Esempio n. 1
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        public void TrainGeneration(double[][] inputs, double[][] outputs)
        {
            //Cross Over 80% Of Nets & Randomize 10%
            int OneTenthPopulation = NeuralNets.Length / 10;

            for (int i = OneTenthPopulation; i < NeuralNets.Length; i++)
            {
                GeneticNeuralNetwork CurrentNet = NeuralNets[i];
                if (i < 9 * OneTenthPopulation)
                {
                    CurrentNet.CrossOverAndMutate(NeuralNets[i % OneTenthPopulation], MutationRate, Rand);
                }
                else
                {
                    CurrentNet.Initialize(Rand);
                }
            }

            //Calculate Fitnesses & Sort
            Parallel.For(0, NeuralNets.Length, j =>
            {
                CalculateFitness(NeuralNets[j], inputs, outputs);
            });
            Array.Sort(NeuralNets, (a, b) => a.Fitness.CompareTo(b.Fitness));
            BestNetwork = NeuralNets[0];
            GenerationCount++;
        }
Esempio n. 2
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        private void CalculateFitness(GeneticNeuralNetwork neuralNetwork, double[][] inputs, double[][] desiredOutputs)
        {
            double MeanAbsoluteError = 0;

            for (int i = 0; i < inputs.Length; i++)
            {
                double Output = neuralNetwork.Compute(inputs[i])[0];
                MeanAbsoluteError += Math.Pow(desiredOutputs[i][0] - Output, 2);
            }
            neuralNetwork.Fitness = MeanAbsoluteError / inputs.Length;
        }
Esempio n. 3
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        public Genetics(Random rand, NeuralNetwork modelNetwork, int populationCount, double mutationRate = 0.05)
        {
            //Store Neural Network Data
            Rand         = rand;
            MutationRate = mutationRate;

            //Get Network Layer Neuron Counts
            NeuralNets = new GeneticNeuralNetwork[populationCount];
            for (int i = 0; i < populationCount; i++)
            {
                NeuralNets[i] = new GeneticNeuralNetwork(modelNetwork);
            }
        }
        public void CrossOverAndMutate(GeneticNeuralNetwork BetterNetwork, double MutationRate, Random Rand)
        {
            Parallel.For(0, NeuralLayers.Count, i =>
            {
                //Cross Over The Neurons From Each Layer At Given Cut Off Point
                int Flip     = Rand.Next(2);
                int CutPoint = Rand.Next(NeuralLayers[i].NeuronLength);
                for (int j = Flip == 0 ? 0 : CutPoint; j < (Flip == 0 ? CutPoint : NeuralLayers[i].NeuronLength); j++)
                {
                    //Get The Neurons
                    Neuron CurrentNeuron       = NeuralLayers[i][j];
                    Neuron BetterNetworkNeuron = BetterNetwork.NeuralLayers[i][j];

                    for (int h = 0; h < CurrentNeuron.InputDendrites.Length; h++)
                    {
                        CurrentNeuron.InputDendrites[h] = BetterNetworkNeuron.InputDendrites[h];
                    }
                    CurrentNeuron.BiasValue = (BetterNetworkNeuron.BiasValue + CurrentNeuron.BiasValue) / 2;
                }

                //Mutate The Crossed Over Neurons
                for (int j = 0; j < NeuralLayers[i].NeuronLength; j++)
                {
                    ActivationFunc activationFunc = NeuralLayers[i].ActivationFunc;
                    Neuron CurrentNeuron          = NeuralLayers[i][j];
                    for (int h = 0; h < CurrentNeuron.InputDendrites.Length; h++)
                    {
                        if (Rand.NextDouble() < MutationRate)
                        {
                            Mutate(activationFunc, ref CurrentNeuron.InputDendrites[h], Rand);
                        }
                    }

                    //Mutate The Bias
                    if (Rand.NextDouble() < MutationRate)
                    {
                        Mutate(activationFunc, ref CurrentNeuron.BiasValue, Rand);
                    }
                }
            });
        }