
                                KeyCodeType = (KeyCodeType)replyBuffer[bufferIndex],
                                KeyCode     = (UInt16)((replyBuffer[bufferIndex + 1] << 8) | replyBuffer[bufferIndex + 2])
                            };
                            bufferIndex += 3;

                            key.KeyStrokes.Add(keyStroke);
                        }
                    }
                }
            }
            catch (Exception)
            {
            }

            return(key);
        }
Esempio n. 2
0
        public EncoderControl[] ReadEncoder(byte encoderIndex, byte maxNumKeystrokesPerButton)
        {
            var encoderControls = new List <EncoderControl>();

            try
            {
                var sendBuffer = new byte[3];
                sendBuffer[0] = SerialStartByte;
                sendBuffer[1] = ReadEncoderCommand;
                sendBuffer[2] = encoderIndex;
                var numBytes = SendCommand(sendBuffer, out byte[] replyBuffer);

                if (numBytes > 0)
                {
                    if (replyBuffer[0] == SerialStartByte && replyBuffer[1] == ReadEncoderCommand)
                    {
                        //do the button
                        var encoderControl = new EncoderControl
                        {
                            EncoderIndex       = encoderIndex,
                            EncoderControlType = EncoderControlType.Button
                        };

                        byte bufferIndex = 3;
                        for (int keystrokeIndex = 0; keystrokeIndex < maxNumKeystrokesPerButton; keystrokeIndex++)
                        {
                            if (replyBuffer[bufferIndex] != 0)
                            {
                                var keyStroke = new KeyStroke
                                {
                                    KeyCodeType = (KeyCodeType)replyBuffer[bufferIndex],
                                    KeyCode     = (UInt16)((replyBuffer[bufferIndex + 1] << 8) | replyBuffer[bufferIndex + 2])
                                };

                                encoderControl.KeyStrokes.Add(keyStroke);
                            }

                            bufferIndex += 3;
                        }
                        //add the button
                        encoderControls.Add(encoderControl);

                        //do the clockwise control
                        encoderControl = new EncoderControl
                        {
                            EncoderIndex       = encoderIndex,
                            EncoderControlType = EncoderControlType.Clockwise
                        };

                        for (int keystrokeIndex = 0; keystrokeIndex < maxNumKeystrokesPerButton; keystrokeIndex++)
                        {
                            if (replyBuffer[bufferIndex] != 0)
                            {
                                var keyStroke = new KeyStroke
                                {
                                    KeyCodeType = (KeyCodeType)replyBuffer[bufferIndex],
                                    KeyCode     = (UInt16)((replyBuffer[bufferIndex + 1] << 8) | replyBuffer[bufferIndex + 2])
                                };

                                encoderControl.KeyStrokes.Add(keyStroke);
                            }
                            bufferIndex += 3;
                        }
                        //add the clockwise control
                        encoderControls.Add(encoderControl);

                        //do the anticlockwise control
                        encoderControl = new EncoderControl
                        {
                            EncoderIndex       = encoderIndex,
                            EncoderControlType = EncoderControlType.AntiClockwise
                        };

                        for (int keystrokeIndex = 0; keystrokeIndex < maxNumKeystrokesPerButton; keystrokeIndex++)
                        {
                            if (replyBuffer[bufferIndex] != 0)
                            {
                                var keyStroke = new KeyStroke
                                {
                                    KeyCodeType = (KeyCodeType)replyBuffer[bufferIndex],
                                    KeyCode     = (UInt16)((replyBuffer[bufferIndex + 1] << 8) | replyBuffer[bufferIndex + 2])
                                };

                                encoderControl.KeyStrokes.Add(keyStroke);
                            }
                            bufferIndex += 3;
                        }
                        //add the anticlockwise control
                        encoderControls.Add(encoderControl);
                    }
                }
            }
            catch (Exception)
            {
            }

            return(encoderControls.ToArray());
        }